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Across The Time 2 - Time For Regrets

A huge open world RPG/PVE adventure for Minecraft Vanilla 1.21.11: solo or co-op with unlimited players, 12 languages, fully voiced, 40+ hours of main quest.
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Across The Time II - Time For Regrets (Definitive Edition v1.2.0)

File nameAcross The Time II - Time For Regrets (Definitive Edition v1.2.0).zip
Uploader
piccomasterpiccomaster
Uploaded
Oct 23, 2026
Downloads
139
Size
733.9 MB
File ID
9296448
Type
R
Release
Supported game versions
  • 1.21.11

What's new

Release v1.2.0

10/23/2026

Additions & Improvements

  • With the "LEGACY" sidebar, the TAB list shows your Chronotons again instead of your body temperature.
  • The first left-click on an Ender Chest now shows one button per rarity, to release only the items of that rarity.
  • The "Gold Devourer" now announces its jackpot with a title and a sound; a new grimoire page explains it (use "Refresh" to update yours).
  • The "Stats" page of the "Book of Consciousness" shows your number of deaths again.
  • A new "Game Settings" option of the "Book of Consciousness" mutes the casting sounds of the spells your "Spell Pouch" casts for you.
  • Refusing to help the giant golem of the "Billgart" dimension now comes with clear hints and a guide arrow: shoot its eye, then take the path it opens.
  • Daily quest boards now show each quest's time limit under its requirements, so you can check it before accepting.
  • From level 5, the "Secrets Seeker" spell lets you choose what it reveals (chests, pots, symbols…) in the "Game Settings" of the "Book of Consciousness".
  • In the trial dungeon, each candle you light now shows the progress of the section (lit candles out of the total) above your hotbar.
  • The "Secrets Seeker" spell now reveals the unlit candles of the trial dungeon section you are in, and they can be filtered like its other markers.
  • New "Companions" page in the "Book of Consciousness": rename your summoned companions and your mount, and choose or randomize their look, with the "Grimoire of Summons" sold by "Estelle".
  • The "Book of Consciousness" can now also be opened from the pause menu, besides its "Quick Actions" key, and gets a button to join the community Discord.
  • The "Game Guide" of the "Book of Consciousness" now links to the official guide, the Adventquest website and its Planet Minecraft page.

Balancing

  • Resistance no longer makes weak monsters harmless: it now blocks at most half of a hit. Strong hits, and so the later acts, are unchanged.
  • The "Fortuity Sword" gains 0.4 attack per level instead of 0.5, about 20 % less damage. A sword you already have updates after 3 kills.
  • "Sovereign Chaos Scales" drop more often in the first half of the game: 1.5 to 2.5 times as often in act 2, about 15 % more in "Angband".
  • The damage dealt by the mythical weapon "loneshedow" has been reduced.
  • The full set bonus of the mythical "Hermetique" armor now gives +3 to every attribute instead of +1.
  • "Thousand-Mile Stride" restores saturation every 30, 20 or 15 seconds of sprinting depending on its level, instead of every 10, and its description now says so.
  • The "Respawn Point" of the "Book of Consciousness" now costs 50 to 250 Chronotons depending on your level, instead of 100.
  • HAS pays off again with fast weapons: past about 2 hits per second, extra attack speed now turns into damage instead of wasted swings.
  • Base attack speed is lower (3.4 instead of 4), but each HAS point now adds 0.25 instead of 0.2; both even out around 12 HAS.

