This is a Minecraft 1.7.10 Modpack created by TeamMoeg, centered around TerraFirmaCraft, GregTech-6-Unofficial, and Advanced Rocketry. This Modpack is science-fiction and tech-oriented. You start an epic story of rescuing yourself on a miraculous life-sustainable moon - Terrafirma - of a gas giant 68.4 light years from Earth, starting with nothing, gathering natural resources, expanding a base, developing technology, exploring the expanse of the planetary system, and eventually building a warp engine to return to Earth, the sweet cozy home of mankind.
This Modpack is licensed under the Terrafirma: Rescue License.
How to Start a Server:
Put what you have in the client minecraft root directory (depending on where you install it, if it is Twitch it is USER/Twitch/Minecraft/Instances/TerraFirmaRescue/) into the server root directory. Then remove Better Loading Screen, Custom Main Menu, Mouse Tweaks, and Resource Loader from the mods folder, you should be able to start it. The ONLY NO-BUG Bukkit Server is Thermos BUILD-53! Download Thermos: https://github.com/CyberdyneCC/Thermos/releases/tag/53
- We do TFR for Free, but maintaining the servers cost money. Consider Sponsoring us at PATREON or AIFADIAN(CN)
Like Our Modpack?
- TeamMoeg has developed and will maintain this Modpack for Free, but maintaining the servers cost money. Consider Sponsoring us at Patreon or Aifadian (China)
- Visit the Localization Port of quests for Terrafirma: Rescue. All contributors will be included in the Supporter List.
Join the Development and Contribute to this Project!
TeamMoeg loves to hear from ideas from players, because we are players! Apart from giving suggestions, you can directly add or change features to Terrafirma: Rescue as it is fully open source. Thanks for Github's Pull Request system, we are able to collaborate wherever you are located.
Please read this to see how to create a Pull Request: Link
Sources of Original Mods and Modified Mods in TerraFirma: Rescue can be found in This Organization
All contributors will be included in the Supporter List.
After hibernating 342 years, we reached the target planet, Terrafirma. However, what woke me up was not the call of my teammates. It was a harsh alarm. Covered with hibernation fluid, I looked at my side in shock: a glass piece was inserted in the chest of my teammate who was murmuring in a mosquito-like voice: "Move quickly - this ship is falling into the gas giant. I have the key to the escape shuttle and the Gregtech Intergalactical Co.,Ltd. Technology Guide. Take it and get yourself to Terrafirma! I hope you can live well...". Then, he closed his eyes forever. Laid his body flat on the floor and taken his key and guide, I entered the escape shuttle and arrived at this unknown world of mystery. This is my story.
Exerpted from The Memoir of Alexander Steve II
What is Terra Firma Rescue?
Have you imagined the coexistence of GregTech and Terra Firma Craft? This is not a dream anymore.
In case! GregTech 6 cannot overturn your worldview!
In case! Terra Firma Craft cannot satisfy your technological development!
Then! TFR is best for you!
That's right! This modpack includes GregTech-6U, TerraFirmaCraft, AdvancedRocketry, Railcraft, DraconicEvolution, Applied Energistics, OpenBlocks, Forestry and other 53+ Mods, as well as 600+ quests awaiting for you to complete!
Of course! This modpack also includes Original Mods and Tweaked Mods made for this modpack!
Let this modpack take you once again to the limit of the 1.7.10 Mod Complexity, intoxicated by it for at least half a year!
What does this pack have to offer?
Level - Arrival: Stone Age-Ceramic Age is based on TFC-TFR
Level 0 Bronze Age is based on TFC-TFR and GT6U
Level 1 Iron and Steel Age is based on TFC-TFR and its addons and GT6U, transiting from your first iron ingot to creating a black steel burning box for steam machine.
Level 2 Steam Age empowers you to start building steam machines to greatly boost your productivity to do things in less time and also less cost.
