ZsChunkLoader-1.0.0.zip
What's new
Z’s Chunk Loader 1.0.0
Initial Public Beta Release
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Discovers Palworld base camps after the world finishes loading.
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Requests cold base cells to load without requiring players to visit every base.
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Keeps selected world-partition cells around each base resident.
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Enables loaded Palboxes’ native MainGrid streaming sources.
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Reduces distance-based base simulation throttling.
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Helps distant Pals, storage containers and base automation remain available.
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Improves compatibility with Universal Base Storage.
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Includes configurable loading limits, base padding, tick timing and maintenance intervals.
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Uses fair cell allocation so one large base does not consume the entire loading limit.
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Uses one initial discovery pass and cached maintenance to avoid repeated global Unreal object scans.
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Does not expand building boundaries or change base ownership.
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Stores no custom base or inventory data in the savegame.
Known Limitations
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Cold bases may take several seconds to become available after server startup.
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Keeping distant bases active can increase server CPU and memory usage.
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Worlds with many bases or enlarged base-radius settings require broader testing.
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Compatibility with other chunk loaders and remote-base simulation mods is not guaranteed.
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Multiplayer servers with many simultaneous players require further beta testing.
This mod has no additional files

