SpineCrawler D!

Remade Sunken D! into SpinCrawler D!

File Details

Spinecrawler D! v2.0

  • R
  • Aug 18, 2010
  • 899.10 KB
  • 7.1K

File Name

SpineCrawler_D_2.0.SC2Map

Supported Versions

    v1.0
    • Original Map
    v1.0B
    • Added anti-wall ref
    • Added building boundaries.
    • Hopefully increasing the difficulty :)
    v1.0c
    • Finally added the siege ability to the siege tanks
    • Increased wave health
    v1.1
    • Greatly improved antiwall ref functionality
    • Lowered spinecrawler damage
    • Raised units damage and added damage bonuses to specific attributes of enemies
    • Balanced enemy HP and shields
    v1.15
    • balance changes to units
      • Marines have stimpack, and an increased attack speed
      • Ghosts have an increases attack speed -Stalkers have more damage and an increased attack speed
      • Archons have increased range from 2 to 2.5
    v1.16A
    • Reduced marines attack speed and decreased damage
    • Localized for EU (I hope it works I've never done it before but, hopefully the editor will do it automatically after the 11th patch comes out)
    • Fixed the issue when playing with more that just yourself and all the units kept dieing.
    v1.16B

    (thanks to saguratus2 for posting these problems)

    • Fixed an issue with marines being able to kill invincible units
    • Fixed an issue with people being able to kill money
    • Fixed the spawning pool dying from people killing the creep tumors that supply them
    v1.18

    (Thanks to criss123 and EvilPiper94 for their feedback and input)

    • Increased time before game starts and in between levels by 7 seconds
    • Added a difficulty level only when playing solo
    • Added a maximum DPS next to all buy-able units
    • Added unit type, HP, SP, and armor stats to timer before each level
    • Increased damage and speed to several units
      • Banshee- increased speed from 1.6 to 1.25
      • Siege tank (unsieged)- increased damage to 60 +40armor
      • Roaches- Increased damage to 40 +35Mech and speed from 2 to 1.3
    v1.18B
    • Fixed a multiplayer issue thanks to XiDa
    v1.20
    • Fixed unit walling
    v1.61
    • Fixed unit walling again after patch 13
    • Fixed Issue with corner spawns giving wrong directions
    • Attempted a fix for the drone beacon crowding
    v1.7
    • Fixed Drone bug
    • Eliminated attack animation for spine crawlers to reduce game lag
    • Added HP to high templar, ultralisk, and baneling waves (also removed light unit type from High Templar and armored unit type from banelings)
    • Gave users an overseer to spawn their units instead of just spawning in the middle of their bases
    • Buffed hydras with more range and faster attack speed
    • Buffed roaches with much more attack speed
    • Nerfed tanks range from 13 to 9 (should reduce their kill stealing ability)
    • Nerfed Archons splash area
    • Tanks no longer hurt themselves or any other units
    v1.71
    • Fixed lamers killing others spinecrawlers
    v1.8
    • Added leaderboard for kills
    • Nerfed tanks damage vs non-biological units kept biological unit damage the same
    • Zerglings can't be blocked
    • Fixed blocking with seiged tanks
    • Added 20 seconds after game loss to determine who leaked
    • Modified loss areas
    v1.81
    • Fixed for game release
    v2.0
    • Added lurker units