Level 3 Redstone Age includes an array of Redstone Flux based machines from Railcraft, Advanced Rocketry, and Forestry that serves as a transit from Steam to Electricity
Level 4 Electricity Age includes building an electrical powered factory and unlocking a variety of power types based on GT6U. You also unlock Applied Energistics 2 and Gendustry
Level 5 Semiconductor Industry includes creating a modern semiconductor industry based on our customized GT6U and MoegAddon
Level 6 The Age of Physics includes GT, Advanced Rocketry (Post-Space Age), Draconic Evolution, and Avaritia
Level 7 Target Earth has endgame objectives of creating fusion reactors, particle colliders, draconic reactors, and Infinity Ingot to return to Earth through warp engine.
Abandon your prejudice on technology - it's not just the electronics around us. Terrafirma: Rescue includes MTUtils and TFCTweaker to balance the recipes of most Mods on the main tech-tree of TerraFirmaCraft and GregTech. You have to start as a primitive man from the Paleolithic age, make stoneware, fire ceramics, and smelt bronze. When you get metal tools, the next step is to smelt those different iron ores. Steam age brings the liberation of hands; Redstone age carries the dawn of electric age; Electric age allows automation; Semiconductor Age forwards the modern technology - electronics (no kidding, you can make a PC here); In Space Exploration Age you travel in sea of stars; In Age of Physics, you do what God should do!
Your game is not limited to the TerraFirma, but also a the satellites orbiting the blue gas giant planet above the dome. One of them have a blue atmosphere and endless methane ice sheets, and another has a barren and rocky crust. Build a space station, conquer these planets, and collect inexhaustible methane and helium-3 to fill up your energy storage! Later in the game, you can also travel to other galaxies in a short period of time to build your other colonies. The ultimate goal is to return to Earth!
Nature is in nearly every aspect of Terrafirma: Rescue; it affects you all the time. You need to pay attention to the effects of ambient temperature, rainfall, and sunshine time on your crops and blast furnaces; you need to pay attention to seasonal shifts and the cycle of day and night. You also discover that the world seems to be growing with mysterious flowers that attract you to research. The energy produced by these flowers, which you call "Mana" — the energy that can still be explained by the technology you have — seems to be able to carry out an organic exchange with heat. The chemical properties and even spectroscopic studies of these flowers remind you of the large amount of radiation produced by the gas giant overhead.
Abandoning the computer burden brought by numerous smaller mods' combination, Terrafirma: Rescue uses TerraFirmaCraft and its various expansions to present a highly integrated realistic survival experience. In the first days, you face a completely strange world: at here, trees can not be empty-hand harvested, stoneware needs to be knapped, and the darkness of night is truly frightening - why not build a bonfire with sticks and logs? Raising the health levels of monsters and yourself to the order of 1000, Terrafirma: Rescue refines the combat experience. Not only you need to eat, but you also need to drink water, otherwise you will be exhausted. Facing the problem of nutritional imbalance, your HP will gradually decline, so your farms and ranches must support your industrial development. Isn't it similar to the development in the Real world?
Terrafirma: Rescue contains more than 700 quests and over 60,000 words of quest description. You don’t have to frequently look for tutorials. These quests will guide you easily through this mazing technology tree based on TFC and GT and other mods by providing you the step-by-step development process. With it, you don’t have to frequently check NEI, because you only need to click on the items in the quest requirement to display the recipes generated in NEI. The customized Reward Bag System and the Intergalatica Credit Point System provide you with an interesting and exciting experience, allowing you to trade items with various NPCs in the game so that redundant products in your factory are no longer discarded.
