Lumina_Event_Horizon_v1.3.7.zip
What's new
Lumina Event Horizon v1.3.7
Highlights
v1.3.7 establishes a fully independent cloud identity for Lumina Event Horizon. The inherited Reimagined and Unbound cloud styles have been replaced by one unified Lumina Clouds renderer with higher-resolution volumetric formations, improved lighting, more realistic shadows, and dedicated controls.
The release also expands the Event Horizon experience in the End with a dedicated settings menu, centralized rendering constants, corrected White Hole controls, and depth-aware energy-ray occlusion.
Lumina Clouds
- Replaced the inherited multi-style cloud selector with one unified Lumina Clouds renderer and visual identity.
- Rebuilt cloud formation using multi-octave volumetric density, height-aware erosion, anvil shaping, powder scattering, and silver-lining illumination.
- Increased medium and high ray-march resolution for smoother silhouettes and denser volume definition.
- Added dedicated controls for cloud coverage, formation scale, storm density, altitude, speed, color, and shadows.
- Removed the legacy secondary cloud layer, vanilla-cloud mode, and style-specific Reimagined/Unbound settings.
- Rebuilt terrain shadows from the same density, erosion, weather, scale, and wind model used by visible clouds.
- Projected cloud shadows toward the configured cloud layer along the active world-space light direction.
Event Horizon
- Added a dedicated Event Horizon Settings menu.
- Added controls for black-hole size, accretion-disk intensity, gravitational-lensing strength, disk rotation speed, the White Hole, and White Hole energy rays.
- Centralized Event Horizon direction, size, disk geometry, animation, and rendering constants.
- Aligned End lighting and post-processing with the centralized Event Horizon direction.
- Added depth-aware White Hole ray occlusion with softened terrain-edge sampling.
- Added White Hole ray occlusion support for Distant Horizons terrain.
Fixed
- Fixed the White Hole Rays toggle so Iris and OptiFine recognize it correctly.
- Fixed the closed-area cloud check so its shader option is recognized correctly.
- Prevented White Hole rays from rendering outside the viewport or through terrain.
- Removed the obsolete origin-facing End light fallback.
- Disabled cloud shadows automatically when cloud quality is set to Off.
- Removed an out-of-scope cloud-frequency reference that could break lighting-program compilation.
- Restored the valid shadow-map distance check used to hide clouds inside closed areas.
- Preserved the true first cloud-ray hit at close range for stable reflections and light shafts.
- Prevented undefined zero-vector normalization in opaque shadow and light-shaft colors.
- Added stable End light-direction handling at the exact world origin.
- Repaired invalid JSON metadata in the historical Event Horizon source copy.
Compatibility
- Minecraft Java Edition 1.8 through 26.2.
- Iris and compatible OptiFine shader loaders.
- Distant Horizons-aware cloud and White Hole rendering paths.
Validation
- Checked 379 GLSL, vertex, fragment, and compute shader files.
- Verified that every shader include resolves correctly.
- Verified balanced GLSL delimiters and valid JSON metadata.
- Tested cloud quality 0–3 across multiple scales and animation speeds.
- Tested White Hole and ray controls in all four On/Off combinations.
- Tested fragment and vertex variants with and without Distant Horizons.
- Validated all 399 files in the downloadable archive.
- Confirmed that the required license is included and no
.DS_Storefiles are present. - Confirmed that legacy Reimagined and Unbound cloud files are absent from the archive.
Download integrity
SHA-256: d9fb80a430da9fa138b301833725cf8c60afe1ece2348ef757be35f02c1d2148
This is the stable Latest release and replaces v1.3.6 as the recommended download.
This mod has no additional files

