Starcraft 2: The Crystal Shards Campaign

A custom campaign for Starcraft 2

File Details

The Crystal Shards - v2.0.0

  • R
  • Jan 13, 2024
  • 71.90 MB
  • 469

File Name

SC2-TheCrystalShards-V2-0-0.zip

Supported Versions

    NEW FEATURES:
    • New Planet: Horus IV
       - 3 New Missions
    • New Planet: Solli
       - 3 New Missions
    • New Tech Type: Unit Tech
       - Used to upgrade your units and learn new passive and active abilities
    • New Conversations
       - After every mission (excluding Glaciara), new dialogue options are available at the Hub
    • Hero Tech Special Abilities Reworked
       - "Resurrection" (respawning at nearest Command Center) is a default passive of Stetmann now
       - The "Special Abilities" have all been reworked into Active abilities
    • New OST Tracks
       - Horus IV (Planet Theme)
       - Horus IV Hub
       - Solli (Planet Theme)
       - Solli Hub
    • New Engineering Bay Upgrades
       - "Cargo Expansion" increases cargo space of Bunkers by 2
       - "Hellstorm Missile Pods" adds an additional secondary attack to Missile Turrets dealing AoE damage
       - Both of these are always available (no Research Tech allocation necessary)
    • New "Welcome Panels" on the Launcher map
       - Tailored for first time players and returning players (from previous releases)
       - Provides story recaps, timeline, and preferences
    • New settings
       - Difficulty can be adjusted via the Launcher map before reaching the Glaciara Hub
       - Advanced players can opt into "Limited Tips" to only receive mission critical tips
       - Choose your desired default gamespeed

    EXISTING FEATURE UPDATES:
    • Glaciara Maps Updated
       - New "Snow" visual added to Terran units/structures
       - Regenerated all of Stetmann's voicelines with higher quality and better delivery
       - Mission 1 (A Frosty Expedition)
          - Revised majority of Stetmann's dialogue
       - Mission 2 (Stolen Goods)
          - Revised majority of Stetmann's dialogue
          - Difficulty increased for Hard and Brutal
          - The "Freeze the Research" achievement has been updated to "10" minutes, up from "8" to compensate
          - New tooltip added, pointing players towards Tech Lab upgrades
       - Mission 3 (Cold Peak)
          - Revised majority of Stetmann's dialogue
          - Difficulty mildly reduced for Normal and Hard
          - Salvaging a structure no longer counts as a lost structure for the "Solid as Ice" achievement
          - A new voiceline plays if you lose a structure
          - New voicelines added to clear up attack patterns on the first 2 chokes
    • Hub UI Improvements
       - Star Map
          - The Planet Info tab now showcases which races you will encounter on the planet
          - Updated Mission Preview screenshots
          - Mission stars are now always visible, list unlockables (e.g. new units or tech), and have visual tiers based on completion status
          - Can preview "Unlockables" of not-yet-visited planets
          - Meta achievements now show progress (e.g. "Complete all missions on Brutal" now shows which missions you have completed, and which still need to be completed for credit).
          - The "Unlockables" icon for "Supply Depots and Refinery" now shows both structures
       - Archive Mode
          - Archive button now always shows eligibility tooltip (instead of only when excessive tech was present)
       - Research Tech
          - New icons for the different tiers
          - A few Research Tech abilities have been replaced and re-ordered
       - General
          - Labels added to each station for easier navigation
          - Reduced volume of various ambient noises
          - Improved visual representation of which tech has points allocated to it
          - Added an in-game Discord link (Hubs only)
    • Misc
       - Gary's Model has been updated (not a generic Science Vessel anymore)
       - Research Tech Balance Changes:
          - Starting Minerals and Starting Vespene now use increments of 50 (up from 25)
          - Starting Supply now use increments of 4 (up from 3)
          - Supply Cap returned to 200 (up from 150)
       - If an achievement is failed or becomes ineligible (e.g. wrong difficulty), the achievement text is updated to inform you that the achievement is no longer achievable and why.
       - Improved Game Menu (F10)
          - Added a "Return to Hub" option
          - Added a "Campaign Preferences" option
          - Removed "Rewind" option (caused issues with data banks)
          - Redirected the "Achievements" option to show current map achievements instead of Blizzard Achievements
       - Improved some Hotkeys to more logical options
       - UI no longer shows "Alliance" and "Resource Trading" buttons
       - UI now displays Planet, Mission, and Difficulty above the achievements button

    BUG FIXES:
    • General
       - Fixed de-synced Music Loop
       - Fixed a bug where skipping a cutscene sometimes resulted in a black screen
       - Fixed a bug where recording software sometimes captured cinematics as blank white screens
    • Gameplay
       - Fixed "Advanced Terran Building Armor" to grant 2 armor as originally designed (was giving 1)
       - Fixed a bug in Glaciara Mission 3 where Salvaging a structure counted as a "Lost Structure"
       - Fixed a bug where Archive Mode let you use Special Tech that isnt normally accessible at original playthrough
       - Fixed a bug where you could research Upgrades for unavailable units while replaying missions in Archive Mode
    • Visual
       - Fixed a bug where newly built bunkers were not equipping the upgraded armor look after researching "Terran Building Armor"
       - Fixed a bug where the Achievements dialog was sometimes rendered behind other dialogs