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Kindlewood RPG

RPG classes mod for NeoForge 1.21.1: Warrior, Ranger and Mage skill trees, mobs that level up with distance, rarity affix loot and named unique gear. Part of the Kindlewood RPG modpack.
The Warrior tree (Berserker, Guardian, Warlord columns). Tooltips show what a skill does with your current stats; left-click learns, right-click refunds, shift-click puts it on a skill key.

The Warrior tree (Berserker, Guardian, Warlord columns). Tooltips show what a skill does with your current stats; left-click learns, right-click refunds, shift-click puts it on a skill key.

Your level and XP bar sit above the hotbar, with the skill bar (R, F, G, V) next to it so you always see what is ready to cast.

Your level and XP bar sit above the hotbar, with the skill bar (R, F, G, V) next to it so you always see what is ready to cast.

Description

Kindlewood RPG adds classes, mob levels and affix loot. It is part of the Kindlewood RPG mods and needs Kindlewood Core and Kindlewood Levels.

Classes

  • Three class trees: Warrior, Ranger and Mage, each with three branches of five rows (45 skills). Press K to open them.
  • Class points come from your character level (60 at level 100), and you can spend them in any class, so you can master one and dip into another. Deeper rows need points in that class first.
  • Active skills go on R, F and G, and one ultimate on V. They use Rage (Warrior, built by fighting), Stamina (Ranger) or Mana (Mage), with cooldowns shown on the skill bar.
  • Affinity: every point in a class makes its weapons stronger in your hands: Warrior with melee weapons, Ranger with bows and crossbows, Mage with spells (including magic damage from other spell mods). Works with modded gear through item and damage-type tags.
  • Respec from the tree screen for a few XP levels.

Mob levels

  • Hostile mobs get a level from how far from a safe place they spawn: about one level every 500 blocks from world spawn, up to level 100.
  • The Nether starts at level 25 and the End at 50.
  • Each level adds health, damage and a little armor on top of the mob's normal stats. Bosses keep their own balance by default.
  • Look at a mob to see its level above its head: green is easy for you, yellow is a fair fight, red is dangerous.
  • Higher-level mobs give more XP through Kindlewood Levels.

Affix loot

  • Weapons and armor from mobs, chests and fishing roll a rarity: Common, Uncommon, Rare, Epic or Legendary.
  • Each rarity above Common adds one more random affix, up to four. Affixes include Strength, Dexterity, Intelligence, Vitality, critical chance and damage, spell power, cooldown reduction, mana, the six element damages and resistances, health, armor, toughness, speed and knockback resistance.
  • Gear found deeper in the world has a higher item level, which makes its affixes stronger and rare tiers likelier.
  • Hostile mobs sometimes drop an extra piece of gear that matches the area's level.
  • Works with modded weapons and armor that use the vanilla item types, and with item tags for anything else.
  • Compare before you swap: hold Shift over a piece of gear to see how each stat differs from what you wear in that slot (or the weapon in your hand): green is better, red is worse. config/kindlewood_rpg-client.toml can show it always or never.

Unique items

  • Six named Unique pieces with their own stats and lore, two for each far region: the Barrowquiet Blade and Longwatch Mail (from level 10), the Greyreach Bow and Unshelved Circlet (from level 25), the Slagsplitter Axe and Ventstride Boots (from level 40).
  • Levelled mobs drop one very rarely once they reach a unique's level. With Kindlewood Bosses, each region's boss has a 20% chance for each of its two uniques.
  • A unique found deeper in the world rolls a little stronger.

For server owners and pack makers

  • Every number is in config/kindlewood_rpg-server.toml: blocks per level, dimension starting levels, extra safe points (hubs), fixed-level zones, mob scaling, rarity weights and drop chances.
  • Affixes are datapack files in data/<namespace>/kindlewood_rpg/affix/, so you can add, change or remove them.
  • Uniques are datapack files in data/<namespace>/kindlewood_rpg/unique/: item, name and lore (text components), stats (attribute, optional operation, min, max), min_level, per_level (default 0.015), weight for random mob drops (0 = never) and loot_tables ({"table": ..., "chance": ...}) to add it to any loot table, such as a boss's or a chest's.
  • Item tags: kindlewood_rpg:affixable/melee, /ranged, /armor and /any add items; kindlewood_rpg:not_affixable keeps items out; kindlewood_rpg:loot_gear/early, /mid and /late set what the extra gear drops can be.
  • Commands (operators): /kwrpg moblevel shows the level where you stand, and /kwrpg roll <rarity> [level] rolls the item you hold, and /kwrpg unique <id> [level] gives you a unique.

Compatibility

Minecraft 1.21.1, NeoForge 21.1. Needed on both the client and the server. Requires Kindlewood Core and Kindlewood Levels.

Modpacks

You may include Kindlewood mods in any modpack, as long as the pack downloads them from this page. No need to ask.

All the Kindlewood mods come together in the Kindlewood modpack, a public development build: https://www.curseforge.com/minecraft/modpacks/kindlewood

Run your own server

Want a Kindlewood server for you and your friends? BisectHosting hosts modded Minecraft servers, and this affiliate link gives you 25% off your first month while supporting Kindlewood.

Not an official Minecraft product. Not approved by or associated with Mojang or Microsoft.

Kindlewood RPG Team

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