[26.2] VANİLİS+ v.2.0
What's new
VANİLİS+ v2.0 - New Version Patch Notes & Systems Analysis
Architectural Morphology & Structural Geometry
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Non-Orthogonal Construction Framework: Integrated
Diagonal WallsandDiagonal Windows, fundamentally expanding the topological constraints of vanilla building mechanics. This allows for complex, multi-angular architectural structures without disrupting the voxel-based aesthetic. -
Interior Design Expansion: Deployed
MrCrayfish's Furniture Modto introduce a comprehensive suite of functional and decorative geometric assets, significantly enhancing the interior detailing capabilities for player-constructed environments.
Socio-Economic Systems & NPC Logistics
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Economic Diversification: Implemented
More Villagers: Re-employed, systematically expanding the NPC trading matrix. This introduces specialized vocational variants, thereby broadening the accessible economic pathways and resource acquisition strategies. -
Kinetic NPC Management: Integrated
Simple Villager Followto resolve historically inefficient villager relocation mechanics. This module overrides standard passive pathfinding behavior, establishing a direct, player-driven logistical control system for NPC transportation.
Performance & Algorithmic Optimization
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Block Entity Rendering Efficiency: Added
Fast Item Framesto optimize the rendering pipeline for item frame entities, a notoriously resource-intensive component in dense storage infrastructures. This reduces graphical overhead and stabilizes framerates in localized chunks. -
Environmental Cleanup Algorithms: Incorporated
Accelerated Decayto dramatically expedite the algorithmic breakdown of leaf blocks post-harvest, reducing lingering block updates and streamlining arboricultural operations.
Interaction Paradigms & User Interface (UI) Telemetry
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Kinetic Interface Independence: Deployed
InvMoveto decouple player locomotion from interface states. This structural change allows for continuous movement and spatial awareness while navigating inventory and crafting matrices. -
Climatological Data Visualization: Integrated
SeasonHudto provide real-time, on-screen telemetry regarding the prevailing climatological conditions simulated by the Serene Seasons framework. -
Knowledge Accessibility: Added
Just Enough Bookto streamline in-game documentation, centralizing informative data structures for immediate player reference.
Exploration & Procedural Generation
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Organic Customization Distribution: Implemented
Naturally Trimmedto directly inject armor trim templates into the organic procedural spawning mechanics of localized entities, incentivizing exploration and dynamic combat encounters over purely static loot-table grinding.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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