You need to increase the ram allotment in your Twitch launcher for the pack to over 7 gigs for TownCraft ONE, and 9-10 gigs for TownCraft TWO
In the Twitch launcher click on the modpack, then click the gear on the right side, click profile options, then uncheck use system settings, then drag the ram up over 7 gigs, you will have less freezing if you set it to 10 gigs if you can.
This modpack was created with survival server play in mind. Build up your town using many tools provided in the pack.
You start in a world full of new biomes and exploration.(Biomes o plenty, Cavern II, and futurepack)
--Roleplay mode on --
At the end of Ancient Towncraft there was a great alchemical devastation that left the overworld burned free of all of its ores that lie above bedrock.
For generations, the survivors of the great devastation have lived underground, below the bedrock layer that protected the ores in the caverns, scratching by eating mushrooms and whatever you could find, however in your lifetime scientists have spoken about the possibility of returning the surface to live, initial testing has shown that the surface is once again inhabitable.
You decide that you can no longer wait, you are making the trek up to the surface, to face what you find there, others that have gone before have not returned, but you have a strong feeling in your heart that you are going to make it, and you are determined to repopulate the surface. Equipped with the tales of the bright sun and flowers dancing in your mind, you decide to dig up, and make your way!
--Roleplay Mode off--
You will start in caverns, and need to dig to the top(256) to get out, once you get to the bedrock, jump in to it to get teleported up. If you ever die, hold your key with right mouse until you get teleported back to your grave.
Start with a colony ship, or wagon, let your villagers build up your town from the ground up(Minecolonies), then when you have a nice amount of resources coming in and you are ready to advance to the industrial age, you can found your large industrial city, lay out the roads, plan the bridges and use the builders to build skyscrapers with industry, and economy, sell resources you produce for building materials(Dooglamoo Cities).
Spice up your cities with many decorative mods- Ceramics, Chisel, Chisel's and bits, forestry woods, corail pillars for BOP Chisel and Forestry, future pack, LandLust, MrCrayfish, Xtones(like Ztones), platforms.
Grab the keys to your car and drive around on your newly build roads in your car, truck, or SUV,
Build an airport and fly realistic planes to other towns.
Link your town with others towns via freeways quickly using the blueprint tools.
Once you have the tech, you can build airports and working planes and trains, that's right, planes trains and automobiles!
More dangerous npcs may spawn further away from the worldspawn. Hot and cold biomes are also more dangerous. Don't start in a desert.
As your colony grows it will become appealing to raiders, the larger it grows the more bandits will come for you, think tower defense, in Minecraft :)
You need to increase the ram allotment in your Twitch launcher for the pack to over 7 gigs, I run mine with 12 gigs.
You will need to fix a setting in the Twitch launcher and update java to play the pack properly, here is a video to help you - https://youtu.be/-uUr1VAnkcs
Client-side mods that can be disabled: AI Improvement, Bad wither no cookie, Biome Tweaker, Born in a barn, Client tweaks, Custom MainMenu, Chunk Pre-generator, Default Options, Fast leaf Decay, hydrophobia, Mine Tweaker Recipe Maker, Nether Portal Fix, Open eye, TellMe, ToastControl, Unloader, Server Observer, Sampler, Reauth, Resource Loader, LagGoggles, Journeymap, Default World generator
Connect with us on our Discord channel - https://discord.gg/hw7nFVf
This modpack was inspired by the success of the towns on our old Infinity Lite server -
Official server is already in the pack, click on multiplayer and join us.
If you would like a done for you solution, the folks over at Akliz have an already set up server waiting for you -
Would you like to run a server for this pack yourself? AWESOME! Just put the mods,configs, and scripts on the server, then add forge and a startup script, and fire it up :)
Set up the server with a matching version of forge that the client uses. Download and install forge in to your server folder(that you create).
Important note here- don't use the overrides folder from curseforge. You need to install the pack with multimc or Twitch Launcher, then copy the mods, configs, and scripts from that folder.
Here is a server.properties to get you started - https://gist.github.com/ProsperCraft/243c1ab52c01a4b9bc251ae2eb2002d7
With new versions of forge you don't need to remove clientside mods because it automatically does not run them.
