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Misplaced | a Backrooms horror map

A backrooms horror map which has both singleplayer and multiplayer modes

File Details

v9.8.0

  • R
  • May 12, 2026
  • 276.57 MB
  • 239
  • 1.21.8+2

File Name

§e§lBy§6§lInfiniteXgg§d§l[v9.8.0]§f(12-05-2026).zip

Supported Versions

  • 1.21.8
  • 1.21.7
  • 1.21.6

Misplaced | a backrooms horror map [​Release candidate 8 - v9.8.0] The last sandbox update

  • Updated (Campaign mode & General):

    - Added hunger bar drain on neutral ending
    - Improved starting cutscene title dispays
    - Fully reworked stamina system
    - Improved rng system for starting cutscene easter eggs
    - Updated the stamina book
    - Server overflow puzzle PC hitboxes are now bigger


  • Bug Fixes (Campaign mode & General):

    - Fixed No copyright mode not playing the correct soundtrack on some cutscenes
    - Fixed players being able to quit the main lobby using boats
    - Fixed recipe toast showing while being jumpscared by secret entity
    - Fixed backrooms wallpaper texture (smooth_sandstone) visual issues on some devices
    - Fixed fancy wooden floor texture (pink_carpet) visual issues on some devices
    - Fixed campaign mode typos
    - Fixed first cutscene text size for people using big GUI scales


  • Multiplayer updates:

    - [​Versus mode] Adjusted Power supply module quantity per player: 5, 8, 10, 12, 13 → 3, 4, 5, 6 , 8 (The lobby)
    - [​Versus mode] Peripheral's Bend reality ability active effect now increases all affected players insanity (Window garden)
    - [​Versus mode] Peripheral's Materialize ability now increases insanity drain when the doors are open (Window garden)
    - [​Versus mode] Survivor's stamina drain reduced when being on Scorch's parallel world (Habitable zone)
    - [​Versus mode] Smiler Jumpscare ability cooldown reduced: 40 seconds → 38 seconds

    - [​Sandbox mode] Sandbox mode development has concluded (will still receive balance adjustments, bug fixes and minor changes)
    - [​Sandbox mode] added 1 new level: The Grayrooms
    - [​Sandbox mode] New entity: Lifeform
    - [​Sandbox mode] Player Radar item now makes you look directly to the nearest player on the same level as you
    - [​Sandbox mode] Adjusted Magnetic collisioner item price: 1200 Pix → 1000 Pix
    - [​Sandbox mode] Removed Orange juice item effect: Grants Speed I and Regeneration I for 5 seconds
    - [​Sandbox mode] Orange juice item new effect: Restores 30 Stamina and disables your stamina drain completely for 2 seconds
    - [​Sandbox mode] Adjusted Orange juice item price: 50 Pix → 150 Pix
    - [​Sandbox mode] Adjusted Painkillers item price: 150 Pix → 200 Pix
    - [​Sandbox mode] Dark chocolate item effect adjusted: grants 20 stamina → grants 30 stamina
    - [​Sandbox mode] Redefined Loonsaw entity attack pattern
    - [​Sandbox mode] Axolotl hat cosmetic can now be directly used on main hand by right clicking
    - [​Sandbox mode] Added Magnetic collisioner additional info on inventory (amount of charge required)
    - [​Sandbox mode] Added chat notification when players join a game

    - [​VHS mode] status is now: alpha 1.8
    - [​VHS mode] Expanded the map
    - [​VHS mode] New entity: Lifeform
    - [​VHS mode] Fully reworked stamina system
    - [​VHS mode] Added vhs secret save state #3
    - [​VHS mode] Adjusted Stamina slowness effect range
    - [​VHS mode] Adjusted Stamina jump disablement range
    - [​VHS mode] Added in-game timer (hidden for now)
    - [​VHS mode] Added best time display when finishing the game
    - [​VHS mode] Reworked first mirror puzzle
    - [​VHS mode] Players can now sit on blue chairs
    - [​VHS mode] Added chat random events
    - [​VHS mode] Added more landmarks
    - [​VHS mode] Added valve puzzle counter on screen
    - [​VHS mode] Updated Scorch entity spawn method
    - [​VHS mode] Players now respawn closer to checkpoint #3 if they get slain by the bystander entity


  • Multiplayer bug fixes:

    - [​Versus mode] Fixed translation on Bacteria's noclip ability (The lobby)
    - [​Versus mode] Fixed translation on GAME OVER screen (The lobby)

    - [​Sandbox mode] Fixed camera dark spot detection having priority over Smilers or any other entity
    - [​Sandbox mode] Fixed egg hatcher item purchase issues
    - [​Sandbox mode] Fixed camera not granting Pix when recording Limbler chase
    - [​Sandbox mode] Fixed magnetic collisioner text on chat when using at full charge
    - [​Sandbox mode] Fixed flashlight cooldown and display issues
    - [​Sandbox mode] Fixed flashlight progress display not disappearing from the screen
    - [​Sandbox mode] Fixed flashlight progress being saved indefinitely
    - [​Sandbox mode] Fixed Loonsaw entity being able to move and attack while stunned
    - [​Sandbox mode] Fixed Loonsaw entity facing alignment
    - [​Sandbox mode] Fixed Skin Stealer entity not being affected by flashlight
    - [​Sandbox mode] Fixed Loonsaw entity not diving when defibrillator beacon activates
    - [​Sandbox mode] Fixed Loonsaw entity SFX being too low or too high
    - [​Sandbox mode] Fixed Limbler entity not losing its agro when killing a player
    - [​Sandbox mode] Fixed several path detecting issues with most entities
    - [​Sandbox mode] Fixed cosmetic particle toggle not being translated
    - [​Sandbox mode] Fixed "killed by player" death message not showing up correctly
    - [​Sandbox mode] Fixed players death tags not being removed if they left the game instantly after being killed
    - [​Sandbox mode] Fixed players not being teleported to the alternative spawnchunk after joining the game again
    - [​Sandbox mode] Fixed players being able to shift + right click on pets to spawn a baby mob
    - [​Sandbox mode] Fixed Bacteria not despawning after jumpscaring a player

    - [​VHS mode] Fixed scorch not despawning when a player died out of range
    - [​VHS mode] Fixed box puzzle light issues
    - [​VHS mode] Fixed box death message not being translated to Spanish
    - [​VHS mode] Fixed players stamina not draining when sprinting and jumpíng at once
    - [​VHS mode] Fixed first valve respawning and reseting after a checkpoint is set at the valve puzzle
    - [​VHS mode] Fixed several issues when quitting a game in progress
    - [​VHS mode] Fixed elevator not showing a black screen tansition on use
    - [​VHS mode] Fixed bystander spawn issues when players where not together
    - [​VHS mode] Fixed bacteria disappearing visually out of nowhere after killing a player when viewed from outside
    - [​VHS mode] Fixed bystander spawn spot static effect showing up out of range
    - [​VHS mode] Fixed stamina draining when swimming
    - [​VHS mode] Fixed low stamina message showing up when swimming


    -InfiniteXgg