§6AmbientSoundsR8.zip
What's new
Changes
Mono Audio for dove, water ambience.... soon to be more
Technical Fixes
- Standardized all replace values to proper JSON boolean format (true/false instead of "true"/"false").
- Fixed incorrect path: AmbientSounds6/cicadas/cicadas → AmbientSounds6/animals/cicadas/cicadas.
Volume Balancing Reduced overly loud sound sources to better match the rest of the pack:
- block.grass.step (leafy wind) — 1.4 → 0.7
- block.gravel.step (light wind) — 1.4 → 0.9
- entity.dolphin, cod, panda, salmon, turtle, tropical_fish (wind & ocean) — 2.0 → 1.2–1.3
- block.water.ambient (ocean) — 2.0 → 1.2
- entity.tropical_fish (seagulls) — 1.0 → 0.5
Frequency / Weight Balancing Rebalanced weights for greater variety and less repetition.
Animal Sounds (Reduced crows & pigeons):
- block.grass.step: Slightly fewer pigeons; leafy wind more common.
- block.gravel.step: Fewer crows; light wind more common.
- block.snow.step: Fewer crows.
- entity.fox.ambient: Fewer crows.
- entity.llama.ambient: Fewer crows.
- block.grass.step: Owls now have reduced weight (rarer during daytime).
Wind Sounds (Slightly increased):
- block.grass.step, block.gravel.step: Wind appears more frequently.
- Multiple entities (entity.sniffer, dolphin, cod, panda, salmon, tropical_fish, turtle, llama, fox): Slight wind weight increase.
Fixed Sounds That Were Completely Overpowered
| Sound Source | Before | After |
|---|---|---|
| entity.sniffer.idle | Wind 77% | Wind 40%, Birds 60% |
| entity.fox.ambient | Wind 86% | Wind 59%, Crows 14%, Birds 27% |
| entity.llama.ambient | Wind 85% | Wind 57%, Crows 11%, Birds 32% |
| entity.panda.ambient | Wind 71% | Wind 44%, Cicadas 56% |
| entity.dolphin.ambient | Wind 56% | More balanced (~20% each type) |
| entity.tropical_fish.ambient | Wind 50% | Wind 21%, Seagulls 52%, Ocean 27% |
| entity.cod.ambient | Wind 41% | Wind 25%, Ocean 75% |
| ambient.cave | cave-lush 63% | Evenly distributed across 4 cave types |
Increased Frequency of Ambient Sounds
- entity.parrot.ambient — Tropical forest sounds increased from 2.6% → ~17%
- entity.bee.loop — Birds & cicadas increased from 14% → 29%
- weather.rain — Custom rain/wind increased from 3.4% → ~14%
- entity.frog.ambient — More balanced frog & cicada distribution.
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