The Unity resource pack follows the traditional Minecraft aesthetics but adds subtle depth and more natural colors. Mods are retextured using the Unity pack for vanilla Minecraft as a base and will have unique design characteristics tied in to stay true to the original. The idea is to keep the author's original vision alive and well... but packaged a little nicer.
It is highly recommended that you use this pack with the base Unity resource pack for vanilla Minecraft: https://www.curseforge.com/minecraft/texture-packs/unity
Current list of supported mods:
1.0.0
- BluePower
- Building Gadgets
- Iron Chests
Iron Shulker Boxes (temporarily removed)Tombstone (removed)
1.1.0
- Better Crates
- Metal Barrels
- Stone Chests
1.2.0
- Trophy Slots
- Ender Storage
- XP Tome
- Toolbelt
- The One Probe
- Akashic Tome
- OpenBlocks Elevator
- Macaw's Bridges
- Waystones
- Backpacked
1.3.0
- Gravestone
- Storage Drawers
More on the way!
Are these packs backwards-compatible? like would the latest version work on 1.12?
In reply to curiousladmc:
The base Unity pack for 1.12 was the last to contain mod support: https://www.curseforge.com/minecraft/texture-packs/unity/files/2805035
After 1.12, I switched to a modular pack setup for easier maintenance. Unfortunately, backporting changes from newer modded versions is not as simple so you're stuck with the mod support from that old version. Sorry!
Fabric supported?
In reply to GokuTMC:
If Fabric has the same mods, I don't see why it shouldn't work. Give it a try and let me know! :)
In reply to theCyanideX:
Fabric works beautifully. But why there is a black or a red line at the edge of the texture (forge) ?
In reply to GokuTMC:
I have no idea what you're referring to. Please make an issue on the repo with screenshots so I can address this.
In reply to GokuTMC:
Texture packs have nothing to do with fabric or forge. They change textures that blocks use.
suggestion: PneumaticCraft. I mean, even before the 1.14 texture overhaul they were pushing what would be acceptable to most players, now the textures feel 100% out of place. I would love it if you guys added PneumaticCraft support.
In reply to cheeseplease1234:
https://github.com/Unity-Resource-Pack/Unity-Modded/issues/new/choose
is it necessary to have optifine installed?
In reply to duozlol:
Nope! :)
Hey which gravestone Mod is it compatible with, might i ask?
Edit: Nvm but i suggest you do Alex's mobs.
In reply to derpachu67:
https://www.curseforge.com/minecraft/mc-mods/gravestone-mod
I'm 99% sure that's the one. :P
In reply to derpachu67:
Please make a suggestion on the repo so I don't have to keep track of it here.
https://github.com/Unity-Resource-Pack/Unity-Modded/issues/new/choose
In reply to theCyanideX:
Alright it's submitted. Keep up the hard work!
This is such an amazing project, almost every single thing I have come across in HR New Beginnings 2 has no issue with your collection of mods. The only issue I have had is the Silent Mechanisms mod machines are have a partially translucent glass like effect.
In reply to panik_goblin:
If you could post an issue on the repo, I will look into this as soon as I can. Please include screenshots and other mods.
I was literally just searching for a texture pack that had ambitious mod support, since I'm making my first modpack after years of contemplation and some of the mod textures are...well, jarring lol. It's frustrating trying to create a play experience with a cohesive feel, but not have the actual imagery line up. I majorly respect this project and I appreciate your face lol. I'll have to take some time to look at my mods [once I'm officially "done" curating it] to see what could use some help. And I definitely think that down the line I may want to make this resource pack an official part of my modpack [assuming it ever gets released and you're cool with that, of course haha]. Major respect to you for this again, I love it and it's exactly the type of thing I was hoping some brave soul was working on.
In reply to OhHeyItsKMedia:
I'm glad to hear you like the pack! :) I've always strived to support as many mods as I could handle (see our previous 1.7.10 support) but lately I haven't been able to keep up with the modded scene. I do hope to get back to things in the near future! Please feel free to add your suggestions on the repo.
Mana and Artifice? Astral Sorcery? :3