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Lumina Shaders - Event Horizon

A next-generation, hyper-realistic shader pack designed to push your PC to the limit with uncompromising cinematic graphics.
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Lumina_Event_Horizon v1.3.2.zip

File nameLumina_Shader_Event_Horizon_v1.3.2.zip
Uploader
benjiaabenjiaa
Uploaded
May 5, 2026
Downloads
11.9K
Size
521.1 KB
File ID
8040956
Type
R
Release
Supported game versions
  • 1.21.8
  • 1.21.5
  • 1.21.4
  • 1.21
  • 1.20.6
  • 1.20.5
  • 1.20.2
  • 1.20.1
  • 1.20
  • 1.19.4
  • 1.19.3
  • 1.18.1
  • 1.18
  • 1.17.1
  • 1.17
  • 1.16.5
  • 1.16.3
  • 1.16.1
  • 1.16
  • 1.15
  • 1.14.4
  • 1.14.3
  • 1.14.1
  • 1.13.1
  • 1.13
  • 1.12.1
  • 1.12
  • 1.11
  • 1.10.2
  • 1.9.4
  • 1.9.3
  • 1.9.2
  • 1.9.1
  • 1.8.8
  • 1.8.7
  • 1.8.4
  • 1.8.3
  • OptiFine
  • 26.1.2
  • 26.1.1
  • 26.1
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.7
  • 1.21.6
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.20.4
  • 1.20.3
  • 1.19.2
  • 1.19.1
  • 1.19
  • 1.18.2
  • 1.16.4
  • 1.16.2
  • 1.15.2
  • 1.15.1
  • 1.14.2
  • 1.14
  • 1.13.2
  • 1.12.2
  • 1.11.2
  • 1.11.1
  • 1.10.1
  • 1.10
  • 1.9
  • 1.8.9
  • 1.8.6
  • 1.8.5
  • 1.8.2
  • 1.8.1
  • 1.8
  • Iris

What's new

Lumina Shader: Event Horizon v1.3.2

THE CINEMATIC COSMOS UPDATE ๐ŸŒŒ

This version marks the most ambitious update yet for the Lumina series. We have completely reimagined The End dimension and pushed the boundaries of performance and realism.

1. The End: Cinematic Overhaul (Gargantua & White Hole)

  • New Analytical Rendering Engine: Replaced the unstable volumetric path-tracer with a robust multi-layer analytical engine to eliminate rendering "explosions" and artifacts.

  • Realistic Gravitational Lensing: Perfected the Einstein Rings and light distortion around the black hole for a true-to-life cosmic effect.

  • World-Space Positioning: Fixed coordinates to world-space transformations, ensuring the black hole and its effects remain stable regardless of player perspective.

  • "Razor" Accretion Disk: Sharpened the disk aesthetics with Doppler shift and procedural noise for a cinematic, movie-accurate look.

  • Dynamic White Hole: Implemented a White Hole at the opposite end of Gargantua.

  • Volumetric Absorption Rays: Added light rays visually pulled from the End's terrain toward the singularity.

  • Anamorphic Lens Flares: Custom cinematic flares added to both cosmic objects.

  • Galactic Background: A cleaner, minimalist, and more realistic deep-space backdrop.

2. Water, Ice & Reflections ๐Ÿ’ง

  • Artifact Correction: Completely removed "block-based artifacts" that caused grid-like patterns on water surfaces.

  • Dynamic Reflection Boost: Increased fidelity for real-time reflections on water.

  • Ice Refraction & Transparency: Realistic refraction physics and transparency adjustments for ice blocks in contact with water.

3. Atmosphere & Lighting โ˜€๏ธ

  • Enhanced God Rays: Implemented manual PCF 2x2 filtering for volumetric light, removing pixelation while maintaining a target of 100-150 FPS.

  • Night Skies: Activated the Milky Way nebula for breathtaking night environments.

  • Star Density (Zero Impact): Drastically increased star count using octave reduction to ensure zero performance cost.

4. Performance & Stability ๐Ÿš€

  • Shadow Flicker Fix: Hardcoded shadow resolution to 1024 internally to permanently eliminate shadow flickering.

  • Aggressive Sample Optimization: Reduced internal sample counts for volumetric fog, clouds, and reflections to maximize FPS without losing central visual quality.

  • High Profile Default: The "High" style is now the default configuration upon loading.

  • Heavy Effect Cleanup: Deep SSAO and secondary entity shadows have been streamlined to guarantee playability on low-to-mid-range hardware.

Developer's Note: With v1.3.2, Lumina isn't just a shaderโ€”it's an experience. From the depths of Gargantua to the ripples in the water, every line of code has been refined for beauty and speed. โ€” Benjiaa

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