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IndustrialPlanet Textures by ImVl1

Industrial-planet resource pack: calm top-down terrain, ore fields with random variants, soft ground transitions and a steel-and-orange interface.
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Description

IndustrialPlanet

An industrial-planet look for Minecraft, made to be read from above. IndustrialPlanet is a resource pack with muted, painterly terrain, ore fields that stand out from far away, and an interface rebuilt as steel panels with orange accents. It was made for the FactoryCraft top-down factory camera, but it works in any world.

Title screen

For Minecraft 26.2 (resource pack format 88). Optional: Continuity for ground transitions, IndustrialPlanet-Shaders (Iris) for lighting.

Terrain that reads from above

Grass, dirt, coarse dirt, sand, red sand and clay are redrawn at 32×32 in a calm, desaturated palette: dry olive grass, brown soil with pebbles, sand with dune ripples. Colours are baked into the textures, so the ground looks the same in every biome. Dune ripples run across blocks without seams, and grass stays seamless even when the game rotates blocks.

Vanilla vs IndustrialPlanet Terrain from above

Ore fields that stand out

The FactoryCraft resource patches (iron, copper, coal, uranium and stone) get their own textures: chunky lumps on dark soil, lit from the top-left, in clearly different colours. Every patch has 4 texture variants × 4 rotations, so large fields look natural instead of tiled.

Only the models of these mod blocks are replaced. Without the resource pack, FactoryCraft keeps its default textures, and vanilla blocks such as raw iron or cobblestone are never touched.

All blocks

Soft ground transitions (with Continuity)

With Continuity installed, higher ground spills over lower ground with a ragged, natural edge. Ore spills onto grass, grass onto sand and dirt, and red sand onto sand. This uses the standard connected-textures overlay format. Without Continuity, these files are simply ignored.

Ground transitions

Trees

Oak, birch and acacia logs and leaves are redrawn to match: dark bark with fissures and moss, pale birch with dark marks, grey acacia with orange heartwood, and muted olive leaves.

Interface

  • Health is a segmented green bar instead of hearts, with its own colours for poison, wither, freezing, absorption, hardcore and mounts.
  • Experience is a dark track with an orange fill.
  • The hunger bar is hidden.
  • Hotbar and inventory use dark inset slots, an orange selection frame and an orange crafting arrow.
  • Buttons, sliders and menus are steel panels that turn orange on hover.
  • Title screen has its own logo and an industrial dusk panorama.

HUD Inventory Game menu

Pairs well with

  • IndustrialPlanet-Shaders: a fixed sun with crisp shadows, warm lamp pools and ground transitions without Continuity.
  • FactoryCraft: the top-down factory camera this pack was designed around.

Good to know

  • The hunger bar is hidden in every world, not only in FactoryCraft worlds.
  • Sand and red sand keep one orientation so the dunes connect across blocks.
  • Ground transitions need Continuity. If you also use IndustrialPlanet-Shaders, turn off Ground transitions in the shader settings so the edges are not drawn twice.

Credits

All textures, the logo and the panorama were made from scratch for this project.

IndustrialPlanet Textures by ImVl1 Team

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