AmbientSound6_R11.zip
What's new
entity.bee.loop — Weight system updated → vanilla ×2 repeat (57% vanilla)
entity.parrot.ambient — Weight system updated → vanilla ×3 repeat (78% vanilla)
entity.parrot.fly — Weight system updated → vanilla ×2 repeat (89% vanilla)
Unused Assets (Updated for 14 sounds)
| Asset | Changes |
bird-ambience3/5/warm1 |
entity.bee.loop — meadow layer |
bird-ambience4/6/7 |
entity.parrot.ambient — jungle layer |
bird-ambience8/9/10/11 |
entity.sniffer.idle — lush environment layer |
bird-ambience-spooky3 + cicadas-night |
entity.creaking.ambient — pale garden |
crow6/7 |
entity.fox.ambient + entity.llama.ambient |
cicadas-night |
entity.spider.ambient |
weather/rain1 |
weather.rain — stream variation |
Logic & Layering Fixes
| Target | Fixes |
entity.warden.ambient |
Removed end.ogg (End dimension ≠ Deep Dark), added deep-dark/cave-deep1/2 |
entity.blaze.ambient |
Added underworld layer, reduced cave-deep volume by 10% |
entity.glow_squid.ambient |
Added underwater/underwater-deep, set attenuation to 24 |
block.sculk.step |
Deduplicated deep-dark (1.4 + 0.55 → 0.7 normalized) |
block.sand.step |
mesa → stream: true, att=32 (wind must stream) |
entity.panda.ambient |
Deduplicated cricket-jungle |
Volume Normalize
| Target | Adjustments |
ambient.cave |
cave-large 1.4 → 0.85, underworld 1.4 → 0.9, cave-lush 1.4 → 0.8 |
entity.tropical_fish |
ocean 1.6 → 1.2 |
ambient.underwater |
Base volume 1.4 → 1.0 |
block.grass.step |
heavy-wind 1.4 → 1.1 |
entity.spider.ambient |
cicadas-night 0.9 → 0.7 |
fox/llama.ambient |
crow6/7 0.85 → 0.7 |
This mod has no additional files