All projects held by TFR Team are at https://github.com/TerraFirmaRescue/
Third Party Mods that are not on CurseForge:
*TFCPrimitiveTech (by Wahazar)
*TFCCellarsAddon (by Sladki)
*TFCAutomatedBellowsAddon (by Sladki)
*TFCScales (by MiaMia)
*TFCUdaryMod (by Bletch)
*TFCTooMuchTime (by dmillerw)
https://www.curseforge.com/minecraft/mc-mods/terrafirmacraft-tfr https://www.curseforge.com/minecraft/mc-mods/moegaddon https://www.curseforge.com/minecraft/mc-mods/terrafirma-loading-screen-tfr https://www.curseforge.com/minecraft/mc-mods/gregtech6-unofficial https://www.curseforge.com/minecraft/mc-mods/terrafirma-botania-tfr
Plot In Length:
Alexander Steve I's Diary:
December 26th, 1821 Snow My name is Alexander Steve, and this morning, on the day I turned 18, my father, who was about to pass on to me what he had learned all his life, my father, who was an RF engineer and had been in the field for more than 30 years, called me to bed and said.
"Alexander, you've come of age, and I'm old. I've dedicated my life to the development of Redstone flux energy, and I've witnessed countless Redstone flux wonders: the Rainbow Generator, the Dragon Reactor- but I've always felt that this wasn't the end of technology on MC."
"There is a legend in town that the energy harnessed by the Far East is not the potential energy contained within these Redstone mines, but a, much more powerful energy. What it is exactly, I don't know." "..."
"Alexander, I don't have the energy to explore these unknowns anymore. I hope that one day, you will bring new hope to this town. Go on a trip to the East: you have all the knowledge of our RF technology."
October 10th, 1825 Rain My name is Alexander Steve. Several years have passed since my travels, but I never had the kind of energy that my father spoke of until one day, on my way to the mine, I saw a piece of paper with just one short sentence on it: "Magne-Electro". I was so pleasantly surprised that I immediately went home and tested it, not caring about the mine. After testing it, I was pretty sure it was the mysterious energy my father was talking about.
February 16th, 1831 Rain (1831, British physicist Michael Faraday discovered the laws of electromagnetic induction). I sent it to my father after I had discovered the principle of generating electricity. I myself chose to study it in the laboratory. After countless days and nights of hard work. I finally got around to converting mechanical energy into electrical energy: the steam turbine. With it, I was able to use energy that was more efficient than RF energy. Suddenly, one day, a stranger arrived. A man who called himself Greg, the chairman of Greg Technology, visited. He asked me if I would like to join his company. He then explained the company's research in the new energy. Through the conversation, I learned that the new energy is called the EU and that Greg Technology was very advanced. I was deeply impressed and I did not hesitate to join him.
Alexander Steve II's Diary:
July 16th, 1859 Sun My name is Alexander Steve II, and I am the son of Alexander Steve I, my father, who was one of the top executives at GregTech. But I didn't want to live under my father's aura, so I took part in a great mission: the plan to colonize the universe.
Twenty years ago, astronomers at GregTech observed an exoplanet outside the edge of the habitable zone - a gas giant - in the DSB-1 planetary system, 68 light-years from Earth. Some believed that the planet's moons were likely to receive infrared radiation from the planet and thus gain enough energy to produce a habitable environment for life. GregTech took the discovery seriously: significant resources were devoted to the construction of an interstellar spacecraft, the GTSS "Limitless". And its goal was to colonize the moon with a team of top GregTech employees. The chairman called the project "the first step in the pan-galacticization of Gray's company". I was selected for my physical and technical abilities as part of the colonization team.
Today, everything is ready, and my crew and I would enter the hibernation bunker, wherein a total of ten fifth-generation fusion reactor Mark 3 aboard the GTSS "Limitless" would start up at maximum power, spewing hot helium plasma. The ship flew at 25% light speed to that distant moon, Terrafirma.
June 1st, 2127 Sun After countless hours, we reached our target planet, DSB-1C1. but it wasn't the call of my teammates that reawakened me. But it wasn't my teammate's call that reawakened me. Rather, it was an ear-splitting alarm. When I looked to the side, my teammate had a piece of glass in his chest, and I heard him say in a voice like a mosquito, "You need to get out of here, this ship is going to crash. I have the keys to the escape compartment and the Empire's tech guide with me. I hope you'll live." He then closed his eyes for good, and I flattened his body on the ground and took his keys and guide. On an escape pod to this unknown world. This is my story. --Alexander Steve II