promotional bannermobile promotional banner

Luigi's Mansion Map

A faithful, functional recreation of the game.

File Details

Luigi's Mansion (v3.4).zip

  • R
  • Jan 10, 2026
  • 235.74 MB
  • 787
  • 1.21.11

File Name

Luigi's Mansion (v3.4).zip

Supported Versions

  • 1.21.11

* Updated to 1.21.11
* Added GBH map models (not in use yet)
* Added cloth, ghost art and poster furniture types
** Cloth type implemented, cloths get attached to the vacuumer's poltergust, and are slowly dragged off their object; they prevent revealing Boos when searching the furniture below
** Curtain furniture can be pulled in one direction to open, or the other to close
** Ghost art is the same as generic, but only opens when in a lit room, or when a ghost is hiding in it; cannot be searched (aside from revealing hidden Boos) before it is open
** Poster furniture changed to actual furniture; they also visually get attached to the vacuumer's poltergust
* Added furniture models for: 
  (Do note that the original game has some furniture baked into the room geometry, especially the fourth wall.
  The uninteractability of some portraits is as such intended)
** Angel statues
** Artist shelves
** Barrels
** Campfires
** Camping Burners
** Cloths
*** Cube tablesheet
*** Diamond bedsheet
*** Drying tablesheet
*** Flower tablesheet
*** Lined bedsheet
*** Outline tablesheet
*** T-shirt
*** Toilet paper
*** Too long tableseet
*** Torn tablesheet
*** Towel
*** Wash cloth
** Concrete bricks
** Curtains
** Dresser mounted golden lamps
** Easels
*** Blue Twirler
*** Garbage Can Ghost
*** Ghost Guy
*** Gold Ghost
*** Purple Bomber
*** Purple Puncher
*** Red Grabbing Ghost
*** Room clear chest
** (Frozen) oil drums
** Master dressers
** Metal cabinet mounted angel statues
** Metal cabinet mounted grails
** Mirrors
*** Bejeweled
*** Gold
*** Standing
** Portraits
*** (3DS Remake) Biff Atlas
*** Blue dress
*** Bouquet
*** Cat
*** (Standing) Chauncey
*** Elders
*** Fern
*** Fruit basket
*** Henry or Orville
*** Horses
*** Lonely tree
*** Lydia
*** Mansion
*** Mario's
*** Mr. Whirlinda
*** Nana
*** Neville
*** Nobleman
*** Noblewoman
*** Old man
*** Pink flowers
*** (E3 Demo) poker ghost (unused)
*** Puppies
*** Rich child
*** Rich man
*** Rich woman
*** Roses
*** Saxophone
*** Slim Bankshot
*** Spooky
*** Sue Pea
*** (E3 Demo) top hat ghost (unused)
*** Trumpet
*** Vincent Van Gore
*** Young man
** Posters
*** Boo
*** Cloth
*** Danger
*** (3DS Remake) Landscape
*** Monsters
*** Projection Screen
*** Torn Cloth
*** Trumpet
*** Western
** Table mounted bust with portraits
** Void
** Water taps
** Wooden stool mounted tools
* Optimized some furniture types to skip ticking if left alone
* Added "What just happed?" (tick door) to the jukebox
* Added some rec room changes in the 3DS remake
* Added trick door dialog
* Added score results dialog (split off from portrificationizing) which visually shows the portraits optained, and money collected
** Portrait ghosts' areas, and what money is counted are defined by the mansion, it'll automatically scroll up the list of money if it has too many entries to display
** 3DS Remake add-on now also stores the area best scores along with the high scores
* Added mansion progress to the dialog choices when the 3DS Remake add-on is installed
* Changed ghosts that have a movement speed of 0 to change target task to "do nothing"
* Changed paintings dialog (now named portraits) to shake the new portrait furniture
* Changed several furniture models to composite models, optimizing them, and smoothed the opening animations out
* Changed ghost gauntlet spawn dialog (now named ghost art) to spawn all ghosts with a tag, and require an entity UUID to focus the camera on
* Changed the artist's studio to spawn all previously spawned waves at once, upon resetting the room; this is unused base game behavior
* Changed leaving and re-entering the world while in an exterior cutscene will now skip it
* Changed boos to match the original game more closely:
** A discovered Boo will now prevent hidden Boos from appearing (and traps from triggering)
** Multiple hidden Boos getting discovered at once will now stagger their triggers (Best seen in the storage room in the original game)
** They can no longer hide in a room with all hiding spots occupied; they'll go to a neighbouring room instead just like hallways
** They can no longer be captured in dark rooms (Health can be drained until 0, but then no longer get affected)
** They now move to a warpable wall away from the nearest player in dark rooms
** They now move faster and don't attack in dark rooms
** They no longer travel between hallway viewpoints
** Can no longer enter hallway 6 (bathroom 1/courtyard door section), bathroom 1 and washroom 1
*** Boos in the bathroom or washroom in old saves will move to the conservatory
*** Boos in hallway 6 in old saves will move to hallway 5
** Boolossus Boos now only have 3-5 agressive ones upon getting split
** Agressive Boolossus Boos now only attack from behind
** Non-agressive Boolossus Boos now sometimes taunt
** Boolossus Boos now rubberband like in the original game
* Fixed warping to lab from dialogs breaks under certain conditions
* Fixed Boos could hide in all old furniture; now the options match the original game
* Fixed some converted furniture had the wrong can_hide_boo value
* Fixed some invisible block mistakes
* Fixed Z-fighting on E. Gadd
* Fixed Garbage Can Ghosts chins were barely visible
* Fixed rocking chairs didn't start rocking if a ghost entered it until interacted with
* Fixed rocking horse furniture takes a long time to stop rocking
* Fixed rocking horse furniture makes shaking sounds while rocking
* Fixed Chauncey's waking animations didn't bop up/down properly
* Fixed Chauncey's waking up animation start timings were swapped
* Fixed Ghost Guy spears are facing the wrong way
* Fixed ghosts appearing from furniture do not go to the furniture spawn position upon disappear, but rather the furniture position directly
* Fixed ceiling ghosts appearing from furniture spawn too low
* Fixed ice spike breaking animation doesn't work
* Fixed a few gameboy horror scan mistakes
* Fixed master bedroom nightstand lamp had no interactions
* Fixed cellar dust not getting removed upon room reset
* Fixed furniture rotation points are slightly off
* Fixed missing teddy bears in E3 Demo child's room upon entering when lit
* Fixed missing mice in E3 Demo kitchen
* Fixed bad add-on installs now actually get reported to players
* Removed item frame reflections (they broke recently, but item frames are no longer used in rooms with mirrors)