Outbreak- Containment Lost-0.4.0-beta
What's new
Outbreak: Containment Lost — v0.4.0 beta
The Containment Overhaul
This is the largest update to Outbreak: Containment Lost so far. Version 0.4.0 greatly expands the pack with new infection content, survival systems, weapons, wildlife, structures, environmental details, building options, world-generation improvements, and extensive performance work.
The infection timeline, infected AI, shaders, controls, configuration files, compatibility systems, and public CurseForge packaging have also been rebuilt or substantially revised.
Alpha Notice: Outbreak: Containment Lost remains in active development. Features, configurations, progression, compatibility, and balancing may continue to change before the full release.
Release Highlights
- Added End-Parasitize and Convert All (E-PCA) as the pack’s primary infection system.
- Reworked infection progression so the outbreak begins around day 3 and escalates over approximately 100 in-game days.
- Removed the temporary artificial 24-infected population limit and restored E-PCA’s intended horde behavior.
- Added Outbreak EPCA Performance Compatibility v1.0.0 — Early Beta for E-PCA-specific AI optimization.
- Added broad expansions to wildlife, survival, weapons, combat, movement, structures, building, visuals, and audio.
- Reworked terrain and structure generation to reduce oversized oceans, excessive frozen terrain, overlapping structures, and unstable far-chunk activity.
- Rebuilt major performance systems for entities, chunk loading, rendering, memory usage, particles, animations, and infected hordes.
- Repaired the public CurseForge export so third-party projects remain official and unmodified while pack-specific fixes are delivered externally.
Infection & Horror Expansion
Added the following major infection, horror, and post-apocalyptic content:
- End-Parasitize and Convert All (E-PCA)
- FracturePoint
- Horror Element Mod
- Still Life
- Warium
- Apocalyptic Arsenal
- Burnt
- Additional infected creatures, environmental hazards, and outbreak-related content.
- More abandoned, ruined, military, industrial, and post-apocalyptic locations.
- Additional horror encounters, survival threats, and environmental storytelling throughout the world.
Infection Progression Rework
- The outbreak now begins around day 3 instead of waiting until day 10.
- Infection activity gradually increases over approximately 100 in-game days.
- Infection progression remains active after day 100.
- Early infection activity begins slowly instead of immediately overwhelming the player.
- New infected threats gradually become more common as the outbreak progresses.
- Later stages can produce significantly larger and more dangerous hordes.
- Infection-related enemies remain the pack’s primary hostile threat.
- Vanilla zombies, skeletons, creepers, and other standard hostile mobs remain enabled but spawn much less frequently.
- Removed the temporary artificial 24-infected population limit.
- Restored E-PCA’s intended horde size and population behavior.
- Natural spawning, spawn eggs, and commands remain functional.
- Infection conversion, progression, and evolution remain enabled.
Outbreak EPCA Performance Compatibility
Added Outbreak EPCA Performance Compatibility v1.0.0 — Early Beta, a separate optimization addon developed specifically for E-PCA 0.3.5 and 0.3.5m.
The addon targets several expensive infected-AI operations that could cause severe server lag, long tick delays, and major FPS drops when large hordes were active.
Performance Improvements
- Fixed infected mobs repeatedly searching for nearby light sources every tick after an unsuccessful search.
- Added a proper retry delay to failed infected light-source searches.
- Reduced how frequently inactive infected scan large areas for potential targets.
- Preserved faster target reactions when infected are already active or fighting.
- Reduced repeated group-behavior calculations performed by large hordes.
- Reduced repeated path-sharing and nearby-infected searches.
- Lowered unnecessary AI processing as the number of active infected increases.
- Improved performance when approximately 30 or more infected are active nearby.
- Reduced severe server-tick spikes caused by repeated infected-AI searches.
- Reduced client FPS drops caused by excessive infected calculations.
- Added compatibility with general entity-performance mods such as Mobtimizations.
- Added support for both singleplayer and dedicated servers.
Preserved E-PCA Behavior
The compatibility addon does not:
- Add an artificial infected-population cap.
- Reduce E-PCA’s intended maximum horde size.
- Disable infected creatures, spawn eggs, or commands.
- Change natural E-PCA spawning rules.
- Alter infection progression, evolution, or conversion mechanics.
- Modify infected health, damage, attacks, or active combat behavior.
- Replace or edit the original E-PCA JAR.
- Contain or redistribute E-PCA textures, models, sounds, or other assets.