To start your server you will need a start script- make a file named serverstart.bat and edit it to include this -
https://gist.github.com/ProsperCraft/607a24f7a1b3dd486a04f838707e8eeb
Need more help? Feel free to join our ProsperCraft discord, we are a friendly group of family-friendly players.
Once you start the server the first time it will fail saying you need to accept hte EULA, edit the eula.txt to say you accept it, then the server will start up.
To update your server -
Clone world folder, delete mods, configs, scripts. Put in mods, configs, scripts from the client, start server, when it prompts you on console to type /fml confirm type it.
To enable chunkloaders on your server-
edit the Towncraft.zs in the scripts folder on your server and your clients-
Remove- hide(<techreborn:chunk_loader>);
removeAndHide(<ic2:te:82>);
removeAndHide(<mekanism:anchorupgrade>);
removeAndHide(<opencomputers:upgrade:4>);
removeAndHide(<stevescarts:cartmodule:49>);
Edit mekanism.cfg-
# Disable to make the anchor upgrade not do anything.
B:AllowChunkloading=true
Join us on the official Discord-
Updates on future Minecraft versions- 1.15.2 was a passing fad I don't recommend using that version it was still in the getting it to work and not many mods had updated yet, we are now working on 1.16 and working on the getting it to work phase there, reporting lots of bugs and resolving issues with the mods.
Issues opened in development of this pack -
TownCraft 2 for Minecraft 1.16-
https://github.com/Snownee/Kiwi/issues/19
https://github.com/Tfarcenim/ExtraTags/issues/2
https://github.com/owmii/krate/issues/1
https://github.com/sokratis12GR/Sword-Displays/issues/10
https://github.com/Darkhax-Minecraft/Friendly-Fire/issues/7
https://github.com/ShetiPhian/Localizations-and-Issues/issues/269
https://github.com/Darkhax-Minecraft/Friendly-Fire/issues/8
https://bitbucket.org/kaneka/planttech2/issues/88/1163-sidedness-issue-when-loaded-on-a
https://github.com/Tschipp/CallableHorses/issues/3
https://github.com/sketchmacaw/MacawsModsIssues/issues/42
https://github.com/Darkhax-Minecraft/Tool-Stats/issues/3
https://github.com/Glitchfiend/BiomesOPlenty/issues/1681
https://gitlab.com/jomcraft-sources/defaultsettings/-/issues/18
https://github.com/iChun/Clef/issues/23
https://github.com/aurilisdev/Electrodynamics/issues/36
https://github.com/stfwi/engineers-tools/issues/13
https://github.com/henkelmax/reap/issues/1
https://github.com/aurilisdev/Electrodynamics/issues/37
https://github.com/iChun/Clef/issues/24
https://github.com/nikita488/ZYCraft/issues/4
https://bitbucket.org/kaneka/planttech2/issues/89/1163-single-player-crash-render-thread-at
https://github.com/nikita488/ZYCraft/issues/5
https://github.com/TheMCBrothers/Useless-Mod/issues/23
https://github.com/sketchmacaw/MacawsModsIssues/issues/45
https://github.com/SilentChaos512/Silents-Mechanisms/issues/111
https://github.com/dainxt/DungeonsMod-Issue-Tracker/issues/3
https://github.com/SilentChaos512/Silent-Gear/issues/233
https://github.com/SilentChaos512/SilentGems/issues/499
https://github.com/Ellpeck/PrettyPipes/issues/36
https://github.com/blay09/CookingForBlockheads/issues/477
https://github.com/TelepathicGrunt/Blame/issues/2
https://github.com/TheMCBrothers/Interior-Mod/issues/4
https://github.com/Kotori316/FluidTank/issues/58
https://github.com/CJ-MC-Mods/Overloaded-Compressed-Blocks/issues/12
https://github.com/Ellpeck/PrettyPipes/issues/37
https://github.com/SilentChaos512/Silents-Mechanisms/issues/114
https://github.com/SilentChaos512/SilentGems/issues/501
https://github.com/SilentChaos512/SilentGems/issues/502
https://github.com/Kotori316/FluidTank/issues/60
Worked with silent to remove the duplicate log lines.
