SpineCrawler D!

Remade Sunken D! into SpinCrawler D!

File Details

SpineCrawler D! V1.61

  • R
  • May 27, 2010
  • 206.95 KB
  • 914

File Name

SpineCrawler_D_1.61.SC2Map

Supported Versions

    v1.0
    • Original Map
    v1.0B
    • Added anti-wall ref
    • Added building boundaries.
    • Hopefully increasing the difficulty :)
    v1.0c
    • Finally added the siege ability to the siege tanks
    • Increased wave health
    v1.1
    • Greatly improved antiwall ref functionality
    • Lowered spinecrawler damage
    • Raised units damage and added damage bonuses to specific attributes of enemies
    • Balanced enemy HP and shields
    v1.15
    • balance changes to units
      • Marines have stimpack, and an increased attack speed
      • Ghosts have an increases attack speed -Stalkers have more damage and an increased attack speed
      • Archons have increased range from 2 to 2.5
    v1.16A
    • Reduced marines attack speed and decreased damage
    • Localized for EU (I hope it works I've never done it before but, hopefully the editor will do it automatically after the 11th patch comes out)
    • Fixed the issue when playing with more that just yourself and all the units kept dieing.
    v1.16B

    (thanks to saguratus2 for posting these problems)

    • Fixed an issue with marines being able to kill invincible units
    • Fixed an issue with people being able to kill money
    • Fixed the spawning pool dying from people killing the creep tumors that supply them
    v1.18

    (Thanks to criss123 and EvilPiper94 for their feedback and input)

    • Increased time before game starts and in between levels by 7 seconds
    • Added a difficulty level only when playing solo
    • Added a maximum DPS next to all buy-able units
    • Added unit type, HP, SP, and armor stats to timer before each level
    • Increased damage and speed to several units
      • Banshee- increased speed from 1.6 to 1.25
      • Siege tank (unsieged)- increased damage to 60 +40armor
      • Roaches- Increased damage to 40 +35Mech and speed from 2 to 1.3
    v1.18B
    • Fixed a multiplayer issue thanks to XiDa
    v1.20
    • Fixed unit walling
    V1.61
    • Fixed unit walling again after patch 13
    • Fixed Issue with corner spawns giving wrong directions
    • Attempted a fix for the drone beacon crowding

    Killing creep tumors gives extra money, I plan on leaving this to boost personal play and it won't be as OP when there are more players.  Your tanks will hurt your own units with splash damage although I thought it was a given that it would happen I'm posting it so people are aware.