File Details
Resurvival 7.3.13
- R
- Apr 4, 2026
- 18.92 MB
- 2.7K
- 1.20.1
- Forge
File Name
Resurvival 7.3.13.zip
Supported Versions
- 1.20.1
# Resurvival 7.3.13
## Updated
Questlog - 2.1
## Fixed
- Skeleton Dungeon loot chests not generating correctly
- Incorrect keybind mentioned on the Bee's flutterjump ability
- Incorrect number of hearts listed for the Forge Golem
- Fisher Zombies being able to steal items from your hands
- Inconsistent Paxel + Hammer durability
## Changes
- The Grimm Trader is now immortal
- Greatly improved Spiderkhan Figura model's crawling animation
- Echo Ignier now only costs 1 Echo Shard
- Explorer's Compass now only costs 2 Echo Shards
- Added Soul Bead to Skeleton Dungeon
- Experience Emeralds can now be ground down into Experience Nuggets with Crushing Wheels
- Ender Pearls are now needed instead of Spider Eyes to craft Wicked Masks. Fight those Endermen!
- Direwolves now drop Leather when killed, have a 9% chance to drop an Emerald, and a 1% chance to drop a Soul Bead
- Goblins now have a small chance of dropping food akin to Zombies, in addition to a 29% chance of dropping 1-3 Emeralds, and a 1% chance to drop a Soul Bead
- Wickeds now have a 9% chance of dropping 1/2 Emeralds
- Disabled Limpet spawning because it's broken :( Spawns way too much
- Only 2 Wickeds and 2 Direwolves can now spawn at a time
- Shields are now an explicit part of the kept_on_death tag
- The Controls quest now uses a Read objective and has a smaller size so bigger GUI scales can read it
## Origins Balancing
- The Forge Golem now has a power bar that fills whenever you're not on the ground. When it's full, that's when you can groundpound! This should help with conveyance
- The Forge Golem can now breath underwater and resist heat damage
- The Chain Staff now has a small mining capability, akin to a wooden tool
- The Forge Golem and Spiderkhan now have a higher threshold for beginning to take fall damage (9 blocks)
- The Forge Golem and Bee Mages' double jumps now has a brief window where they can't activate after immediately jumping, as this was annoying to deal with
- The Bee Mage and Spiderkhan can no longer double jump when submerged in water
- The Bee Mage's Flight now exhausts a little to use
- The Spiderkhan now gets considerably more exhausted from running around, to counterbalance its hunger regeneration when fighting
- The Spiderkhan now takes a minute amount of fall damage - Don't fall from too high on low health!