https://github.com/mekanism/Mekanism/issues/6621
https://github.com/Tfarcenim/Dank-Storage/issues/73
https://github.com/andrew0030/Pandoras-Creatures/issues/20
https://github.com/TeamPneumatic/pnc-repressurized/issues/639
https://github.com/przemykomo/simple-planes/issues/23
https://github.com/BluSunrize/ImmersiveEngineering/issues/4396
https://bitbucket.org/poopoodice/ava/issues/4/1163-server-hard-lock-on-crafting-the
https://github.com/TheIllusiveC4/Polymorph/issues/32
https://github.com/MrCrayfish/MrCrayfishVehicleMod/issues/362
https://github.com/Geek202/LookAtThat/issues/15
https://github.com/andrew0030/Pandoras-Creatures/issues/20
https://bitbucket.org/kaneka/planttech2/issues/94/1163-crash-on-searching-creative-menu
https://github.com/FTBTeam/FTB-Quests/issues/469
Reported to Minecolonies author to report that all colonies were chunkloading all of the time even when no players were on.
https://github.com/CJ-MC-Mods/Overloaded-Compressed-Blocks/issues/13
Worked with BYG mod author to find issue with mixin coming from ShutupExperimental
https://github.com/ldtteam/minecolonies/issues/5978
https://github.com/kwpugh/VeggieWay/issues/21
https://github.com/Andromander/Ornamental/issues/23
https://github.com/Geforce132/SecurityCraft/issues/208
https://github.com/blay09/TrashSlot/issues/82
https://github.com/SilentChaos512/Silents-Mechanisms/issues/117
https://github.com/Qmunity/BluePower/issues/569
https://github.com/MapperTV/embellishcraft/issues/25
TownCraft 2 for Minecraft 1.15.2(version scrapped)
https://github.com/Tfarcenim/WalkThroughBerries/issues/2
https://github.com/CJ-MC-Mods/Overloaded-Compressed-Blocks/issues/6
https://gitlab.com/jomcraft-sources/defaultsettings/issues/11
https://www.curseforge.com/minecraft/mc-mods/xaeros-minimap/issues/122
https://github.com/blay09/DefaultOptions/issues/36
https://github.com/TheRandomLabs/RandomPatches/issues/80
https://gitlab.com/modding-legacy/mining-helmet/issues/4
https://github.com/Maciej916/Industrial-Reborn/issues/1
https://github.com/Andromander/Nifty/issues/21
https://github.com/Stereowalker/C.O.M.B.A.T./issues/21
https://github.com/Szewek/Flux/issues/5
https://github.com/Szewek/Flux/issues/6
https://github.com/stfwi/engineers-decor/issues/85
https://gitlab.com/Lycanite/LycanitesMobs/issues/703
https://gitlab.com/Lycanite/LycanitesMobs/issues/705
https://github.com/ldtteam/minecolonies/issues/4307
https://gitlab.com/jomcraft-sources/defaultsettings/issues/12
https://github.com/Corail31/tombstone_lite/issues/123
https://github.com/TheRandomLabs/RandomPatches/issues/82
https://github.com/Yamahari/ILikeWood-1.15/issues/5
https://github.com/Szewek/FL/issues/3
https://github.com/Geek202/LookAtThat/issues/2
https://github.com/Geek202/LookAtThat/issues/3
https://github.com/McJtyMods/LostCities/issues/271
https://github.com/TeamJM/journeymap/issues/197
https://github.com/Stereowalker/C.O.M.B.A.T/issues/41
https://github.com/Geek202/LookAtThat/issues/14
https://bitbucket.org/kaneka/planttech2/issues/88/1163-sidedness-issue-when-loaded-on-a
https://github.com/ldtteam/minecolonies/issues/5881
https://github.com/Andromander/Ornamental/issues/24
TownCraft 1-
https://github.com/TheRandomLabs/RandomPatches/issues/144
https://github.com/tgstyle/MCT-Immersive-Technology/issues/208
https://github.com/Hypeirochus/BetterAnimals1.12.2/issues/3
https://github.com/Hypeirochus/BetterAnimals1.12.2/issues/4
