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Saffron

Adds a new, vibrant and varied style to the game - Fabulously Optimized Required!

File Details

Saffron V1.11

  • R
  • Sep 1, 2024
  • 11.57 MB
  • 103
  • 1.21.1+1

File Name

Saffron V1.11.zip

Supported Versions

  • 1.21.1
  • 1.21

Update V1.11

Additions and Changes:

 

  • Updated to 1.21

Blocks:

  • Animated and emissive Trial Spawners, Trial Keys and Vaults
  • Made inactive Vaults consistent with inactive Trial Spawners
  • 3D Copper Doors and Trapdoors Added double slab textures for:
    • Tuff
    • Polished Tuff
    • Tuff Bricks
  • Retextured open Barrels to use a texture similar to one that was unused in Minecraft Bedrock Edition
  • Added a bunch of Barrel renames:
    • Naming a Barrel "Fish Barrel" changes its open texture to the unused Fish Barrel texture from Minecraft Bedrock Edition
    • Naming a Barrel "(any wood type) Barrel" turns it into that wood type
    • Fish Barrels and Barrels of other wood types can be combined by naming it "(any wood type) Fish Barrel"
  • Retextured Crafting Tables and added a bunch of variants
  • Added a Cartography Table variant based on their texture from snapshot 18w44a
  • Added a Smithing Table variant based on their texture from snapshot 18w44a
  • Retextured Stone variants
  • Added CTM overlay textures for:
    • Stone Bricks/Cracked Stone Bricks
    • Mossy Stone Bricks
    • Deepslate Bricks/Cracked Deepslate Bricks
    • Blackstone Bricks
    • Tuff Bricks
    • Mud Bricks
    • Nether Bricks
    • Red Nether Bricks
    • End Stone Bricks
  • Variated Deepslate Bricks
  • Edited the texture of Deepslate Brick double slabs
  • Retextured Mossy Stone Brick and Cracked Stone Brick variants
  • Made the darker bricks on some Stone Brick and Mud Brick variants more subtle
  • Retextured Chiseled Blackstone to make the inside square centred
  • Retextured CTM overlays for Sand and Red Sand
  • Retextured the sides of Jukeboxes to make them distinct from Note Blocks (their texture has the same pattern as their pre-1.14 texture)
  • Birch Leaves are tinted yellow in Savannas
  • Made a bunch of changes to Rose Bushes:
    • Rose Bushes only have red and pink roses in most biomes instead of multi-coloured roses
    • Rose Bushes have pink and light purple roses in Birch Forests and Cherry Groves
    • Rose Bushes have red, orange and yellow roses in Dark Forests, Sunflower Plains and dry biomes
    • Rose Bushes have white and purple roses in cold biomes
    • Rose Bushes are multi-coloured in Flower Forests, Meadows and Jungles
  • Added "tassels" around the edges of carpets
  • Recoloured the bright dots on End Portal Frames and made them emissive
  • Retextured Dead Bush variants and reverted them to their vanilla palette
  • Retextured and remodeled Vines to make them more faithful to Vanilla
  • Added three Vine variants based on some unused Vine textures from the Texture Update
  • Retextured Daisies
  • Made Pink Tulips a lot more pink
  • Retextured and remodeled Iron Doors and Trapdoors
  • Edited the models of some other Doors and Trapdoors
  • Edited the side texture of Dirt Paths
  • Pebbles appear on Grass Blocks in Windswept Forests and Rivers
  • Edited the palette of Soul Magma
  • Weeping Vines have the same palette that they have in Bedrock Edition
  • Soul Sand now only glows in Soul Sand Valleys

Items:

  • 3D Mace
  • Retextured Breeze Rods and changed the way they are held in third person to match Blaze Rods
  • Banner Patterns use the shape they have in 1.21.2, with some being adjusted so that they are all consistent
  • Added textures for the Flow and Guster Banner Patterns
  • Added outlines to the new Waxed Copper items
  • Retextured Creator, Creator Music Box and Precipice Music Discs
  • 3D Bows and Crossbows
  • Naming an Elytra any name containing any dye colour turns it that colour
  • Changed the item models of Alliums and Daisies to be 3D
  • Changed the orientation of Tulips, Torches, Lightning Rods, End Rods and Firework Rockets in the inventory
  • Changed the orientation of Tulips in Item Frames
  • Rotated the Cartography Table item model to show more detail in the inventory
  • Slightly edited Stone Swords and Axes
  • Added a Tuff rename for Stone tools
  • Updated the "Creebet" painting's item texture to reflect the new Creeper design

Mobs/Entities:

  • Wolf Armour is now dyed all over
  • Added a bunch of Armadillo variants:
    • Added a bunch of Armadillo colours based on concept art
    • Renaming an Armadillo "Eyemadillo" turns it into the Eyemadillo from that one episode of Minecraft Monthly
    • Renaming an Armadillo any name containing "Potato" turns it into its potato variant from the Poisonous Potato Update
    • Renaming an Armadillo any name containing "Classic" gives it its texture from snapshot 23w51a
  • Red Mushrooms on Boggeds have pink spots, and the Brown Mushrooms have the same colour stem as the red ones
  • Added a Bogged variant based on the Mossy Skeletons from Minecraft Dungeons
  • Some Boggeds appear covered in Azalea flowers
  • Overhauled Creepers and added a bunch of new variants:
    • Creepers have been retextured and now have glowing red eyes
    • Creepers will blend into their surroundings a lot better, changing to the colour of the grass in most biomes
    • Creepers spawned underground or in stony biomes will camouflage to appear as Stone, Andesite, Granite or Diorite
    • Creepers spawned at Deepslate layer will appear like Deepslate or Tuff
    • Redesigned Snowy Creepers
    • Added a Snowy Creeper variant that looks like a Snow Golem
    • Creepers spawned in Sunflower Plains will either appear covered in Sunflowers or with a large Sunflower for a face
    • Creepers spawned in Cherry Groves will sometimes be covered in cherry blossoms
    • Creepers spawned in Mushroom Fields (and sometimes in Swamps, Dark Forests and Old Growth Taigas) will look like giant mushrooms
    • Creepers spawned in biomes with trees will sometimes appear disguised as trees (Treepers)
    • Creepers spawned in biomes where Bees spawn will sometimes appear disguised as Bees (Beepers)
    • Creepers spawned in Swamps will sometimes appear with a Witch's hat
    • Creepers spawned in Bamboo Jungles will often appear disguised as Bamboo (Bamboozlers)
    • Creepers spawned in Jungles will sometimes appear disguised as Melons
    • Creepers spawned in Deserts or Badlands will sometimes appear disguised as Cacti
    • Creepers spawned in Taigas will sometimes appear disguised as Sweet Berry Bushes
    • Creepers spawned in Flower Forests or Meadows will sometimes appear disguised as Alliums
    • Edited Mossy Creepers to have glowing purple eyes
    • Updated Creepigs (renamed Pigs) to reflect the new Creeper design
  • Added a bunch of Axolotl variants based on concept art
    • Some Axolotls have patterns on their skin, such as spots or dark patches
    • Lucy (pink) Axolotls sometimes appear purple
    • Gold Axolotls sometimes appear silver
    • Some Axolotls glow in the dark when spawned at Deepslate layer, and all do in Deep Dark biomes
    • Retextured Green Axolotls to make them look more similar to how they looked in development
  • Made some major changes to Skeletons:
    • Removed mossy Skeleton variants to avoid confusion with the objectively cooler Bogged
    • Skeletons not spawned in the Nether have a chance of appearing with a Villager's skull (based on the appearance of Skeletons in Minecraft Legends)
    • Skeletons spawned in the Nether have a chance of appearing with a Piglin's skull
    • Edited the textures of Sunken Skeletons
    • Added three Sunken Skeleton variants, one with Tube Coral, one with Bubble Coral and one with no Coral
    • Sunken Skeletons now sometimes appear with shackles
    • Added a Skeleton variant with a red "scar" across one of its eyes as a reference to the Grim Armour from Minecraft Dungeons
    • Skeletons spawned in Soul Sand Valleys have a cyan scar instead
    • Brightened the glowing eyes of Skeletons spawned in Soul Sand Valleys
  • Allays spawned in The Nether appear as Baby Ghasts from Minecraft Dungeons (you can also name one any name containing "Ghast" for the same result)
  • Naming a Dolphin anything containing "Baiji" gives it the Pink Dolphin skin
  • Added some Wandering Trader variants based on the Exploring Entrepreneur from the Travelling Trader Marketplace map
  • Added spotty variants of every Pig colour
  • Added a grey Donkey variant
  • Added four Zombie variants based on skins seen in an old piece of Minecraft artwork
  • Spiders appear green when spawned in Swamps, Jungles and Lush Caves
  • Spiders appear like Icy Spiders from Minecraft Story Mode when spawned in snowy biomes
  • Parrots have a very rare chance of being gold as a reference to the Golden Parrot from Minecraft Dungeons
  • Naming a Bat "Batato" turns it into the Batato from the Poisonous Potato Update
  • Naming a Pufferfish "Guardian" gives it the colours of a Guardian
  • Edited the texture and model of medium-sized Pufferfish to fix some UV mapping issues
  • Gave Villagers, Illagers and Witches ears
  • Gave Nylimoos (Cows spawned in Crimson/Warped Forests) glowing white eyes to match Piglins and Hoglins
  • Edited arrow entities to have the same colour stick as arrow items
  • Added a swaying animation to Strider fins when they walk
  • Added a Glow Squid variant that is a glowing version of the Barnacle, which spawns at Deepslate Layer
  • Edited the animation of Barnacles to match the animation of Squid tentacles
  • Gave Barnacles slightly dirtier teeth

Misc:

  • New menu panorama
  • Gave the resource pack description sparkles
  • Changed the colour of the version number in the resource pack description to gold to better match the logo
  • Added enchantment icons for Density, Breach and Wind Burst
  • Edited "gust" particles to have a palette more consistent with Breezes and Wind Charges
  • Added a dark GUI for the Crafter
  • Updated the "Creebet" painting to reflect the new Creeper design

Fixes:

  • Fixed White Tulips having broken particles
  • Fixed Skeletons with glowing eyes and shackles not having shackles on their arms
  • Fixed a culling issue on the bottom halves of some Oak Doors
  • Fixed some Daisies not changing colour depending on the biome
  • Fixed Sunken Skeletons with helmets having coral that clips through the helmet
  • Fixed Age 25 Weeping Vines having an emissive map covering more than just the orange dots
  • Fixed Wither Rose Bushes having no symmetry between faces
  • Fixed Endermen with the "Slender" skin having floating heads when aggravated