Supported Environment
- Minecraft: 1.20.1
- Forge: 47.x
- Java: 17
- E-PCA: 0.3.5 or 0.3.5m
- Multiplayer: Install the addon on both the client and server.
- Singleplayer: Install the addon in the normal Minecraft instance.
Future E-PCA releases must be reviewed and tested before compatibility can safely be expanded.
Additional Entity Performance Improvements
- Added the official Mobtimizations performance mod.
- Improved general entity-targeting and pathfinding efficiency.
- Disabled Spark’s unnecessary constant background profiler.
- Reduced unnecessary background-profiling overhead.
- Improved performance during large hostile encounters.
- Preserved the pack’s intended horde-focused gameplay.
- Avoided using artificial infected limits as a substitute for proper optimization.
- Continued using E-PCA’s original population and spawning systems.
Wildlife & Wilderness Survival
- Added Alex’s Mobs.
- Configured Alex’s Mobs to focus primarily on believable real-world wildlife.
- Retained animals such as bears, seals, crocodiles, caimans, turtles, whales, birds, large cats, and other recognizable wildlife.
- Disabled many fantasy, supernatural, dimension-based, and excessively unusual creatures.
- Added Butchery.
- Added Butchery compatibility for Alex’s Mobs.
- Expanded hunting, food preparation, and wilderness survival.
- Added additional food, farming, cooking, and fishing content.
- Added Farmer’s Respite.
- Added Ecologics.
- Added Project: Vibrant Journeys.
- Added more environmental and seasonal details.
- Added improved campfire and outdoor-survival systems.
- Expanded food-decay and long-term food-storage support.
Survival Systems
- Expanded temperature and thirst mechanics.
- Improved compatibility with Legendary Survival Overhaul.
- Added more survival equipment and environmental protection.
- Expanded clean-water and water-treatment gameplay.
- Improved wilderness preparation and long-term survival.
- Added more containers and survival supplies.
- Improved cold-weather and hot-weather survival balance.
- Expanded early-game resource gathering.
- Added more realistic survival progression.
- Added additional medical, utility, and emergency equipment.
Weapons & Combat
- Added additional TaCZ weapon content.
- Added Fibers Gunspack.
- Added new military, survival, and post-apocalyptic weapons.
- Added Better Combat.
- Added Tactical Movement.
- Added Spartan Weaponry.
- Added Simply Swords.
- Expanded melee-weapon variety, armor, and combat equipment.
- Improved firearm-animation compatibility.
- Improved compatibility between TaCZ, first-person rendering, and movement animations.
- Reduced conflicting combat and movement keybinds.
- Tuned firearm tracers, lasers, and decals.
- Reduced bullet-hole lifetime.
- Reduced unnecessary firearm-effect rendering distance.
- Reduced firearm visual overhead during larger fights.
- Improved combat responsiveness during infected hordes.
New Structures & Locations
Added or expanded:
- Abandoned Structure Aviation
- Abandoned Watchtower Refurnished
- Horror Aviation
- Annoying Horror Structures
- Radio Towers
- Radio Towers and Doomsday content.
- Doomsday decoration content.
- Additional abandoned military locations and industrial ruins.
- Additional infected and post-apocalyptic structures.
- Additional shelters, camps, survival locations, and environmental-storytelling structures.
- Additional YUNG’s structure improvements, including Better Mineshafts, Better Desert Temples, and Better Jungle Temples.
Structure & World-Generation Fixes
- Reworked structure separation and spacing.
- Reduced structures generating inside one another or too close together.
- Reduced structures generating in invalid underground locations.
- Improved compatibility between structures and modded biomes.
- Increased spacing between larger structures.
- Added improved structure-placement protection through Structure Essentials.
- Removed problematic Still Life features that attempted to affect distant or unloaded chunks.
- Fixed runaway underground generation that repeatedly modified neighboring chunks.
- Reduced unnecessary far-chunk world-generation activity.
- Improved terrain-generation stability and chunk-generation consistency.
- Adjusted biome scale so biomes are closer together without becoming extremely small.
- Reduced excessively long stretches of repetitive terrain.
- Reduced excessively large oceans and distant island separation.
- Reduced excessive frozen and snow-covered terrain.
- Improved compatibility between structures and the pack’s terrain-generation mods.
World-Generation Notice: Most of these changes affect new worlds or newly generated chunks. Areas that have already been generated will generally retain their existing terrain and structures.