Bug Fixes

  • Some daily quest board papers stayed invisible; they are now redrawn when a player comes near the board.
  • The "Rune Bundle" now says it works in the 4 "Tool Slots" at the top right of the inventory.
  • The board of the "A Grand Investment" daily quest ("Meleim") now says 3000 Chronotons, the real cost, instead of 2000.
  • The "Gold Devourer" rarity filters were unreadable in most languages. They now have their own page, one line per rarity, all disabled at first (use "Refresh" to update yours).
  • At master levels 50, 100, 150, 200, 250 and 300, the "Character" page showed the wrong requirement for the next level.
  • The "Give up" button that "Mercurius" offers at the "Arena" exit now works in every language.
  • The button to turn the voice acting back on, at the start of the game, now works in every language.
  • Telling "Etotsira" you still have business to settle no longer opens the "Ryliath" portal anyway (act 5).
  • In French, the "Arena" tournament times now display correctly.
  • In Russian, "Bet 4" of the gambling game and some repair prices now show the real amount.
  • In Simplified Chinese, a few messages and the "Skip" button of the end credits no longer appear twice.
  • In the "Ithax" spaceship (act 4), some supply shulker boxes held only an invisible head instead of supplies. Boxes already affected stay empty.
  • The chests of the "Exploration Point Warehouse" could drop coins non-stop until the server crashed. Fixed, including chests already stuck.
  • A boss now resets as soon as no living player is left in its arena, even when a dead teammate has not respawned yet.
  • Ultimate items now show their "Supreme" repair price and tool at every blacksmith level, not only at level 5, and the "Sovereign Chaos Scale" is named in your language.
  • A thrown axe could vanish for good; it now drops to the ground instead, and a landed axe returns to its owner after about a minute.
  • In the "Emergency Delivery!" daily quest ("Ryliath"), the "Frozen Goods" no longer stick to your mount, and disappear if the quest fails or is abandoned.
  • The "Empathy" enchantment no longer keeps an "Eternal" helmet from regenerating, and "Quick Equip" no longer takes off pieces that "Cannot be replaced".
  • Only items with "Auto Repair" now repair themselves below 1 % durability; other enchanted items no longer use up your repair tools.
  • The shield skill no longer plays the "Sword-Shield Combo" effects with swords that lack this enchantment.
  • The advancements for breaking a weapon, an armor piece, a bow or a shield now unlock when the item actually breaks, not a few points before. Axes broken by throwing count too.
  • "Handsfree" now counts copper, "Billgart" and "Ouranos" weapons, and "Naked" counts copper armor, including those broken before this update.
  • In multiplayer, a boss health bar now shows to every player in the arena, not only the last one to enter.
  • In multiplayer, from act 2 on, other players no longer see a second Dahäl bar left over from act 1.
  • Starting a horse race could leave some NPCs unable to talk for good, like "Raj Kutra" in the main quest or "Gonon". Fixed, including in affected games.
  • These NPCs also showed an old name in white capitals ("GONON"); they now show it in red like the other NPCs.
  • The matching game stopped giving spell experience to "Bait" after level 3, and kept giving it to "Healing Companion" at its maximum level.
  • Mounting your tamed "Blazing Skeletal Horse" no longer posts a message in everyone's chat; only the taming during its daily quest still does.
  • The "Uncommon Bait" advancement unlocked with a common bait instead of an uncommon one; it now needs an uncommon bait.
  • "Rune Hardening" repaired armor when it lost less durability than the enchantment level; it now only reduces the loss, down to zero.
  • A monster invasion's "Rune Rewards" chest no longer fills the game log with an error 20 times per second while waiting.
  • Five side quests counted twice toward the side quest total, once before being completed, unlocking its advancements early and giving two skill points. They now count once, and the total of affected games is corrected.
  • The lore books now wrap their text cleanly in every language, without stray fragments; missing spaces, broken paragraphs and many French typos are fixed.
  • In "The immemorial duty", the first answer of Trias's last choice did nothing; it now plays its ending.
  • In "A dark artefact", the altar kept sparkling after you took the "Lone Shadow"; it now stops.
  • Some monsters spawned without their weapon: "Serile"'s skeletons and the Eternan archers had no bow, and "Rackham" no sword. They now carry them.
  • "Chiara" and "Jack Arrow" showed no side quest icon, despite the v1.1.0 fix for Chiara; both now show it once their quest opens.
  • In the "Billgart" elevator fight, the giant fireballs (according to their explosion power) and the third stage's wither hurt the guardian golems again.
  • The "Book of Consciousness" again lets you turn the cinematics' voice acting on or off, in its "Game Settings" page.
  • Some daily quest messages showed a raw text key instead of their text, like the "Eolorion" race announcement; they now display properly.
  • In the last phase of "Ouran", the health bar now shows his health, and he no longer wears armor that made him take ages to defeat.
  • The secret dungeon checkpoint counter now shows the real total of 30, and no longer stays silent when you reach your 29th checkpoint.
  • The "Fireball" book's "Auto Fire / Manual Fire" switch now shows the new mode after a click; it kept showing the old one, so players switched back unknowingly.
  • In "Eolorion", the quest hint no longer says you helped "Marlène" when you won "Aramis" over without her.
  • The second health bar of the "Doom" fight, once titled "Wither", now bears his name and follows his real health like his own bar.
  • Taken by hand, the "Vonaheim" "Gem of Time" was an old copy the "Ryliath" portal refused, blocking the story; fixed, even for gems already taken.
  • In the "Ryliath" horse race, "Stop waiting" sent the remaining riders to the "Soquai" forest instead of the "Meleim" finish line.
  • Horse race time records were erased at the start of every race and ignored seconds; they are now kept, and beating one by seconds counts.
  • After a few hits in a row, daggers stopped losing durability, whether you held one or two; they now wear out normally.
