File Details
Luigi's Mansion (v3.1).zip
- R
- Oct 25, 2024
- 181.12 MB
- 683
- 1.21.3+1
File Name
Luigi's Mansion (v3.1).zip
Supported Versions
- 1.21.3
- 1.21.2
* Updated to 1.21.2-1.21.3
* Added the Boo cackle counter, where 10+ cackles results in it not staying in place for a moment
* Added ghost flee tasks
* Added missing ghost animation pull_e_gadd
* Added some missing furniture scan messages
* Added unique scan message for scanning fainted players
* Added ghost loot dropping when in lab; requires the now-not-furniture-exclusive works_in_lab field
* Added 3DS Remake game boy horror boot up visual aspects
* Changed the 3DS Remake training room program, ghosts in the training room during it can now drop hearts
* Changed players to look at vacuum-latched-on ghosts in order of latching, rather than look at the averaged out position; the new behavior matches the original game
* Changed ghosts pulling to have separate valid angles per ghost, matching the original game; lenient pull accuracy gives 40 extra degrees, strict pull accuracy halves the degrees
* Changed criteria for getting dragged to be closer to the original game; you now only get dragged if you get pulled; a vacuum error is made for each ghost that started pulling you that hasn't pulled you last tick, a vacuum error will not occur if you pulled the ghost in the last 5 ticks
* Changed how ghost pull strength is handled to be closer to the original game; they now only pull you if at the end of range and there's room, or if their chance check succeeds and there's room
* Changed mirror warp to make the player forget what room it was in before, resetting the room
* Changed Luigi and E. Gadd dragged animations
* Changed Poltergust body to shake when vacuuming (and not riding the poltergust)
* Changed scan messages to dialogs, freezing everything and splitting the multi-line ones into actual multi-line dialogs; message variation is selected entirely by the dialog now, rather than changing the set message on the entity
* Changed scanning to prioritize the smallest hitbox rather than arbitrary order (if there's multiple with the smallest size in the hit, a random one is selected)
* Changed 3DS Remake's "portrait ghosts defeated in" and "Boos caught" data to be part of the vanilla map, rather than the add-on, meaning installing the add-on at a later point will no longer miss that data
* Changed items dropped when taking damage to have upward motion
* Changed "It's <name>" telephone call option icon to be colored based on your actual model color
* Changed all instances of items to use the new item_model component; damage and custom model data have been redefined as "model piece number" and "model variant"
* Changed E. Gadd's walk animation names; walk_look_sideways (previously walk) is now only used during portrificationizing, all other instances now use walk (previously walk_to_lab)
* Fixed furniture loot chances aren't true to the game
* Fixed speedy spirits don't get base loot dropped at 0 if a money ID was provided for loot dropped at 0
* Fixed elemental death of ghosts doesn't drop loot that drops when HP reaches 0
* Fixed hard difficulty stunning incorrectly calculates stun time; it now simply caps the stun time
* Fixed dropping items doesn't allow using them for a single tick
* Fixed dropping poltergust wipes element meter
* Fixed neither poltergust nor flashlight had effects shown in mirrors
* Fixed Game Boy Horror map doesn't show players in gallery properly
* Fixed you can't scan players that have fainted or are looking at maps
* Fixed Biff Atlas scan didn't use plural string if there's multiple players
* Fixed items get disabled for 1 additional tick after a dialog ends
* Fixed opening map results in your held items vanishing from your model
* Fixed items have trouble bouncing onto bottom slabs
* Fixed items with precise curve motion will snap to y positions
* Fixed revive message doesn't properly fetch reviver from UUID
* Fixed candle flames from both furniture and Shivers are not fully accurately angled
* Fixed first key bounces away upon turning into a real key
* Fixed reeling in ghosts can disconnect due to distance; step counter for poltergust now is disabled for dying ghosts
* Fixed 3DS Remake weak flashlight (strobulb) reflection causes more and more lag
* Fixed E. Gadd's animations don't support mirroring
* Removed special E. Gadd model for the poltergust, E. Gadd now uses the same models as the player
* Removed built-in scan message when scanning a mirror if mirror warp is disabled

