Raw's Hellish RPG-1.10.zip
What's new
Fixed fishing tracking not working in multiplayer
Fixed bomberman throwing bombs infinitely after death
Two new augments added.
Tether: Tethers you to another player, customizeable group size
and leash length. Stronger pull the further you get. Very chaotic.
Flying Away: Randomly gives players levitation, and mobs if
enabled in the augment menu. High levels send you sky high.
Fixed other custom mob ability loops running infinitely
on dead mobs.
Removed the meet your fight mobs from the miniboss pool.
While easy to kill for some classes, on others the fact
that they camp in the air makes the game unplayable.
Still on the big boss list as a 2-4 summon, though.
Fixed shoreline ocean biomes having massive caves
that collapse and lag out the game.
Ramped up cave number overall.
Added hard cap of physics blocks to 222.
Any higher and new blocks will immediately despawn.
Item grouping now has a 5 block range. It was a hard choice,
but items cause quite a bit of lag during big explosions, this
should help a lot. The negative is that when mining or killing,
it might group your items together further than you expect...
Considering making a custom item manager...
Name fusion. When a mob gets multiple miniboss modifiers
applied to it at once, the name will get longer.
Added chance for bomberman to be invisible
New miniboss zombie Seagull Joe. throws seagulls and
flies on a seagull mount, teleports away and mounts
another seagull when hit 50% chance.
New miniboss zombie bounce man. Bounces and makes you bounce
when hitting you.
New boss zombie The Real Slimmy Jimmy. Bigger slim jim with
way more slim zombie spawns on death.
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