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IndustrialPlanet Shaders by ImVl1

Top-down-friendly shaders for Iris: a fixed sun with crisp shadows, warm days, blue nights, amber lamp pools and light from the items in your hands.
before-after.jpg

before-after.jpg

Description

IndustrialPlanet-Shaders

A warm, readable, top-down-friendly look for Minecraft. IndustrialPlanet-Shaders gives the world a fixed afternoon sun with crisp shadows, cool blue nights, warm amber lamp pools and light from the items in your hands, all tuned to read clearly from above, like a classic factory-building game.

Vanilla vs IndustrialPlanet-Shaders

Requires Minecraft 26.2 and Iris Shaders (tested with Iris 1.11.4 + Sodium 0.9.2 on Fabric).

A sun that stays put

The sun hangs high in the north-west and does not move with the time of day, so every house, tree and wall casts its shadow down and to the right. Terraces, roofs and cliffs get clean, readable edges, and the layout of a base is easy to understand at a glance, especially from a high or top-down camera.

Shadows from above

Prefer the vanilla sun path? Switch Fixed sun off in the shader settings and shadows follow the real sun again.

Warm days, golden evenings

Sunlight is warm and slightly hazy, shadows are cool, and a soft contrast curve keeps colours rich without going neon. Towards evening the light turns orange and long, and distant terrain fades into a gentle dusty haze.

Village in the afternoon Sunset over the island

Nights you can work in

Nights are dark and blue, but not pitch black. Torches, lanterns and other light sources glow as warm pools: almost white at the core, deep amber at the edge, fading faster than in vanilla, so every lamp really stands out on the map.

Village at night

Light in your hands

Hold a torch, lantern, glowstone, lava bucket, glow berries or any other light source and it lights up the area around you at the same level as the placed block, dropping by one level per block like vanilla light. Works in both hands. The glowing part of the item itself (the flame, the lava, the berries) is drawn bright, while the stick, frame or bucket stays normal.

Torch and lantern in hand

Everything else

  • Water in a deep blue-teal with a soft sun glint.
  • Plants and leaves lit as soft cards, so meadows and forests stay calm instead of flickering.
  • Light sources, lava and magma glow on their own.
  • Subtle vignette and a final colour grade to tie it all together.

Settings

Everything can be tuned in Options → Video Settings → Shader Packs → Shader Pack Settings (English and Russian translations included):

Section Options
Light Fixed sun, sun strength, lamp strength, lamp falloff, night brightness, light from held items, held item glow
Shadows Shadow resolution, shadow distance, shadow softness, shadow darkness
Colour Saturation, contrast, vignette, distance haze

Performance

The shader pack is a forward renderer with a single shadow pass, so it is fairly light. Because the fixed sun casts shadows in a direction Iris does not know about, shadow culling is turned off, which can cost some FPS on weaker GPUs. If needed, lower Shadow resolution or Shadow distance, or turn Fixed sun off.

Pairs well with

  • IndustrialPlanet resource pack: industrial-style terrain, HUD, inventory and menus made for the same look.
  • FactoryCraft: the top-down factory camera is where the fixed sun shines most.

Both are optional: the shaders work in any Overworld, vanilla or modded.

Known limitations

  • Lighting is tuned for the Overworld; the Nether and the End can look darker than vanilla.
  • Held-item glow assumes a right-handed player (main hand on the right of the screen).

Credits

All shader code and the pack icon were made from scratch for this project. No third-party shader code or assets are included.

IndustrialPlanet Shaders by ImVl1 Team

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