https://github.com/Funwayguy/BetterQuesting/issues/460
https://github.com/Funwayguy/BetterQuesting/issues/468
https://github.com/ForestryMC/Binnie/issues/517
https://github.com/Glitchfiend/BiomesOPlenty/issues/1262
https://github.com/lumien231/Custom-Main-Menu/issues/309
https://github.com/zlainsama/CosmeticArmorReworked/issues/24
https://github.com/Elecs-Mods/ElecCore/issues/132
https://github.com/Elecs-Mods/ElecCore/issues/133
https://github.com/delvr/Farseek/issues/37
https://github.com/ForestryMC/ForestryMC/issues/1984
https://github.com/ForestryMC/ForestryMC/issues/2041
https://github.com/ForestryMC/ForestryMC/issues/2088
https://github.com/ForestryMC/MagicBees/issues/63
https://github.com/p455w0rd/DankNull/issues/104
https://github.com/p455w0rd/DankNull/issues/251
https://minecraft.curseforge.com/projects/dark-roleplay-medieval/issues/31
https://github.com/mcenderdragon/Futurepack-API/issues/344
https://github.com/mcenderdragon/Futurepack-API/issues/353
https://github.com/mcenderdragon/Futurepack-API/issues/355
https://github.com/mcenderdragon/Futurepack-API/issues/370
https://github.com/mcenderdragon/Futurepack-API/issues/379
https://github.com/mcenderdragon/Futurepack-API/issues/386
https://github.com/mcenderdragon/Futurepack-API/issues/392
https://github.com/mcenderdragon/Futurepack-API/issues/391
https://github.com/mcenderdragon/Futurepack-API/issues/407
https://github.com/mcenderdragon/Futurepack-API/issues/411
https://github.com/mcenderdragon/Futurepack-API/issues/416
https://github.com/mcenderdragon/Futurepack-API/issues/418
https://github.com/mcenderdragon/Futurepack-API/issues/422
https://github.com/mcenderdragon/Futurepack-API/issues/423
https://github.com/mcenderdragon/Futurepack-API/issues/427
https://github.com/mcenderdragon/Futurepack-API/issues/436
https://github.com/mcenderdragon/Futurepack-API/issues/441
https://github.com/mcenderdragon/Futurepack-API/issues/446
https://github.com/mcenderdragon/Futurepack-API/issues/498
https://github.com/mcenderdragon/Futurepack-API/issues/615
https://github.com/mcenderdragon/Futurepack-API/issues/639
https://github.com/aidancbrady/Mekanism/issues/5024
https://github.com/mekanism/Mekanism/issues/5892
https://github.com/MightyPirates/OpenComputers/issues/2828
https://gitlab.com/Millenaire/Public/issues/6
https://gitlab.com/Millenaire/Public/issues/14
https://gitlab.com/Millenaire/Public/issues/15
https://gitlab.com/Millenaire/Public/issues/16
https://gitlab.com/Millenaire/Public/issues/33
https://gitlab.com/Millenaire/Public/issues/64
https://gitlab.com/Millenaire/Public/issues/66
https://gitlab.com/Millenaire/Public/issues/69
https://github.com/Minecolonies/minecolonies/issues/2325
https://github.com/Minecolonies/minecolonies/issues/2385
https://github.com/ldtteam/minecolonies/issues/4305
https://github.com/DonBruce64/MinecraftTransportSimulator/issues/7
https://minecraft.curseforge.com/projects/mxtune/issues/19
https://github.com/NucleusPowered/Nucleus/issues/1115
https://github.com/BluSunrize/ImmersiveEngineering/issues/2845 <-----
https://github.com/BluSunrize/ImmersiveEngineering/issues/2887
https://github.com/BluSunrize/ImmersiveEngineering/issues/2930 <--------
https://github.com/BluSunrize/ImmersiveEngineering/issues/2931
https://github.com/BluSunrize/ImmersiveEngineering/issues/2959
https://github.com/BluSunrize/ImmersiveEngineering/issues/3905
https://github.com/TeamOpenIndustry/ImmersiveRailroading/issues/721
