17/04/2021: This pack is officially discontinued. It's been fun working on it, but the last couple years have been pretty hectic, and I just don't really have the energy or motivation to work on it anymore. The pack downloads will stay up, and I've updated the license if anyone wants to use the textures in their mods, or wants to continue the pack themselves. Thanks for sticking around!
EDIT:
PMC User Betaklerik has posted a continuation of the pack!
https://www.planetminecraft.com/texture-pack/itembound-fixed/
Welcome to ItemBound! A Minecraft resource pack that allows you to customize the appearance of your items by changing their display names and/or enchantments. The pack has hundreds of item skins, with plans to grow over time.
Current item count: 1681
Got a question/problem/suggestion? Read the FAQ.
This pack requires OptiFine 1.11.2 HD U C2(or higher) in order to work, as it relies on the mod's CIT features for the items to change texture.
DOWNLOAD ItemBound 1.12 Loot Tables
Video showcases by youtubers!
BONUS CHEST v1.7 UPDATE! 120 NEW HALLOWEEN ITEMS! (Oct 9th 2017)
This is a pack that I first thought of when I discovered MCpatcher back in summer of 2014. The goal was to try and come up with a resource pack that could provide a wide variety of item camos to the player, and for it to be usable almost anywhere, be it singleplayer survival or any minecraft server, all while being as non-intrusive to vanilla gameplay as possible.
For an easier time using the 1.13+ crafting guide, download a PDF viewer such as Acrobat Reader that supports bookmarks.
CRAFTING GUIDES FOR 1.13+
Download this .pdf
This resource pack also contains custom loot and mob drops, which can be implemented into your world through the use of the provided optional custom loot tables. Some highlights among regular mob drops include creeper hides, a plant-based alternative to leather, undead bacon drops from zombie pigmen, and rare cursed diamonds that drop from burning witch mobs.
On top of this, the fishing system has been rebalanced to include several species of exotic fish and marine life. Next time you’re playing, take a little time for a fishing trip. Some of the rarer species of fish may cause a variety of interesting effects to the player.
(It should be noted that although drops can be crafted on anvils, these custom effects are achieved only by attributes set through the loot table, or by using commands.)
DOWNLOAD ItemBound 1.12 Loot Tables
This pack is fully usable alongside any resource pack that uses item models that are automatically generated from textures. Items that use custom block models will not be compatible with the pack. It also must be placed at the top of the active resource pack list for best effects.
Optifine is required in order to view the textures properly.
FAQ (Frequently asked questions)
Q: When is the next update?
A: ┐(゚~゚)┌
Q: Do I really need Optifine?
A: Yes. This pack will not work without it.
Q: I don't want to download Optifine because it will give me a virus!
A: Optifine will not give you a virus. It is not malicious. Unfortunately the download links for it display ads that can sometimes be malicious. Do not click on the ads. Wait for the timer end and then click "Skip ad." Alternatively, just use the mirror link to get a direct download and skip the ads entirely.
Q: Can you make a version without Optifine/for Pocket Edition/Win10/Console?
A: No, this is currently impossible.
Q: Can you make this into a mod?
A: No. I have no experience creating mods, and the point of this pack is to add custom cosmetics while keeping your world vanilla. Making it a mod would defeat the purpose.
Q: Can you make custom crafting recipes?
A: I'd have to say no. It'd be too much work because of the sheer volume of crafting recipes I'd have to make, and the potential for exploits. I do have plans for other custom crafting packs though.
Q: Can you make item frames invisible?
A: I'd rather not. The point of this resource pack is to not be intrusive to regular gameplay. Making item frames invisible would affect some builds. I also can't make item frames selectively invisible as there isn't any support for that and they can't be renamed.
Q: How do I install the loot tables?
A: There's installation instructions in the zip file. Basically, open up the zip file, and copy the loot_tables folder into the data folder of your minecraft save.
Q: How do I install Itembound?
A: You copy it into your resource packs folder.
Q: The resource pack isn't working for me!
A: Provided you've installed Optifine, go to Options > Video Settings > Quality and check to see if Custom Item Textures is turned on. Also remember that you actually have to rename the items according to the crafting guides in order to see the different textures. I can't help with much else beyond that. If the pack is set up properly and none of the textures are working, it may be an issue with Optifine on your computer.
Q: Banner shields are broken!
A: Unfortunately the shield model that works with custom item textures breaks banner shields. If you want banner shields, you'll need to download the version without shields.
Q: I have an idea for a new item! Can you add it to the pack?
A: I'll do my best. Not all items can be modified like this though! Currently I can't make custom boats, saddles, horse armor, llama decorations, projectiles(arrows, snowballs, eggs, splash potions, etc), clocks, compasses, music discs, maps, leads, or *most blocks. I also want to avoid adding several items from popular IPs (shows, anime, games, etc). I'm not familiar with every series out there and it might get a little hectic having to research a bunch of different shows just to add one or two items.
*Newer versions of optifine do support custom block textures for Beacons, Enchanting Tables, Furnaces, Dispensers, Droppers, Hoppers, Brewing Stands, Chests, and Shulker Boxes. That's it though. Custom blocks don't work in multiplayer.
