promotional bannermobile promotional banner

Lumina Shaders - Event Horizon

A next-generation, hyper-realistic shader pack designed to push your PC to the limit with uncompromising cinematic graphics.
Back to Files

Lumina_Event_Horizon_v1.3.7.zip

File nameLumina_Event_Horizon_v1.3.7.zip
Uploader
benjiaabenjiaa
Uploaded
Aug 1, 2026
Downloads
14.8K
Size
481.3 KB
File ID
8551594
Type
R
Release
Supported game versions
  • 1.21.2-Snapshot
  • 1.21.6-snapshot
  • 1.21.1-Snapshot
  • 1.21.5-Snapshot
  • 1.21.8
  • 1.21.5
  • 1.21.4
  • 1.21
  • 1.20.2-Snapshot
  • 1.20.5-Snapshot
  • 1.20.6
  • 1.20.5
  • 1.20.2
  • 1.20.1
  • 1.20
  • 1.19.4
  • 1.19.3
  • 1.18.1
  • 1.18
  • 1.17.1
  • 1.17
  • 1.16.5
  • 1.16.3
  • 1.16.1
  • 1.16
  • 1.15
  • 1.14.4
  • 1.14.3
  • 1.14.1
  • 1.13.1
  • 1.13
  • 1.12.1
  • 1.12
  • 1.11
  • 1.10.2
  • 1.9.4
  • 1.9.3
  • 1.9.2
  • 1.9.1
  • 1.8.8
  • 1.8.7
  • 1.8.4
  • 1.8.3
  • OptiFine
  • 26.2
  • 26.1.2
  • 26.1.1
  • 26.1
  • 1.20-Snapshot
  • 1.21-Snapshot
  • 1.21.4-Snapshot
  • 1.21.9-snapshot
  • 1.21.11-snapshot
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.7
  • 1.21.6
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.20.3-Snapshot
  • 1.20.4
  • 1.20.3
  • 1.19.2
  • 1.19.1
  • 1.19
  • 1.18.2
  • 1.16.4
  • 1.16.2
  • 1.15.2
  • 1.15.1
  • 1.14.2
  • 1.14
  • 1.13.2
  • 1.12.2
  • 1.11.2
  • 1.11.1
  • 1.10.1
  • 1.10
  • 1.9
  • 1.8.9
  • 1.8.6
  • 1.8.5
  • 1.8.2
  • 1.8.1
  • 1.8
  • Iris

What's new

Lumina Event Horizon v1.3.7

Highlights

v1.3.7 establishes a fully independent cloud identity for Lumina Event Horizon. The inherited Reimagined and Unbound cloud styles have been replaced by one unified Lumina Clouds renderer with higher-resolution volumetric formations, improved lighting, more realistic shadows, and dedicated controls.

The release also expands the Event Horizon experience in the End with a dedicated settings menu, centralized rendering constants, corrected White Hole controls, and depth-aware energy-ray occlusion.

Lumina Clouds

  • Replaced the inherited multi-style cloud selector with one unified Lumina Clouds renderer and visual identity.
  • Rebuilt cloud formation using multi-octave volumetric density, height-aware erosion, anvil shaping, powder scattering, and silver-lining illumination.
  • Increased medium and high ray-march resolution for smoother silhouettes and denser volume definition.
  • Added dedicated controls for cloud coverage, formation scale, storm density, altitude, speed, color, and shadows.
  • Removed the legacy secondary cloud layer, vanilla-cloud mode, and style-specific Reimagined/Unbound settings.
  • Rebuilt terrain shadows from the same density, erosion, weather, scale, and wind model used by visible clouds.
  • Projected cloud shadows toward the configured cloud layer along the active world-space light direction.

Event Horizon

  • Added a dedicated Event Horizon Settings menu.
  • Added controls for black-hole size, accretion-disk intensity, gravitational-lensing strength, disk rotation speed, the White Hole, and White Hole energy rays.
  • Centralized Event Horizon direction, size, disk geometry, animation, and rendering constants.
  • Aligned End lighting and post-processing with the centralized Event Horizon direction.
  • Added depth-aware White Hole ray occlusion with softened terrain-edge sampling.
  • Added White Hole ray occlusion support for Distant Horizons terrain.

Fixed

  • Fixed the White Hole Rays toggle so Iris and OptiFine recognize it correctly.
  • Fixed the closed-area cloud check so its shader option is recognized correctly.
  • Prevented White Hole rays from rendering outside the viewport or through terrain.
  • Removed the obsolete origin-facing End light fallback.
  • Disabled cloud shadows automatically when cloud quality is set to Off.
  • Removed an out-of-scope cloud-frequency reference that could break lighting-program compilation.
  • Restored the valid shadow-map distance check used to hide clouds inside closed areas.
  • Preserved the true first cloud-ray hit at close range for stable reflections and light shafts.
  • Prevented undefined zero-vector normalization in opaque shadow and light-shaft colors.
  • Added stable End light-direction handling at the exact world origin.
  • Repaired invalid JSON metadata in the historical Event Horizon source copy.

Compatibility

  • Minecraft Java Edition 1.8 through 26.2.
  • Iris and compatible OptiFine shader loaders.
  • Distant Horizons-aware cloud and White Hole rendering paths.

Validation

  • Checked 379 GLSL, vertex, fragment, and compute shader files.
  • Verified that every shader include resolves correctly.
  • Verified balanced GLSL delimiters and valid JSON metadata.
  • Tested cloud quality 0–3 across multiple scales and animation speeds.
  • Tested White Hole and ray controls in all four On/Off combinations.
  • Tested fragment and vertex variants with and without Distant Horizons.
  • Validated all 399 files in the downloadable archive.
  • Confirmed that the required license is included and no .DS_Store files are present.
  • Confirmed that legacy Reimagined and Unbound cloud files are absent from the archive.

Download integrity

SHA-256: d9fb80a430da9fa138b301833725cf8c60afe1ece2348ef757be35f02c1d2148

This is the stable Latest release and replaces v1.3.6 as the recommended download.

This mod has no related projects