  • The "Shadow" of the "Scheströwn" ruins could walk out of its arena and count as defeated, making every later fight an instant win; fixed, even in affected games.
  • Some boss bars showed a raw text key instead of the boss name, like the trial dungeon "Ravagers", and "Subject0482" showed "Subject0312".
  • Several boss "Time Record" advancements ignored their stated time limit, like "François" granted under 2 minutes instead of 1; they now match their description.
  • In the rune dispenser, "4 legendary potions + 1 ultimate potion" never worked; recycled ultimate potions now give experience, and ultimate baits no longer give far too much.
  • Accounting for a missing checkpoint in the Kert mines.
  • Later copies of "Kinuil" and of the "Hermetique" armor pieces now match the first one you get; Kinuil had Fire Aspect II instead of X.
  • The mythical trident "武器之王" bought at the shop now has its powers, and picking it up no longer gives a free "Ultima".
  • The "Berserker" spell got the reputation discount twice in shops, and "Blood Conversion" never got it; both now get it once.
  • The "Spatial Warp" and "Soul Companion" spells no longer flood you with "CHEATER!" messages while they move your camera.
  • The maze map, opened by sneaking with a "Netherfire Glow", now shows the maze instead of a row of white rectangles.
  • The "Empathy" description was reversed: its bonus applies out of direct sunlight (night, rain, water, under a roof), its malus in direct sunlight.
  • Monsters can no longer be killed in the instant they appear, which made them drop vanilla loot such as rotten flesh.
  • The "Master" advancements of "Precision Block" and "Sword-Shield Combo" asked for level 5, above their maximum of 3; they now need level 3.
  • After the main quest, Vulk sells the mythical trident "武器之王" again, once per world; it had vanished from his shop.
  • "Absolute Runic Verb" is now granted as soon as you obtain your last runic word, not the next time you join the game.
  • The "Sweet Revenge" reward showed "(%s%s%s)" and a wrong "-10%"; it now reads -10 Power Ray Dahäl cost, out of 50, then MAX.
  • The "Duel Challenge from Bob L" reward now shows your Fireball damage bonus out of +200%, and MAX once it is reached.
  • Rune word cooldown bonuses now read "Spell Cooldown Haste: +10%" instead of "-10%", since they divide the cooldown by 1.1.
  • In multiplayer, a player joining for the first time no longer cancels the Power Ray Dahäl reduction earned from "Sweet Revenge".
  • "Blazing Speed" now briefly gives Hunger every 10 seconds of sprinting, a side effect that never triggered.
  • In Chinese, the "Blazing Speed" description now shows the real speed bonus, 1 + the enchantment level.
  • "Selfless Aid" no longer wears a chestplate below 0 % durability, nor an unbreakable one, which could use up your repair tools of that rarity.
  • In shops, the marker before each spell book stayed red; it now turns green for spells you already have, at "Yaakov Rav", "Stella" and others.
  • The markers before the shields sold by "Ramsay Tork" in "Phoenix" stayed red, even for shields you had already owned.
  • After a horse race, "Helena Meli" and the other race hosts can be talked to again as soon as they are back home.
  • Entering the room of a boss you cannot fight again yet, like the "Golem", no longer cuts the background music until your next boss fight.
  • Elytra race segment records: "Angband" accepted runs under 5 minutes instead of 4, half-minute limits refused valid times, and slower runs replaced records.
  • "Zirthion" daily quests now grant their advancements as soon as they are completed, not the next time the world is loaded.
  • The black market no longer buys the "Pelzion" elytra; it is handed back unsold, like books and baits.
  • With "Precision Block", holding Shift while blocking fired the shield attack every tick, wearing out your weapon; it now waits 5 seconds like other shields.
  • A sword enchanted with "One-Handed Sword" and used from the off hand was destroyed at the end of its blocking stance; it now stays.
  • In the "Owsastr" west wing, water freed on both sides at once (by a Luminous Orb) left the room half-filled for good; it now finishes rising.
  • In the trial dungeon, hitting the five targets of section 18 no longer replays the opening mechanism every tick.
  • In Nightmare, the trial dungeon Ravagers and their riders resisted all damage and lost 1 HP per hit; they now have the usual boss resistance.
  • The Empathy description now warns that its helmet can only be taken off in the enchantment room of Ryliath.
  • The Fortuity Sword help text now states that its Luck bonus consumes 10% of max Dahäl and needs enough of it.
  • Buying the Recycler at the black market without enough Sovereign Chaos Scales no longer says Chronotons are missing.
  • The secret dungeon's boss door could stay shut despite the four seals; a stuck door now opens as soon as a player comes near.
  • In "The Lure of Gain", the Kert mine TNT cart now stays put until the furnace cart reaches it; a cart already moved goes back to its spot.
  • Reforging armor in the rune dispenser could never give 9 set pieces, such as the "Remarkable Tunic"; they can now drop like the rest of their set.
  • In "The Lure of Gain", a fuelled furnace cart now leaves the Kert mine elevator the right way, and nearby players no longer land outside its platform.
  • A boss health bar no longer stays on screen after leaving the arena mid-fight (teleport, portal, logout); it now shows only inside the arena.
  • The "Skill Master" button of the "Book of Consciousness" NPC guide now shows its tooltip instead of a raw text key.
  • The daily quest advancements 11 to 13 of "Eolorion", "Kortaek", "Meleim", "Phoenix" and "Zirthion" are removed: these cities only have 10 daily quests.
  • The "Progress" page of the "Book of Consciousness" now counts each tutorial once, not once per language, so its "Tutorial" category can reach 100 %.
  • The "BOSS Kill Time Records" page of the "Book of Consciousness" now lists the record of "François", which never appeared.
  • The "Pelzion" now has a collection entry like the rest of its set; shops show it as an elytra, with a green marker once owned.
  • Decorated pots dropped their loot twice and rare runes far too often; they now drop it once, with much rarer tier A and B runes.

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