Sprint Racer

A combat racing minigame with lots of tracks and items to play with.

File Details

Sprint Racer v1.5.0

  • R
  • Sep 14, 2022
  • 296.78 MB
  • 2.2K
  • 1.19.2+2

File Name

Sprint Racer v1.5.0.zip

Supported Versions

  • 1.19.2
  • 1.19.1
  • 1.19

v1.5.0

## [New tracks]

- "Mountain Park" (Race) by alyssonjac6

- "Frostbite Caverns" (Race) by ReflectedMantis

- "Retro Synthwave" (Race) by Endermity

- "Shroom Spring" (Race) by MichaelMana

- "Casino Chase" (Race) by  MichaelMana

    > NOTE: In compliance with COPPA, this track is hidden and inaccessible on Realms.

- "Seaside Joyride" (Race) by MichaelMana, Flamingosaurus, and RedstoneBattery

- "Aldeão Redentor" (Battle) by alyssonjac6


## [Added]

- "Quick Select" menu in the track select area

- Bonus tracks (the ones added after v1.0) now have their own miniature worldmap for track selection

- 6 new cheat codes, hidden on the new tracks

- New (original) music track created by alyssonjac6, used in track "Praia de Abril"


## [Changed]

- alyssonjac6 has completely overhauled their track "Praia de Abril" (Race)

     > The old version of this track is now "Praia de Abril Clássico", hidden behind a cheat code

- Moving cars are now custom models

- All black text has been changed to gray for readability

- In battle mode, the KO count of a player is announced alongside their placement when the round ends

- Getting 3 KOs in a 3-Lives Elimination battle will now restore 1 life

- In Time Attack mode, the "Diamond" medal time on a track now shows during gameplay after the "Gold" medal is beaten

- Updated French translation- Updated in-game credits :)


## [Items]

- Throwing an ender pearl through a checkpoint's trigger area now grants you that checkpoint

- Chicken Mines now stand still until they're primed- Invisibility duration has been reduced. (10s -> 8s)

- Thunder Storm item duration has been reduced (30s -> 22s)

- Enchanting table pickups now use a custom model


## [Fixed]

- Game now waits until a valid "player start" node is loaded before trying to start a race or battle

- Fixed tons of lighting errors that cropped up in recent updates

- Minimal HUD mode now works properly in 3-Lives Elimination mode

- Running over a speed boost pad will now refresh your boost state if you're already boosting

- Fixed some item pickups becoming immortal in fringe chunk loading scenarios

- Fixed Last-Place Elimination mode softlocking if too many players disconnect

- Game now remembers your hitsound setting after disconnecting

- Player settings (in inventory) are no longer shown while the player is in spectator mode

- Fixed respawning after death not working properly in Target Attack mode

- Fixed AIs continuing to hold their Totem of Life item after it got consumed, which allowed them to cheat death

- AIs now check for a valid line of sight before chasing boxes or opponents

- AIs are less prone to bunching together at the start of a race

- Fixed villager AIs not chatting upon finishing a race

- Fixed some minor Editor Mode bugs