https://github.com/TeamOpenIndustry/ImmersiveRailroading/issues/722
https://github.com/TeamOpenIndustry/ImmersiveRailroading/issues/808
https://github.com/FerroO2000/Immersive-Tech/issues/52
https://github.com/FerroO2000/Immersive-Tech/issues/56
https://github.com/Buuz135/Industrial-Foregoing/issues/220
https://github.com/Buuz135/Industrial-Foregoing/issues/221
https://github.com/Buuz135/Industrial-Foregoing/issues/287 <-------
https://github.com/Buuz135/Industrial-Foregoing/issues/301
https://github.com/TerminatorNL/LagGoggles/issues/70
https://minecraft.curseforge.com/projects/mts-heavy-industrial-contentpack-by-adamrk?comment=9
https://minecraft.curseforge.com/projects/blackthorne-civilian-pack-for-mts?comment=12
https://github.com/DonBruce64/MinecraftTransportSimulator/issues/360
https://github.com/Team-Fruit/ServerObserver/issues/7
https://github.com/SpongePowered/SpongeForge/issues/2019
https://github.com/TechReborn/StevesCarts/issues/128
https://github.com/pWn3d1337/Techguns/issues/167
https://github.com/pWn3d1337/Techguns2/issues/175
https://github.com/pWn3d1337/Techguns2/issues/227
https://github.com/TechReborn/TechReborn/issues/1459
https://github.com/TechReborn/TechReborn/issues/1460
https://github.com/TechReborn/TechReborn/issues/1461
https://github.com/TechReborn/TechReborn/issues/1462
https://github.com/TechReborn/TechReborn/issues/1463
https://github.com/TechReborn/TechReborn/issues/1481
https://github.com/Corail31/tombstone_lite/issues/28
https://github.com/Funwayguy/BetterQuesting/issues/322
https://github.com/StarChasers/OCGlasses/issues/39
https://github.com/MrCrayfish/MrCrayfishFurnitureMod/issues/511
https://github.com/McJtyMods/TheOneProbe/issues/354
https://github.com/sp614x/optifine/issues/1290
https://github.com/Brian-Wuest/MC-Prefab/issues/61
https://github.com/Brian-Wuest/MC-Prefab/issues/62
https://github.com/Brian-Wuest/MC-Prefab/issues/63
https://github.com/Brian-Wuest/MC-Prefab/issues/76
https://github.com/Brian-Wuest/MC-Prefab/issues/79
https://github.com/Brian-Wuest/MC-Prefab/issues/80
https://github.com/ShetiPhian/Localizations-and-Issues/issues/176
https://minecraft.curseforge.com/projects/pumpkin-carving#c17
https://github.com/crazysnailboy/ArmorStand/issues/4
https://minecraft.curseforge.com/projects/reap-mod/issues/5
https://github.com/Team-Fruit/ServerObserver/issues/9
https://minecraft.curseforge.com/projects/dark-roleplay-medieval/issues/23
https://minecraft.curseforge.com/projects/dark-roleplay-medieval/issues/25
https://minecraft.curseforge.com/projects/dark-roleplay-core/issues/17
https://minecraft.curseforge.com/projects/cavern-tweaks/issues/2
https://github.com/feldim2425/MoreOverlays/issues/44
https://www.curseforge.com/minecraft/mc-mods/ultimate-car-mod/issues/102
https://github.com/V10lator/V10verlap/issues/2
https://github.com/V10lator/V10verlap/issues/3
https://github.com/V10lator/V10verlap/issues/7
https://github.com/gegy1000/Wearables/issues/14
https://github.com/TeamWizardry/Wizardry/issues/116
https://github.com/TeamWizardry/Wizardry/issues/143
https://github.com/marcin212/Zetta-Industries/issues/73
https://github.com/marcin212/Zetta-Industries/issues/76
https://github.com/Olafski/FastLeafDecay/issues/33
https://www.curseforge.com/minecraft/mc-mods/ultimate-car-mod/issues/107
What is the ip
Is version 2 for the 1.16 already playable, or does it need further development before you should play it?
