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Description

And the grand reward is.... a haunted house?!

You won a Mansion from a contest you didn't even enter and later you find out that the Mansion is haunted as well. Now you have to battle your way through the ghosts to save Mario.

This is my faithful recreation of the original Luigi's Mansion game for the Nintendo GameCube, completely functional, without the need for any mods.
From portrait ghosts, to Boos, from the Purple Punchers to Yellow Bats, all ghosts in the original game are here in the map and behave identical (or nearly identical) to the original game.

There is no "normal" respawning. You can save your progress at Toads, and load it in after you die, or when talking to E. Gadd.

If you wish this map was instead based on the 3DS Remake of the game, it absolutely can be changed to be that way, all you need to do is install the 3DS Remake add-on shipped with the download. How to install it is explained in the "Installing and notes.txt".


Settings


Music and sounds are all assigned to appropriate sliders; if there's 2 tracks of music that play, the ambience slider is used for the second track
Render distance: your choice, the map loads in the needed chunks as you play, so it won't break.
Brightness: Set to brightest; the darkness of the mansion is based on the dimension's ambient lighting. If you set it to bright, you'll have the intended brightness of the mansion.
GUI scale: anything except the highest scale, if it is set to the highest scale, some text will go off screen.

Heads-up


What you download is not a map file directly, but a bundle containing the map, resource pack, optional add-ons and instructions how to install them.
This is a CPU heavy map to run, especially in rooms with mirrors. If your computer is unable to handle it, there's not much I can do (I will attempt to optimize further in the future, but that may be hard, without removing functionality).
The map is multiplayer compatible, but some instances of rapid teleportation may make client-server communication difficult. This is a Mojang bug, see MC-197855. A workaround was added to the map, reducing teleportation frequency per player via a setting, allowing you to sacrifice smoothness for stability on a per-player basis.

Issues/Translations


For helping to translate this map into other languages, go here.
For bug reports or feature requests, go here.