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Resurvival

Putting the 'survival' back into Survival Mode!

File Details

Resurvival E.10.0

  • R
  • Jan 27, 2023
  • 19.51 MB
  • 285
  • 1.18.2

File Name

re-10.zip

Supported Versions

  • 1.18.2

- Added Upgrade Aquatic
- Removed Fixed Anvil Repair Cost (because of a Forgery config value)
- Added Dani's Livestock Revamp (JEMs) resource pack and modified it slightly

- Added When Dungeons Arise and rebalanced some structures:
- Recoloured Undead Pirate Ship Skeletons' armour to golden, from red
- Modified Illager Fort loot table
- Modified Ceryneian Hind loot table
- Disabled the Infested Temple (Very easy to cheese)
- Concerns: Mushroom Mines have way too many mobs... What do?

- MPR Changes:
- Merged 'footsoldiers', 'strongestsoldiers' and 'modsoldiers' into 'soldiers'
- Renamed 'meated' mobs to 'latched', since they're mobs who have had a mob latch onto their head
- Renamed 'bigcaveguys' mobs to 'pillars', since they're big like cave pillars
- Soldiers now have a chance of holding a tool and shield when spawning
- Soldiers now always spawn with boots and leggings, but not a garunteed chestplate and helmet
- Added Copper Soldiers
- Added Spectral Soldiers
- Added Sentries: Non-humanoid Soldiers
- Removed Big Boys: Pillars are enough
- Only Humanoids can now be Deepling or Effective

Added Forgery, and changed:
- Creepers can no longer climb ladders, because they don't have arms
- TNT is now rebranded to Dynamite
- Explosions now have more particles
- Armour now loses protective value the more damaged it is
- Enabled Void Fog and it's particles
- Enchanting Tables now eat the number of levels required for an enchant (might be used later...?)
- Sheep drop their wool when punched
- Blaze Powder now grows Nether Wart
- Creeper explosions will detonate other Creepers
- Creepers ignite when burnt
- Anvils don't become too expensive anymore, and can be repaired with Iron Blocks
- Renaming items on an anvil only ever costs one level
- Furnace Minecrafts are a lot faster
- Tridents can now be enchanted with Power and Sharpness
- Ender Dragons now always drop a Dragon Egg when killed, and always drop the same amount of XP on death
- Mobs will now remain 'wet' for 5 seconds after being submerged in water, preventing immediate burning
- Tools with Fire Aspect can now right-click to set things on fire, like flint and steel.
- Protection can now be applied to any item
- Shift+Right clicking a saddled mob will remove the saddle from it, putting it back in your inventory
- Campfires are now placed unlit, and need to be ignited to be utilised.
- Banners now display properly on Vanilla shields
- The fire overlay height when burning has been reduced
- The Nether no longer generates 1 block lava pockets
- Farmland can no longer be trampled
- Mobs no longer pause in place when attempting to melee attack
- ... And more! Good lord.

- Couldn't re-add Aquamirae due to horrific lag seemingly caused by it :(
- Added Thrasher and Goblin Caster quests