In reply to kuchenkeksfan:
Come play on the server, the point is to test the mods and flush out bugs, we did this for almost a year on TownCraft ONE before it was stable. If you don't like new mods every other day and frequent world wipes, then wait.
Hello, I can't seem to find any kind of chunk loader, I need it because techguns ore clusters are very far away. Is there any kind of chunk loader in the pack, if there is could you tell me the name precisely ^^, if not do you see yourself putting one in in to the pack? I've spent way too much time searching for one .... BTW so far very fun pack
In reply to ramekenas:
The pack was made to host a ton of people on one server, so all forms of chunkloading are disabled, if you want to add a chunkloading mod to your single player game you can download one which would be easier then trying to re-enable those in the mods that are in the pack.
In reply to ProsperCraft:
First of all thank you for a quick reply.
Understood, I'm playing on my server with 2 of my friends, so adding mods is a bit more of a pain, but thank you now I know that the search for a chunkloader was futile :D
In reply to ramekenas:
lol ok fine, I edited the pack description to include some ways to enable chunkloaders -
To enable chunkloaders on your server-
edit the Towncraft.zs in the scripts folder on your server and your clients-
Remove- hide(<techreborn:chunk_loader>);
removeAndHide(<ic2:te:82>);
removeAndHide(<mekanism:anchorupgrade>);
removeAndHide(<opencomputers:upgrade:4>);
removeAndHide(<stevescarts:cartmodule:49>);
Edit mekanism.cfg-
# Disable to make the anchor upgrade not do anything.
B:AllowChunkloading=true
How to launch server on linux? there seems to be many window filetypes/endings
how do i download
In reply to fireboiyd:
You need to use a client, like the Twitch client to download the modpack.
Decided to try this pack since it was the only top10 1.15.2 modpack on curseforge that didn't have Quark in it. Turns out, the 1.15.2 version wasn't really a thing at all, but I decided to give the 1.12.2 version a try anyway since I was already looking into this.
The game automatically connected to a server without even showing me the main menu! That was unexpected, and a little bit rude. After I eventually disconnected, there was some damn timer running in the corner telling me it was going to autoreconnect right back in a few seconds. Not nice.
Anyway, after spending an hour (yes, an hour) climbing up to y=255 to actually get started with the game, I ended up teleporting into a pool of lava, UNDERNEATH OBSIDIAN. At first I didn't even realize what was going on because the lava didn't render. Didn't get out in time and died. Although i could teleport to my grave and got my stuff back, I lost my drive to continue playing any further. This wasn't exactly my idea of fun, and even after an entire hour I still hadn't really gotten into the game one slightest bit.
There needs to be more progress in the first 15 minutes of the game. Or maybe the game could've told me there were going to be no mobs in the caverns, so I wouldn't have wasted my time being so incredibly careful while making a tunnel to the top. I don't know. The very beginning of the game certainly could use some improvements.
In Towncraft 2 (1.15.2 ) I keep spawning in the over world
In reply to nemmiedragon:
TownCraft 1.15.2 isn't ready for testing yet. Ther is a major bug with the Lost Cities cavern gen where the pack is supposed to start that he hasn't fixed yet.
In reply to ProsperCraft:
OK, can't wait this looks like real fun!
Is Towncraft 2 (1.15.2) still being actively developed? Eagerly awaiting the next update in hope that it will make the server more stable. At this point almost all mods in the pack have an update.
In reply to carstorm85:
Yes, waiting on a critical update on Lost Cavern gen as that is where the pack will start.
In reply to ProsperCraft:
Ahh ok. Due to how buggy the mods are, it may be worth doing an intrum update where all the mods that have updates, are updated to make things a bit more stable. Some bugs that have been fixed in recent versions of mods is server crash when spawning in mobs (Lynacrites mobs I believe) and server crashing when chopping down an orange tree among others.
anyone have trouble loading or just me. If I was the only one, may I have some advice?
In reply to Yeetus31:
Can't help without details, join the discord to share your logs or exactly what problem you are having.
Why does Towncraft 1 have the runecraft mod?