File Details
The Late Server 1.0.3b
- B
- May 22, 2020
- 338.38 MB
- 15
- 1.12.2
File Name
TheLateServer1.12-1.0.3b.zip
Supported Versions
- 1.12.2
1.0.3b - The Physical and Mental Health Patch
-added the Nether Portal Fix mod... could have sworn one of the other mods did this but meh.
-overhauled Nutrition, death penalty is only 1 heart's worth, food value increased 50%, benefits like absorption hearts start much sooner
-disabled hiding of health in Iguanatweaks since it doesn't display health above max
-removed Scaling Health difficulty boost from nether and end, since Lycanites mobs there are bad enough
-halved Scaling Health's difficulty ramp up speed, cap is reached at 20 hours of non-afk play time
-removed all damage scaling from Scaling Health, wow this pack is too hard :P
-reduced silverfish vein quantity, vein size, and spawner feature frequency in Deadly World
-removed all Special AI griefing except light sources, beds, and "idle fiddling", which is at reduced frequency now, reducing stress and jankiness for both players and servers
-halved Special AI health boosts due to over-stacking with Scaling Health
-reduced Special Mobs varient chances from .6 to .4 and blaze/ghast chance to .1
-disabled from Special Mobs all poison varients, volatile magma slimes, hellfile blazes, and ranged wither skeleton varients
-Mob no longer call for help from the same type, it caused an endless spawn/kill chain
-reduced dragon block break frequency and spread dragons out a bit to reduce the chance of accidentally building over a tier 5 dragon cave and having your base turned into a crater... my poor starter house :'(.
-trying out no entity tick rate restriction to see how much mobs cheat normally... seems good... though slightly more load on the server CPU
-limited Special AI village reputation features to just house building/removal, should remove a minor error message
-disabled Lycanites events... I gave it a chance, but no, it's not fun
-made Lycanites djinn, spectres, and some others obey light levels (except spectres in the end)
-reduced banshee pack size, health, and damage a touch to offset the bugginess of walls
-drastically reduced Lycanites Mobs spawn rate in the nether
-removed trites and several other monsters from the nether portal spawn list
-slowed trites and darklings down a bit
-removed geists, trites, and pinkies from the end for less ridiculousness with swarming and debuffing
-disabled wraiths and volcans
-halved belph fire rate
-disabled cacodemon griefing
-disabled lobber melting
-stole archviles glasses so he can't burn you as far away
-stole the diamonds out of every non-boss Lycanites mob's pockets
-removed draconium ore from the nether... oops
-removed Nuclearcraft manufactory coal dust to graphite recipe and gated alloy furnace recipe
-fixed diamond, quarts, and draconium quests, no you don't need silk touch
-added a worldedit schematic to server files for a safety gazebo, //schem load spawnhouse, //paste, /setworldspawn x y z
-fixed cobalt, ardite, and nether quartz to actually be the mining levels indicated in the quests
-fixed quests in main line for TE machines