One day Eriot the Scientist received a strange invitation to the abandoned house located far outside the city. Why would anyone call from there? Interested, Eriot arrived at the mysterious house in his truck.
Here you in his role will go through this house, visiting corridors, hidden rooms and halls with puzzles, going across ghosts to understand the purpose of your visit.
To penetrate some places, you firstly need to use the axe to break the rotten planks and glass, but gradually you will find more tools for destroying other obstacles.
Collectable items!
Collect 256 item frames to open the bonus level at the end.
Kill 3 hidden mobs to get another entertainment.
The resource pack is built-in into the map.
If you want to play multiplayer, extract the resource pack from the
world (resources.zip) and install it for each player separately!
Well, enjoy the map!
I’m in the room with the dispenser opener and the wall of dispensers—I accidentally locked the dispenser opener in one of the dispensers🤦🏼♀️ I’m guessing there’s no way to get it back and move to the next room?
In reply to nilla2523:
Yeah, that's the problem with key-like items!
Well, you may carefully use the setblock air command to destroy that dispenser and get the opener back
In reply to Fasading:
Thanks!
As far as I can tell the map isn't finishable due to the fact that the button you get in the squid spawner room can only be placed on dark prismarine, and based on watching walkthroughs the door we're supposed to put the button on is surround by mossy cobblestone :/
EDIT: Im retarded
where do we find the pressure plate and key for the teleporter chair??
I left the link to walkthrough on this description page - you can check it everytime you think you stuck!
hi! my friend and i were playing your map and are quite confused on how to get through the iron door in the library room thats hidden behind the bookcase?? right on the second floor ** nevermind! we did it
bonjour
je ne vois pas comment aller au sous sol pour activer la "machine" pour ensuite ouvrir la trappe
In reply to leonardeml:
Hi! You need to use the diamond axe to break the gold block under the 'fragile staircase' (it's on the first floor, right part of the house, marked by a text sign) and go down the ladder, the basement is there!
Merci et ducoup ou trouve peut on trouver la hache en diamant svp
In reply to leonardeml:
You can get the diamond axe after you use the 'teleport chair' (it's in the room where the diamond pickaxe was). I assume you already got the key and the pressure plate for that from the chest
In reply to Fasading:
Merci beaucoup
Je viens de finir la map et elle etait vraiment tres cool
Bravo
Hi there I'm loving the map so far but I'm stuck on the room with the redstone and pistons where the door to the fire room is blocked? Could you help me?
In reply to maddie_rose:
Hi, don't worry, this is not a hard puzzle — there you need to make this that way that the button next to the room entering to unlock the way to the door for several seconds. To do this you need to press few buttons and move the redstone block next to the exit door away by pistons nearby!
How do I get through the shooting range with a huge pumpkin? I tried to shoot everything, broke every possible block, but I`m still stuck. There`s no target
In reply to chiyeei:
There must be a moving target, I have no idea where did it gone... But I've heard this before; could you answer some questions?
What are your render distance settings, what is your difficulty and do hostile mob spawn allowed?
In reply to Fasading:
So, my render distance is 8, difficulty is locked on normal, and as for hostile mobs... Well, i can clearly see some invisible groaning zombies, so i guess it's on. Where do I check it, except the difficulty setting?
Edit: And its also not a texture issue. I've been shooting one block for several minutes, so it's not invisible, it actually isn't there.
In reply to chiyeei:
Well, I assume, it's some kind of Minecraft bug that destroy the target, since it happens not every time...
For now, can only suggest reinstall the map and try to go straight there, I hope the target should be in place!
In reply to Fasading:
Ok :)
Gonna try setting 64 chunks render distance so everything would be able to load.
In reply to chiyeei:
No need for high distance here, it should work quite well with any! Good luck!