NOISE Shaders License 1.0
Copyright (c) 2026 Beykus.
Project: NOISE Shaders.
All rights reserved except for the permissions expressly granted below.
1. Definitions
1.1. "Licensor" means Beykus, the author and copyright holder of NOISE
Shaders.
1.2. "Project" means the NOISE Shaders shader pack.
1.3. "Covered Materials" means the Project's shader source code,
configuration and property files, and localization files.
1.4. "Excluded Materials" means the Project's name as a brand, logo, icon,
runtime textures, noise maps, lookup textures, raw binary assets,
screenshots, promotional artwork, and other image assets. Excluded Materials
are not licensed under this License and remain All Rights Reserved, except
that the Project name may be used for truthful attribution as expressly
permitted by this License.
1.5. "Private Modification" means a modified copy used only by the person
who made it and not distributed or made available to any other person.
1.6. "Modified Pack" means a distributed shader pack based on the Project or
containing a substantial portion of the Project in a form that serves as a
replacement for the Project.
1.7. "Official Project Page" means:
and any NOISE Shaders project page on Modrinth controlled by the Licensor.
2. Acceptance
By exercising any permission granted by this License, you accept and agree
to its terms. If you do not agree, you may not exercise those permissions.
3. Gameplay and Content Creation
Subject to this License, the Licensor grants you a non-exclusive, worldwide,
royalty-free license to:
a. download and use the Project for personal gameplay;
b. use the Project on private or public Minecraft servers;
c. create and publish screenshots, videos, livestreams, reviews, and other
audiovisual content showing the Project; and
d. monetize such audiovisual content and Minecraft servers.
You may not sell, rent, sublicense, paywall, or charge for access to the
Project or a Modified Pack. Voluntary donations are permitted only when
access to the Project is not conditioned on payment.
4. Private Modifications
You may create and use Private Modifications. You must retain the original
copyright, license, attribution, and third-party notices in the modified
copy.
You may show a Private Modification in screenshots, videos, or livestreams
if the content identifies NOISE Shaders as the original project and links to
the Official Project Page. This does not grant permission to distribute the
Private Modification itself.
5. Public Modifications and Forks
You may not publish, distribute, host, or otherwise make available a
Modified Pack or public fork without the Licensor's prior written
permission.
Permission requests may be sent to the Licensor on Discord: beykusy.
Permission may impose additional conditions and applies only to the specific
use for which it was granted.
6. Limited Code Reuse
You may copy or adapt individual functions, routines, or limited portions of
the Covered Materials in another shader project, provided that:
a. the reused code is not a substantial portion of the Project and does not
reproduce the Project as a whole or as a substitute for it;
b. the receiving project is not sold, rented, sublicensed, or placed behind
a paywall;
c. the reused source code contains a reasonably visible notice identifying
NOISE Shaders and Beykus;
d. the receiving project's public description contains the attribution
required by Section 9 and a working link to the Official Project Page;
e. the name "NOISE Shaders" is used only for truthful attribution required
by Sections 6 and 9 and is not used in the receiving project's title,
logo, branding, domain name, or account name in a manner suggesting
official status; and
f. the receiving project does not claim to be official or endorsed by the
Licensor.
This Section does not permit distribution of a Modified Pack or public fork
prohibited by Section 5.
7. Redistribution and Mirrors
You may not reupload, mirror, independently host, or redistribute the
Project, whether modified or unmodified. Users must obtain the Project from
an Official Project Page or another download location expressly authorized
in writing by the Licensor.
You may share links to an Official Project Page.
8. Modpacks
The unmodified Project may be included in a CurseForge or Modrinth modpack
only through that platform's official project dependency, download, or
linking system, so that the Project is obtained from its official listing.
This permission does not allow direct bundling of the Project archive,
reuploading it as a separate file, mirroring it, changing its contents, or
distributing it through another platform without prior written permission.
If CurseForge or Modrinth visibly displays the dependency, Project name,
author, and Official Project Page link, that platform-generated listing
satisfies the attribution requirement. Otherwise, the modpack description
must identify NOISE Shaders, Beykus, and the Official Project Page.
9. Required Attribution
Where attribution is required by this License, use the following notice, or
a substantially equivalent notice:
NOISE Shaders by Beykus
Original project:
The attribution must be reasonably visible in the relevant project
description, credits, documentation, or source file.
10. Third-Party Components
Third-party components remain subject to their respective licenses. Their
notices and license texts are provided in THIRD_PARTY_NOTICES.md and must be
preserved in all copies or substantial portions as required by those
licenses.
Nothing in this License limits rights granted directly by a third-party
license, and the Licensor does not claim ownership of third-party
components.
11. Use of Project Name and Branding
This License does not grant permission to use the name "NOISE Shaders", the
Licensor's names or pseudonyms, or any associated logos, icons, and graphics
for a project title, branding, advertising, promotional, or commercial
purpose in a manner that implies authorship, endorsement, sponsorship,
affiliation, or official status.
Truthful, factual use of the Project name solely for the attribution required
by Sections 6 and 9, or in an official CurseForge or Modrinth dependency
listing described in Section 8, is expressly permitted.
12. Termination and Reinstatement
Your rights under this License terminate automatically if you violate its
terms.
If this is the first time you have received a notice from the Licensor
concerning a violation of this License, and you fully cure the violation
within 30 days after receiving that notice, your rights are permanently
reinstated.
For any later violation, or a violation not cured within that 30-day period,
your rights remain terminated unless the Licensor expressly reinstates them
in writing.
13. Disclaimer of Warranty
THE PROJECT IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE, TITLE, AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
LICENSOR BE LIABLE FOR ANY CLAIM, DAMAGES, OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT, OR OTHERWISE, ARISING FROM, OUT OF, OR IN
CONNECTION WITH THE PROJECT OR ITS USE.
14. Version
This License applies to copies of the Project that include this exact
version of the License. A later license version does not retroactively
change the terms applicable to an earlier distributed copy unless the
Licensor expressly states otherwise.