Boxhead Universe — Resource Pack
The Boxhead Universe Resource Pack provides the complete custom visual layer for Boxhead Universe: Outbreak Protocol, built for DAI Engine 4.2.
Designed as the companion to the Boxhead Universe Data Pack, it transforms the experience with custom firearms, infected, equipment, projectiles, perk machines, weapon stations, interface elements, battlefield props, and Boxhead-specific presentation assets.
The gameplay systems themselves are provided by the Boxhead Universe Data Pack.
This pack provides the world you actually see.
Custom Infected Models
The Resource Pack gives Boxhead's infected their own visual identity rather than relying on ordinary Minecraft mobs.
Custom models and textures are provided for:
- Zombie
- Mangled
- Mutant
- Giant
Boxlaska also receives dedicated winter infected variants, including:
- Winter Coat Zombie
- Snow Zombie
- Frozen Zombie
These variants use specialized cold-weather clothing, frozen skin, snow equipment, and other environment-specific visual details.
Full Custom Weapon Arsenal
Every major Boxhead firearm has its own custom visual presentation:
- Service Pistol
- Hand Cannon
- Vanguard Carbine
- Pump Shotgun
- Vector SMG
- Bulwark LMG
- Longwatch Rifle
- Arc Caster
Weapons include dedicated idle and firing models where applicable, allowing firearms to visually react when used instead of appearing as static vanilla items.
The weapon designs use their own material set built from details such as:
- Dark steel
- Mid steel
- Light steel
- Brass
- Copper
- Walnut
- Rubber grips
- Red accents
- Muzzle components
- Muzzle-flash elements
Custom Ammunition and Equipment
Boxhead's supporting equipment also receives dedicated models and presentation.
This includes:
- Light rounds
- Heavy rounds
- Rifle rounds
- Shotgun shells
- Energy cells
- Spent casings
- Fragmentation grenades
- Incendiary grenades
- Stun grenades
- Shock charges
- Field Kits
- Overdrive Injectors
- Combat Knives
The result is an equipment system that visually belongs to Boxhead rather than appearing as renamed vanilla Minecraft items.
Custom Projectile Models
The Resource Pack includes visual models and materials for Boxhead's projectile system, including:
- Light bullets
- Heavy bullets
- Shotgun pellets
- Fragmentation projectiles
- Incendiary projectiles
- Stun projectiles
- Shock projectiles
Projectile visuals use dedicated materials such as brass, copper, lead, and heavy ammunition components.
3D Weapon Stations
Boxhead's physical wall-buy system is represented by custom 3D battlefield models.
Dedicated wall stations exist for:
- Pistol
- Hand Cannon
- Carbine
- Shotgun
- SMG
- LMG
- Longwatch Rifle
- Arc Caster
These models turn equipment purchases into physical pieces of the map rather than simple menu entries.
Custom Perk Machines
Every major Boxhead perk has its own dedicated machine model:
- Ironheart Tonic
- Quick Hands
- Focus Cola
- Sprint Serum
- Scavenger Soda
The machines provide recognizable physical landmarks throughout each battlefield and visually connect directly to the Data Pack's perk system.
Armory and Zone Terminals
Custom models are also included for:
- Armory Terminals
- Zone Gate Terminals
These provide a dedicated visual identity for major interaction points used by the gameplay pack.
Boxhead HUD Presentation
The Resource Pack replaces key parts of Minecraft's normal combat presentation with Boxhead-specific interface assets.
This includes a customized:
- Hotbar
- Hotbar selection indicator
- Boxhead interface icons
- Create and Continue presentation elements
The Resource Pack works alongside DAI's custom screens to make the experience feel like its own game rather than a standard Minecraft survival world.
Boxhead Title Presentation
Boxhead Universe includes a dedicated presentation environment for its front end.
The Resource Pack contains the scene definitions used for the full-screen rotating Boxhead title simulation, representing:
- Box Town
- Village Box
- Sky Scraper
- The Space
- Boxlaska
This title environment is presentation-only and does not consume or alter player progression.
The pack also includes the visual environment used by the wider Boxhead Universe presentation flow.
Outbreak Visual Identity
The Resource Pack establishes Boxhead's dark industrial presentation around a dedicated visual palette of:
- Deep dark backgrounds
- Dark red environments
- Bright red accents
- Steel and metallic weapon materials
- Brass and copper ammunition
- Muted survivor equipment
- Blood and infected details
Its presentation configuration gives Boxhead its own visual identity across loading, title, gameplay, and interface surfaces.
Built for the Complete Boxhead Experience
The Boxhead Universe Resource Pack contains custom assets for:
- Infected models and textures
- Winter infected variants
- Firearms
- Weapon firing states
- Ammunition
- Tactical equipment
- Lethal equipment
- Special equipment
- Melee equipment
- Projectiles
- Wall-buy stations
- Perk machines
- Armory terminals
- Zone terminals
- HUD elements
- Interface icons
- Title-scene environments
- Boxhead presentation styling
Requirements
This is the visual companion pack for Boxhead Universe: Outbreak Protocol.
For the complete experience, use it alongside:
- Boxhead Universe Data Pack v1.4.6
- DAI Engine 4.2
The Data Pack controls the outbreak.
The Resource Pack gives it a face.