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Sprint Racer

A combat racing minigame with lots of tracks and items to play with.

File Details

Sprint Racer v1.4.0

  • R
  • Nov 5, 2021
  • 228.31 MB
  • 4.2K
  • 1.17.1

File Name

Sprint Racer v1.4.0.zip

Supported Versions

  • 1.17.1

## [It's beautiful!]

- Game lobby has been overhauled courtesy of MCFilms and Jayjo


## [Resource Pack]

- New music track: "Loading Zone" by Back in August (aka VioletRosa)

     > Original, made for Sprint Racer

     > Used as the lobby's 'A' theme

     > This replaces the song "Catalyst"

- Effect pads (speed boost, jump boost, etc) now have custom animated textures

- Added various assets related to the GUI & HUD

     > Inventory menu has been overhauled

- Added hit sounds that play upon damaging an enemy


## [New tracks]

- Undersea Shipyard (Race) by RedstoneBattery

- Praia de Abril (Race) by alyssonjac6

- Petra Resort (Race) by alyssonjac6 and RedstoneBattery

- Cargo Bay (Race) by RedstoneBattery

- Sprint Circuit (Race) by Flamingosaurus

- Space Colony Luna (Race) by Flamingosaurus

- Pyramid Village (Battle) by Flamingosaurus

- Underworld (Battle) by Flamingosaurus


## [Battle mode changes]

- Players now have a permanent item ("Battle Bat") in slot 1 used for basic combat

- Players can no longer punch with their fists

- Pickup cooldown has been reduced (4s -> 1s)

- Item boxes respawn faster- Item boxes are more likely to give offensive items

- When calculating rank based on KOs, ranks will be skipped following a tie

- Battle mode now ends immediately if players disconnect and leave behind a single player


## [Misc]

- Added "Save States", allowing players to save up to 10 configurations of map settings

- Added invisible light sources on most tracks

- Every stationary villager in the lobby now has a unique message tied to them

- Added 10 new cheat codes

- While Elytra is being used, a HUD compass points directly to the next checkpoint

- Various new item interactions

- Various bug fixes

- Updated in-game credits


## [Optimization]

- All 'nodes' used for game function have been converted to Marker entities