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Raw's Hellish RPG

You will die.....
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Raw's Hellish RPG-1.07.zip

File nameRaw's Hellish RPG-1.07.zip
Uploader
Raw_MasterRaw_Master
Uploaded
Jul 10, 2026
Downloads
18
Size
1.6 GB
Mod Loaders
Forge
File ID
8408902
Type
R
Release
Supported game versions
  • 1.18.2

What's new


SUMMONER REWORK. My new knowledge of targeting scripts has allowed me
to have summoner summons auto target hostiles. Summons had insanely high
damage to compensate for their lack of targetting before, and summoners
also had the option of crazy high tankiness. the damage was toned down,
and the tankiness removed (unless you want to play the melee subclass),
and on playtesting it still feels quite strong.

new effect added for summons, "avoiding death", resurects them at 50% hp,
helps avoid them instantly dying to creepers.

currently this effect causes a bit of spam since the magic system still thinks
they are 'dying', I have some fixes in mind for this.

village guardian mobs now can't hurt summoner summons

 


NEW DODGE SYSTEM. Short range weapons have been struggling for a while,
now the shorter your weapon range is, and the higher your move/attack speed
is, the higher your dodge chance. dodges also heal you for a small amount.
weak hits are also easier to dodge, but the extra chance that ease adds will
not heal you if your regular odds fail


added death pitty system, if you die within 30 blocks of your corpse
5 times, it will teleport the corpse to the surface. 3 minute cooldown
for each increment, so spamming deaths will not make the counter go up.
it also will place waypoints, marking the corpse with the biggest inventory
as the 'main' corpse.

the biggest point of frustration in the pack during playtests was underground,
recently made worse with bosses spawning underground.

 

adjusted village guardian pig hostile blocking range from 70 to 90. 

added back the structure detection anti hostile spawn system to villages.
I meant to add it back at some point, but forgot, the pig system was barely
holding on at the low setting I had it on.

both of these changes were needed after the additon of the mob afk remover script,
which again is working TOO good for increasing spawns that can see the player xD


added soundpack for crayfish's gun mod
edited custom sounds for the minigun and big iron

sheep now gain momentum on death
sheep exp per kill nerfed by 80%
sheep drops also nerfed by 93%

after five minutes of gametime, your first use of the avoiding death
book will give you a buff that revives you at 50% health, lasts 3 minutes,
use it wisely.

removed environmental creepers mod in favor of a simple custom script
ALL creeper types will now chain react when damaging eachother

adjusted elemental creepers to spawn more

adjusted the avoiding death book a bit

fixed the bug that had creepers applying regen to players.

disabled the gills nameless trinket, if it was in your
corpse inventory, it would auto equip and start 'drowning'
you in a confusing fashion.

fixed slim jim's death summons not spawning in villages

switched the wasps and ants targetting system to my lighter
custom version

hopefully lightened the lag load by limiting some mobs a
little more. 

removed the optional sound physics remastered mod. I decided against
having a mod that causes crashes as an optional mod, as nice as
the sound physics are. I also think it caused lag.

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