TMMUltraKS-0.8.zip
What's new
Again, if you are crashing when you sort your AE2 storage or other storage networks in your exsisting world/s. It's because you have invalid items from preveiously removed mods in those storage networks which you would have to remove and delete with a trashcan.
Updated 15 mods
Added the mod GPUShift
Added the mod Rhenium
Added the mod ThreadTweak
Added the mod Optimi
Added the mod Swiftgen
Added the mod ChunksFadeIn
Added the mod LogBegone
Added the mod Shut Up GL Error
Added the mod TabTPS, might be replaced with a different one.
Removed the mod JEIOptimizer because it was causing crashes.
Removed the mod Put A Plug In it! (PAPI)
Removed the mod Building Wands as Construction Wands Revived already adds the same thing.
Changed some configs for RFToolsBuilder so that the max size and offset is now X=:-/+2,147,483,647 Y=:-/+2,147,483,647 Z=:-/+2,147,483,647. Just don't open the card if you select big sizes or your game will crash. Open the card first to set the block void list then select your area.
Changed some configs of other mods to set them up.
Changed the reccomened JVM arguments to maybe fix freezing or stuttering.
Chunk generation speed is still slow, but it's slightly faster once again in this update.
FPS and TPS performance has been improved.
Improved the allocated ram amount from 9GB-10GB to just 8GB-9GB. Tested with 16 Chunk Render distance and 15 chunk simulation Distance with no custom JVM arguments.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

