File Details
Sprint Racer v1.4.0
- R
- Nov 5, 2021
- 228.31 MB
- 4.2K
- 1.17.1
File Name
Sprint Racer v1.4.0.zip
Supported Versions
- 1.17.1
## [It's beautiful!]
- Game lobby has been overhauled courtesy of MCFilms and Jayjo
## [Resource Pack]
- New music track: "Loading Zone" by Back in August (aka VioletRosa)
> Original, made for Sprint Racer
> Used as the lobby's 'A' theme
> This replaces the song "Catalyst"
- Effect pads (speed boost, jump boost, etc) now have custom animated textures
- Added various assets related to the GUI & HUD
> Inventory menu has been overhauled
- Added hit sounds that play upon damaging an enemy
## [New tracks]
- Undersea Shipyard (Race) by RedstoneBattery
- Praia de Abril (Race) by alyssonjac6
- Petra Resort (Race) by alyssonjac6 and RedstoneBattery
- Cargo Bay (Race) by RedstoneBattery
- Sprint Circuit (Race) by Flamingosaurus
- Space Colony Luna (Race) by Flamingosaurus
- Pyramid Village (Battle) by Flamingosaurus
- Underworld (Battle) by Flamingosaurus
## [Battle mode changes]
- Players now have a permanent item ("Battle Bat") in slot 1 used for basic combat
- Players can no longer punch with their fists
- Pickup cooldown has been reduced (4s -> 1s)
- Item boxes respawn faster- Item boxes are more likely to give offensive items
- When calculating rank based on KOs, ranks will be skipped following a tie
- Battle mode now ends immediately if players disconnect and leave behind a single player
## [Misc]
- Added "Save States", allowing players to save up to 10 configurations of map settings
- Added invisible light sources on most tracks
- Every stationary villager in the lobby now has a unique message tied to them
- Added 10 new cheat codes
- While Elytra is being used, a HUD compass points directly to the next checkpoint
- Various new item interactions
- Various bug fixes
- Updated in-game credits
## [Optimization]
- All 'nodes' used for game function have been converted to Marker entities

