File Details
The Crystal Shards - v2.0.3
- R
- Jan 22, 2024
- 71.96 MB
- 2.3K
File Name
SC2-TheCrystalShards-V2-0-3.zip
Supported Versions
BALANCE CHANGES:
• Units
- Predator
- Train time reduced to 35s (previously 40s)
- Cyclone
- Train time reduced to 40s (previously 45s)
- Cost reduced to 125M | 100V (previously 150M | 150V)
• Hero Tech Changes
- Energy Nova now gives more energy to allied units
- Level 1 - 35 Energy (previously 30)
- Level 2 - 45 Energy (previously 35)
- Level 3 - 55 Energy (previously 40)
- Level 4 - 65 Energy (previously 45)
- Level 5 - 75 Energy (previously 50)
• Unit Tech Changes
- Marauders Level 3 (Stun Grenade)
- Stun no longer affects own units
- Firebats Level 3 (Frostthrowers)
- Now applies stacks of "Chill", each slowing the unit further. If enough stacks are applied, the unit now freezes permanently
- SCV
- Level 1 is now "+200% Damage" (previously "+2 Armor")
- Level 2 is now "Double Repair Speed" (previously "+200% Damage")
MISC:
• Tech Lab upgrade positions re-organized
BUG FIXES:
• Gameplay
- Fixed a bug where Weapon and Armor upgrades were not applying to Predators
- Fixed a bug on Solli Mission 3 where sometimes one of the starting SCVs didn't begin gathering Vespene gas