Epic Fight - EDP (Extended Datapacks)

Allows you to add Passive Skills to categories in datapacks, as well as use SkillDatakeys in Styles, Charged Attakcs and a few other things.

Extended Datapacks (EDP) is an extension for Epic Fight Mod that expands its data-driven capabilities.

It provides additional systems for creating combat mechanics, skills, animations, visual effects, and gameplay logic through datapacks, resourcepacks, and JSON-based configuration.

 

✨ What does Extended Datapacks add?

Expands Epic Fight with systems such as:

  • πŸ”‘ Skill Datakeys with boolean, integer and float values
  • βš”οΈ Charged Attacks
  • 🎬 Advanced Animation Registry & Configuration
  • πŸ—‘οΈ Animation Time Events
  • 🧩 Animation Properties & Attack Phases
  • 🎨 Advanced Swing Trails
  • πŸ‘οΈ Shader Effects & Overlays
  • 🧍 Weapon Models per Style
  • πŸ§™ Innate Skills
  • πŸ“¦ Data-driven Skill Builder extensions
  • πŸ—‚οΈ Weapon Categories
  • πŸ”„ Animation Virtualization
  • 🀝 Third-party integrations

And more systems are continuously being added.

For complete documentation and examples, see the Wiki.

πŸ“– Open the Extended Datapacks Wiki β†—

πŸ“Œ Requirements

Dependency Compatibility Notes
Epic Fight Mod Required Core dependency
Lazy Utilities Pre-v2.0 Legacy library
SL Library / SLM Post-v2.0 Current library modules
Weapons Of Miracle Optional Enables WoM-related Passive & Innate Skill utilities
Combat Evolution Optional Enables JSON Execution Animation Registry

  Always check the documentation for the specific version you are using.

🧭 Development

Extended Datapacks is currently in the v2.5 development cycle.

The current development focus is:

Innate Skills II & Payloads

Including:

  • Data Packets
  • Arithmetic & Logical Instructions
  • String Instructions
  • Numeric & String Comparators
  • Conditional Data Innate Skills
  • Sequential Innate Skills
  • Combo Innate Skills
  • Per Combo Innate Skills
  • Conditional Holdable Skills
  • Animation Data Events
  • Entity Pairing
  • Animation Process Events
  • Additional Animation Events

Once this development cycle is complete, major feature development will be temporarily frozen while the project focuses on maintenance, fixes, and stability.

For the detailed development roadmap:

πŸ—ΊοΈ View the Development Roadmap β†—

Epic Fight - EDP (Extended Datapacks) Team

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