Description:
This mod adds many new lights. All 8 types, 2 types fire, Over 200 variations.
( AlTorch(wall,floor), AlLamp(wall,floor), Standing Torch(S,L), Fire Pit(S,L) )
Updates:
Note:
Fire Pit and Standing Torch can be ignited with a right click.
They also need 2 blocks of space.
You can use soul wand to turn it into a soul fire.
Features:
- - Fire does no damage, No fire hazard.
- - The brightness of soul fire is 10.
- - When placed in sneak mode, it will not ignite. Also reject signals until it is broken.
- - [1.16] Piglins are afraid of soul fire. (torch does not work)
Screen Shots:
(Taken in the following environment: Texture Pack: Faithful x32, Shader Pack: BSL v7.1.05p2, Map:Falcon's Rock v2.0.0)
The resource pack for faithful x32 of this mod can be downloaded here.
https://www.curseforge.com/minecraft/mc-mods/additional-lights/download/3001273
https://www.curseforge.com/minecraft/mc-mods/additional-lights/download/3001273
You are free to include it in modpack.
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I'm a Moonsama Minecraft player.
Currently busy there, but will continue to update.
I'm a Moonsama Minecraft player.
Currently busy there, but will continue to update.
(May-2022)
fabric?
In reply to svenzz0n:
ðŸ˜
I'm having issues using these on an already modded server. Not sure what the issue is. When I place any of the items, it seems to be visible for a tick or two, but immediately disappears. the item and hitbox are gone, and sometimes the fire stays. My other mods include Aquaculture, Architecury, BetterAnimalsPlus, Campchair, Comforts, Cosmetic Armor Reworked, Croptopia, Gravestone, Immersive Portals, Jeed, JEI, Optifine, PassThroughSigns, Reap, UTeamCore, Useful Backpacks, WorldEdit, and XPTome. Not sure if there are any incompatibilities or what the problem would be or how to solve it.
not compatible with bodyhygiene mod, cant creat ashes cause its same recipe as standing fire torch item, the fire that can be placed on stone lights
In reply to dursus1:
Have you tried with Polymorph?
Fabric please, if it is possible
problem in 1.19 forge with (41.1.0) index 100 out of bounds for length 3
add fire extinguishing in water and rain.
fabric?
Here's an idea, why don't you implement soul candles and other type of candle variants? like chandeliers, wall candles and candles on skulls/wither skulls.
also I know you may be annoyed of people asking if there's a fabric version, but I got to ask. Do you consider making a fabric version in the future?
In reply to PlanetBeatVT:
Fabric is trash
Hi every few days on my server it fails to load and states additional lights as the issue. Replacing the file with a new copy solves the problem for a while. some thing to do with mods sounds being null.
[18:22:34] [main/ERROR] [ne.mi.fm.ja.FMLModContainer/LOADING]: Caught exception during event RegisterEvent dispatch for modid additional_lights
java.lang.NullPointerException: Cannot invoke "java.util.Map.forEach(java.util.function.BiConsumer)" because "com.mgen256.al.AdditionalLights.modSounds" is null
at com.mgen256.al.AdditionalLights$RegistryEvents.onSoundsRegistry(AdditionalLights.java:363) ~[additional_lights-1.19-2.1.4.jar%2396!/:1.19-2.1.4] {re:classloading}
at com.mgen256.al.__RegistryEvents_onSoundsRegistry_RegisterEvent.invoke(.dynamic) ~[additional_lights-1.19-2.1.4.jar%2396!/:1.19-2.1.4] {re:classloading,pl:eventbus:B}
In reply to Steevoscope:
Thanks for the report!
Can we get Deepslate Variations please?
Thank you so much for the update!
please add 1.18.1 support this is the best mod ever created
I await this as well. Its a really fun ambiance mod. Especially for medieval themed servers.
In reply to SouthWT:
I second this. Lighting is such an important factor with my builds as I go for medieval modernish takes on the architecture of my builds.
This mod exemplifies that idea so well. 1.18.1 would be sick to use this on.
Will or is there any plans to port this to fabric? If not, is there a mod like this for fabric?
Can You Add Waterlogging To Lamps?