File Details
Super Hostile Modpack 1.0.85
- R
- Dec 1, 2021
- 10.04 MB
- 339
- 1.12.2+2
- Forge
File Name
Super Hostile Modpack-1.0.85.zip
Supported Versions
- 1.12.2
- 1.12.1
- 1.12
1085
The Horrible Night to Have a Curse Update
TLDR: New really nasty undead enemies, minibosses, and bosses, some old enemies removes, the bonus HP regen buffed a lot (should notice it kicking in now) for players AND pets (Ravens...), more max HP for players, new weapons, new tech tree items, new blocks.
MOD ADDED: Fish's Undead Rising - Is compatible with AW2, but more importantly, it adds Ravens to the game that you can tame and generate resources for you. Oh, and a bunch of other incredible cool undead monsters that will go great with Vexelvania. These monsters have been buffed up heavily compared to their default settings, and in this modpack will serve as miniboss-style enemies.
MOD ADDED: Super Hostile Armor - Adds Ruined, Light Copper, Steel, and Amethyst armors.
MOD ADDED: Super Hostile Decor - Adds Dark, Gray, and Light bedrock options. Adds Iron and Gold Inlaid blocks with all colors of wool.
MOD REMOVED: Dungeon Mobs. The only monster I will actually miss from this is the Outer Thing. But that's only one out of a whole lot of monsters, several of which were disabled in the modpack for one reason or another. But with both Undead Rising and Dungeon Mobs enabled, on the default 4GB profile, we're running into really bad hitching issues-- in other words, the modpack is "full" and there isn't room for new mods without cutting old ones. So, of all the monster mods, this one doesn't make the cut.
MOD REMOVED: Special AI. It's the mod that adds dispenser heads that shoot an arrow barrage at you, and makes villagers hate you when you break blocks near their village. I'm not sure exactly how much CPU overhead the mod uses, but it does make entities scan around them for their special interactions, and I'm not sure it adds enough for even a small overhead. Having a random skeleton break your torch seems like the least of your concerns.
SCALING HEALTH: Bonus regen actives after 20 seconds out of combat (was 40) and ticks faster. Pet regen made faster (was 100 ticks now 40 ticks). Blights speed buff increased from Speed II to Speed III. Max HP from hearts increased from 40 to 60 (20 hearts to 30 hearts). Heart shard drops from Blights decreased. Heart Shard ore removed from natgen. (Shards can be farmed slowly from farm animals if you want to sit in your base.)
ANCIENT SPELLCRAFT: Increased damage values of Spellblades. (Their default settings are balanced around the Diamond Sword being the ultimate weapon.)
FTBQUESTS: Added new quests and new quest reward items. Tweaked and rebalanced some quests.
RESKILLABLE: Switched Daggers, Rapiers, and Katanas to be Agility weapons, giving the "Ranger" players more deleniation from "Warrior" players.
NETHERITE ARMOR: Added new recipe for Netherite Ingots for those who prefer hunting/combat above farming. (Kill Baphomets)
GRIMOIRE OF GAIA: Some of the girls have been training hard to not lose to the new total bonehead nerds from Undead Rising. (GoG monsters HP and Damage increased.)
MOD UPDATED: Ancient Spellcraft. Dan says this about his update:
Version 1.2.3 Changelog:
- The Spell Blades are here! The first class armor weapon - choice of a Battlemage
Each spell blade has unique effects, based on the element of your worn Battlemage armor set
- Plenty of improvements for the new Evil Battlemage wizards
- Arcane Anvil and a bunch of more stuff related to spell blades
- New battlemage skins
- Updated Igloo spell to use temporary blocks and respect claims
- Updated Ice Tower to respect claims
- Many new recipes
- Some new spells, including the set of the "animate" sorcery spells
- Some new artefacts
- Added many of the missing sound effects
- A bunch of smaller tweaks and updates
- Fixed Pendant of Eternity