Q: Why haven't you added my suggestion yet? Did you forget?
A: I've got my own release schedule and I also get quite a few suggestions. I'll get around to it, but please be patient.
Q: Do you have a version for 1.10/1.9 etc...
A: Right now, ItemBound is technically compatible down to 1.9, however because of some changes in how models are displayed in item frames, stuff like furniture won't display properly in versions under 1.11.
Q: Can you give me access to the crafting docs?
A: No. I'm not sure why you would need it in the first place. If you're looking to post suggestions, just send me a PM or post it here.
Q: Is there a map I can download to preview everything?
A: Not currently. I've tried to make one but it's hard to come up with a format that makes it easily expandable, and the amount of entities on a map like that would cause a lot of lag anyways. Previews of all the items are in the crafting guides though.
In reply to broskibble:
They're not updating the resource pack anymore. This wont happen until someone gets permission to the resource pack.
need the loot tables in 1.14.3?
i cant wait for 1.15 and 1.16 (and then 1.17 too :D)
optifind is out for Minecraft 1.15.2 and most of 1.16
I can not get this to work in 1.16.4 at all. I've gotten other CIT packs to work but this one just wont
In reply to copernicus____:
I lied I just wasnt naming stuff right
In reply to copernicus____:
How did you make this works in 1.16?
i'm currently using 1.16.5 and can't use this pack
Hi BlueHaven, I have a question, can I translate this resource pack into Russian * Completely *
And also add Netherite, Warped and Crimson Items and furniture?
I know there hasn't been much activity for this, but will you release a patch for Netherite armor soon?
Question: Is it possible to make renaming not just apply to material specific items?
I understand that for food it may be different but for things likes tools a person that wants to smack people around with stop signs has to use iron instead of preferably diamond or, as of the latest update, netherite. I don't know the nitty gritty details of this but I think there's nothing to lose and all to gain from doing this maybe with the logic being not only can we personalize more items/tools but I can imagine it might cut down on update times since (TO MY LIMITED KNOWLEDGE) all that would be required is adding the new items that may pertain to a certain rename,
ex: diamond helmet is needed for a rainbow flower crown, nether update comes and all that would need to be done is update the pack so that netherite items now can be renamed to previously made sprites and models, meaning I could rename a netherite helmet to be a rainbow flower crown.
I am unaware if this is actually possible but if it is then I would imagine it would require a lot of reworking but would mean IB updates would split into content updates and updates due to minecraft adding new things that might apply to a certain category.
I think that this is an idea that the community might strongly agree with and would like to genuinely get Blue's attention to if not follow through with this idea to then at the very least then explain why it might not be possible whether it is too extreme of a reworking or if it is an impossible task from the start due to how the game works.
P.S. to Blue
Big fan, I don't think you get enough praise so thank you for spending so much time on this stuff, focus on life and keep going strong ᕙ(`▿´)ᕗ
I have a bit of a problem using this resource pack in 1.15.2:
When I rename some items (e.g. Apple --> Green Apple), it works as it should, but with other items (e.g. Emerald --> White Stove), the texture doesn't change. Why does this happen?
Edit: I've come across the exact same problem in version 1.14.4
In reply to 19link86:
I don't think he made it work in that version so some things may not work
Edit: or just brok
Hi! I have a suggestion. could you make face masks for the corona virus, or is there already ones in this pack?
how can i put this Resource Pack in 1.16?
Hi Dude. Good to see you still put up the good work after all these years...
Im playing survival in a server with friends on version 1.16
we would really like it if you added support to netherite :)
also.. can you add something like the weapons types for armor? like iron/gold/diamond/netherite Gladiator armor... Knight armor... Im talking about armor who is not a "Costume"... but more of a cool combat armor. maybe also add stuff like emerald armor etc... I'll find it very usefull.
This is not as of to rush or be annoying, but it is simply a question on mind. Is there a 1.16 version available. I have the 1.14 version but due to new items such as the netherite armor and tools, I would just like to ask if there was or if there might be inprogress a version being made for 1.16
I see comments on 1.16 but I do not know if there is an actual 1.16 resource pack release or what that is about. In anyway, I am not tryna rush since I am a big fan of the itembound resource pack and would like to continue to use it to its full capability.
Plz do continue to work on this, it is one of the best resource packs I have ever played with.
In reply to WolfBoiMads:
For now you can ignore the "Incompatible" message. The 1.14 version still works for the most part on 1.16
In reply to SixFootBlue:
But mommmmmmm
I want the new texturepack.
All the cool kids have them.
And they don't want to share.
In reply to SixFootBlue:
Im working to adapt this resource pack to 1.16.4. (If I finish it, not sure of it) could I publish it giving you credit so other people can run it on 1.16.4?
I'll just add netherite variants and those things.
In reply to Naox_95:
I'd prefer not but I'm not opposed to you sharing it with people you know privately. I want to roll out fixes for it and stuff, but I'm just trying to find the time.