Better Base Range

Expands your base camp radius — the build/visual area, pal work area, wild-spawn suppression, neighbor spacing, and combat range all scale together, so a bigger base actually behaves like one.
Screenshot 2026-07-11 125304.jpg

Screenshot 2026-07-11 125304.jpg

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image.jpg

Screenshot 2026-07-11 232034.jpeg

Screenshot 2026-07-11 232034.jpeg

Description

Better Base Range

Expands your base camp radius — the build/visual area, pal work area, wild-spawn suppression, neighbor spacing, and combat range all scale together, so a bigger base actually behaves like one. Also relaxes vanilla building restrictions: build at any height, on steep terrain, with floating foundations, overlapping objects, and no per-player build cap.

Features

  • One number controls everything. Set your desired range once and every related distance scales proportionally off the vanilla value (default vanilla range is 70).
  • Applies instantly, no restart required. Change your range live from the console with SetBaseRange <number> — it updates the game immediately.
  • No need to break your Palbox. Existing bases update automatically — both on install and every time a player joins — so you never have to demolish and rebuild your base to see the new range take effect.
  • Visual ring included. The build-area ring displayed around your Palbox scales to match, so what you see is what you get.
  • Smart neighbor spacing. The minimum distance between bases scales using an exponent curve instead of linearly, so multiple bases don't end up absurdly far apart at high ranges.
  • No height limit. Build as high, or as far down a cliff, as you want — the vanilla building height ceiling is removed.
  • Floating foundations allowed. Great for bridges, cliffside bases, and detached platforms.
  • Build on steep terrain. Vanilla only allows ~30° incline; this raises it to a full 90°, including vertical cliff faces.
  • No per-player build cap. Vanilla limits how many objects one character can build — removed.
  • Overlapping build objects allowed.

What gets scaled

Setting What it controls
Build/AI Area Range The Palbox + camp point's build and AI radius
Wild Spawn Suppression How far wild pals are kept from your base
Pal Work Area How far your pals will roam outside the base to work
Combat Range How far pals will chase/engage enemies from the base
Neighbor Minimum Distance Spacing required between separate bases
Building Max Height Vanilla ceiling on how tall/how far down you can build
Floating Foundation Allowance How far a foundation can float above ground before rejection
Max Building Lean Angle Steepest terrain incline you can build on
Max Buildings Per Player Vanilla cap on total objects one character can build

Configuration

Open main.lua and change the values at the top of the file (BaseRange, MaxBuildHeight, MaxFloatingFoundation, MaxLeanAngle, MaxBuildingsPerPlayer, AllowOverlappingBuild), or just use the in-game console command below for the range — no editing required for that one.

Console Command

SetBaseRange <number>

Example: SetBaseRange 250

Open the UE4SS console (default key `) and run this to change your base range on the fly, applied instantly to every base already in the world.

Requirements

  • UE4SS installed for Palworld

Installing on a Dedicated Server

This is a client-side-installable Lua mod (enabled.txt + Scripts/main.lua, no Info.json), so it needs UE4SS's classic manual setup on the server — not the newer Info.json/Workshop auto-deploy system. Where exactly the mod folder goes depends on how UE4SS was installed on your server:

  • If UE4SS core files sit directly in Pal/Binaries/Win64/ (same layout as a normal client install): put this mod in

    Pal/Binaries/Win64/Mods/BetterBaseRange/
  • If UE4SS was installed in an ue4ss subfolder (common with some host panels, e.g. AMP): put this mod in

    Pal/Binaries/Win64/ue4ss/Mods/BetterBaseRange/

Either way, add a line to that same folder's mods.txt (create it if it doesn't exist yet):

BetterBaseRange : 1

UE4SS itself must already be installed and running on the server before this mod does anything — if Pal/Binaries/Win64/ue4ss/ (or Win64/ directly) doesn't already contain UE4SS.dll and dwmapi.dll, install UE4SS there first.

Notes

  • Larger ranges mean pals will roam and work over a wider area — keep this in mind for server performance if you set an extremely large value.
  • Multiplayer/dedicated server compatible — settings apply per player join.

The Better Base Range Team

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