Sprint Racer

A combat racing minigame with lots of tracks and items to play with.

File Details

Sprint Racer v1.6.3

  • R
  • Dec 9, 2024
  • 344.92 MB
  • 7.1K
  • 1.21.4

File Name

Sprint Racer v1.6.3.zip

Supported Versions

  • 1.21.4
v1.6.3
## Custom Tracks / Editor mode
- Fixed Item Chest nodes losing their data. For real this time.
v1.6.0
## New Tracks
- Candy Land (Race) by MichaelMana
- Gummi Gorge (Race) by MichaelMana
- Nether Castle (Race) by ReflectedMantis
- Moonlit Mountains (Race) by MichaelMana, Flamingosaurus, SwishierTuna
- Toy Tussle (Battle) by MCFilms and Flamingosaurus
- Minotaur Maze (Battle) by Flamingosaurus and Frenderman

## Added
- New music track "Echo Dance", used on Moonlit Mountains
- 4 new cheat codes, hidden on the new tracks

## Options
- AI rival system can now be disabled
- AI count can now "Meet" or "Add to" player count
- AI difficulty is now two separate settings for Race and Battle mode

## Improved
- Custom HUD has been re-textured to match the rest of the built-in HUD elements
- Texturing improvements on tracks "Dead Canyon", "Frostbite Village", and "Roadroller Park"
- Race Mode: player starting grid locations are less random
- Decorative arcade cabinets in the lobby have been updated with more recent Team Scripted games
- Race placements are updated more frequently
- Performance optimizations
- scoreboard.dat size has been massively reduced (8MB -> 100KB)
	> Node data on each track is NBT-backed and only loaded in memory when a track is active
	> Cleaned up memory leaks and unused data from a very long time ago

## Items
- Shocking Snowball item now hits invisible players
- Battle Bat item deals less damage, but is now enchant-able
- Reworked the mechanic where the Battle Bat does no damage until respawn invulnerability wears off

## Track choice
- Race mode track vote will always have at least 1 option that is Intermediate or easier
- Battle mode track vote will always have at least 1 option suitable for the current number of players

## Fixed
- Fixed melee items dealing almost no damage due to having an incorrectly set durability
- Fixed missiles doing too much damage with a perfect hit
- Fixed the "burn" status effect causing instant kills if combined with other damage types
- Fixed items not being collected from capsules when the player is moving at very high speed
- Fixed hitsounds not playing for a brief period after you damage yourself with an item
- Fixed explosions not destroying dropped items
- Made some accommodations for weird Minecraft clients

## Custom Tracks
- New Track Config settings
- Custom track config settings can be exported and imported using external files
- Custom tracks can be imported and automatically loaded into a v1.6+ Sprint Racer world
	> This is accomplished by extracting the necessary files into the save folder
- Time limit for Gauntlet tracks can now be changed
- Custom Battle tracks can now be marked as "Tiny" size
- Track preview image path can point to any map.dat file
- Track custom function path can use any namespace and folder
- Track can use any namespace and folder to play custom music
- Fixed names of custom tracks not showing in Free Roam mode

## Editor Mode
- Nodes on custom tracks can be transferred between worlds without breaking
- Fixed the Time Attack Target node spawn egg not working
- Fixed an issue where checkpoint boundary visualization could kill the function stack with recursion
- Fixed a memory leak caused by AI Breadcrumb path tracers