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ClayGrounds (Data)

ClayGrounds is a DAI-powered Minecraft RPG datapack with a custom tropical world, 9 native enemies, classes, subclassing, combat skills, EXP, gold, contracts, boss progression, and articulated mob rigs.
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Description

ClayGrounds

ClayGrounds is a full RPG experience built inside Minecraft using the DAI Engine.

Explore the tropical floating world surrounding Solmere, fight completely custom enemies, level multiple classes on the same character, complete contracts, discover new regions, earn gold and EXP, and eventually descend into the Sunken Grotto to challenge the Shorewarden.

ClayGrounds is designed around a bright, colorful adventure world inspired by the atmosphere of games like MapleStory and Super Mario Sunshine, while its character progression takes inspiration from class-based MMORPGs such as Lineage.

Current Gameplay

Begin as an Adventurer in Solmere and travel into the surrounding hunting grounds.

Level your character, complete your first contracts, and eventually unlock the ability to advance into:

  • Fighter
  • Ranger
  • Mystic

Each class maintains its own level and EXP while your story progress, exploration and gold remain character-wide.

After progressing far enough, subclassing allows the same character to switch between unlocked professions instead of requiring separate characters for every class.

Custom Combat

ClayGrounds includes its own combat progression and class abilities rather than relying entirely on normal Minecraft combat.

Each profession has its own primary combat style and multiple skills, including melee attacks, ranged abilities, magical attacks, movement skills and area attacks.

Custom World

ClayGrounds builds its own authored floating-island adventure map, including:

  • Solmere
  • Sunwash Strand
  • Verdant Steps
  • Claycrest Ruins
  • Sunken Grotto
  • Class advancement areas
  • Hunting grounds
  • Boss encounters
  • Exploration routes and landmarks

The world is generated and managed as a DAI Experience with persistent progression and resume support.

Nine Custom Enemies

The current release includes nine native ClayGrounds enemy types:

  • Clayling
  • Mossbound
  • Vinecrawler
  • Canopy Fang
  • Ruins Sentinel
  • SunScorched
  • Kilnbound
  • Claycrest Archer
  • Shorewarden

These are registered ClayGrounds entities rather than simply renamed vanilla mobs.

Their visible bodies use synchronized multi-part display rigs, allowing their custom models to animate independently while the native entities continue handling AI, combat, targeting and hitboxes.

Articulated Entity Animation

ClayGrounds' latest entity system splits its custom creatures into independently movable model pieces.

Humanoid enemies can animate their heads, arms, legs, equipment and body movement, while creatures such as Vinecrawler and Canopy Fang use multi-leg gait animations and separate head/tail movement.

Progression

ClayGrounds currently includes:

  • Persistent character progression
  • Class EXP
  • Individual class levels
  • Character-wide gold
  • Story progression
  • Contracts
  • Class advancement
  • Subclass switching
  • Combat skills
  • Boss progression
  • Region exploration

Requirements

ClayGrounds requires the Decisions and Impulses (DAI) Engine and the matching ClayGrounds Resource Pack.

The datapack handles the actual game systems, world, entities, progression and gameplay while the paired resource pack provides ClayGrounds' custom visual and audio presentation.

The ClayGrounds (Data) Team

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Owner
  • 20
    Projects
  • 315
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Software Engineer, Game Designer, & Graphic Designer.

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