File Details
The Late Server 1.1.0
- B
- Jun 7, 2020
- 339.08 MB
- 29
- 1.12.2
File Name
TheLateServer1.12-1.1.0.zip
Supported Versions
- 1.12.2
1.1.0 - The AI TPS Struggle Patch, AKA - The "Stable" Release
-removed the Special AI mod, a very frustrating loss, but the AI it added to every entity was absolutely wrecking the CPU
-made edits to remove references to Special AI and draw attention to the L key for Lycanites.
-removed server-side mod mtqfix after realizing a more flexible feature was in Random Patches
-added Rough Mobs mod as a replacement for Special AI, but heavily neutered and with almost none of the AI features enabled
-added Better mobGriefing GameRule, and Global GameRules mods, not just for the utility, but also to default enable keepInventory, and disable zombies breaking doors
-enabled Random Tweaks duplicate entity UUID fix. Entity issues have been haunting my dreams with SpecialMobs, Rats, etc. Now I learn there's a vanilla issue too. Hopefully this never becomes an issue again.
-copied Toro Health Bar mod to server, guessing it's needed to improve accuracy
-FTB Utilities has permission issues, I've resolved most conflicts with Forge Essentials while letting FTB Utilities only handle afk, inv see, and spawn (for the sake of single player)
-implimented a proper default groups permissions file with Forge Essentials denying most teleport and worldedit commands from default players (_GUESTS_), added a VIP group with said permissions and light blue colored names, and assigned OPs green names. This assumes you use the default world name. This is a very powerful and fairly easily configurable permissions system that should apply to all mods.
-reimplimented a previous server specific JVM arguement list, but correctly this time... documentation is quite outdated and conflicting with this stuff, but this should improve server performance
-disabled lycanites mobs spawning from the nether portal itself. I like the mechanic, but they spawn, then go in the portal and load the dimension, the mob tp's, then the dimension unloads... repeatedly, slowing the server and turning the nether into a mosh pit.
-disabled Animania sleeping until it's updated to fix an AI loop bug (~1/4 of the entity lag causes)
-fixed ender chest quest detection
-disabled entity random look (idle head turning) in AI Improvements, hopefully this is an unnoticable sacrifice
-fixed exploitable chicken ring recipe script and added one for Special Mob ghasts in the angel ring recipe and noted it in quests.
-switched enderman anti-cheese to the teleport player method in quark. You can't just break ANY block you want you jerk.
-added recall potions and notes in exploration quest
-corrected the end game quest to display on one dependancy and with text hidden until completion.
-may have disabled the ability for zombies to break doors in hard difficulty (vanilla behaviour)... or I made it worse, not sure which.
-further restricted mob idle cpu usage in Special AI
-removed nausia effect from Special Mobs
-removed dirt and gravel creepers
-removed spawner-head mobs (another serious lag potential)
-removed sulfer drops from fire immune mobs, it was unneeded inventory spam
-corrected loot table script to give the correct tinkers firewood to make parts from.
-defaulted Journeymap minimap time to 'Murica hours and disabled redundant feature in Random Tweaks
-typo in copper quest description