Movement & Controls Rework
- Reconfigured ParCool to focus primarily on crawling and basic movement.
- Disabled most unnecessary parkour actions.
- Disabled movement systems that did not fit the pack’s intended gameplay.
- Reduced excessive camera movement.
- Disabled movement features that interfered with firearms.
- Improved leaning and tactical-movement controls.
- Reassigned important actions to reduce duplicate keybinds.
- Improved compatibility between Tactical Movement and TaCZ.
- Improved compatibility between movement animations and first-person rendering.
- Added Default Options support for a more consistent control layout.
Building & Decoration
- Added Create.
- Added Immersive Engineering.
- Added Quark.
- Added Supplementaries.
- Added Amendments.
- Added Refurbished Furniture.
- Added Connected Glass.
- Added Continuity.
- Added more furniture, decoration, survival-base equipment, and industrial building content.
- Added more lantern and lighting options, including swinging and dynamic lantern functionality.
- Expanded the Macaw’s building collection with Bridges, Doors, Fences, Furniture, Lights, Paths, Roofs, Stairs, Trapdoors, and Windows.
Visual Improvements
- Rebuilt the included shader packs from their original working versions.
- Corrected Oculus shader-pack loading and archive-layout problems.
- Adjusted nighttime lighting without unnecessarily changing daytime visuals.
- Made nights substantially darker.
- Increased the importance of flashlights, torches, lanterns, and other light sources.
- Better matched the nighttime darkness of Complementary Unbound and Bliss.
- Removed previously broken shader variants.
- Improved weather, foliage, and environmental visual settings.
- Tuned dynamic-light update behavior and rendering distance.
- Tuned entity models and textures for improved performance.
- Preserved visual quality while reducing unnecessary rendering overhead.
- Reduced excessive particles and animation calculations.
- Improved the balance between atmosphere, visibility, and performance.
Audio Improvements
- Tuned Sound Physics Remastered.
- Improved environmental sound occlusion.
- Improved indoor and outdoor sound transitions.
- Tuned footsteps, firearm audio, weather, and ambient audio.
- Reduced unnecessary audio calculations.
- Removed the older Forge Sound Attract setup from the active audio stack.
- Improved compatibility between the pack’s environmental sound systems.
- Reduced excessive sound-processing overhead during large hordes.
Performance & Stability
- Tuned Embeddium for balanced performance and visual quality.
- Tuned ModernFix, FerriteCore, Entity Culling, and AllTheLeaks.
- Tuned dynamic lighting and Sodium-related settings.
- Improved chunk-loading configuration.
- Disabled unsafe speculative chunk loading.
- Reduced unnecessary entity and particle rendering.
- Improved render-distance and simulation-distance balance.
- Reduced excessive animation calculations.
- Improved entity-despawning behavior.
- Reduced memory and resource-loading overhead.
- Removed AI Improvements after restructuring the performance setup.
- Added Mobtimizations for general mob-AI performance.
- Added Outbreak EPCA Performance Compatibility for E-PCA-specific AI optimization.
- Preserved all intended infected spawning and horde behavior.
- Improved performance without simply reducing the number of infected.
Burnt & Chunk-Loading Repairs
- Identified Burnt’s active fire simulation as a major source of server-tick stalls.
- Disabled the unsafe active fire-simulation behavior.
- Prevented Burnt from repeatedly processing unloaded chunks.
- Reduced long server freezes and severe chunk-loading delays.
- Adjusted Better Chunk Loading to avoid overly aggressive chunk requests.
- Disabled unsafe speculative chunk loading.
- Improved chunk loading while travelling and generating new terrain.
- Reduced the likelihood of partially loaded or visually missing chunks.
Compatibility & Error Fixes
- Fixed invalid Butchery models and loot references.
- Fixed malformed animation values.
- Added missing optional-mod recipe checks.
- Repaired malformed fluid and item tags through external data fixes.
- Fixed invalid armor and compatibility references.
- Reduced repeated missing-recipe, missing-tag, and missing-model warnings.
- Fixed several resource, animation, and loot-table errors.
- Corrected structure-compatibility rules.
- Disabled the malformed TaCZ and First-Person compatibility addon.
- Kept the regular First Person mod available.
- Added a separate supported TaCZ first-person compatibility solution.
- Improved First Person and Better Combat compatibility through external configuration.
- Improved compatibility for Entity Culling, First Person, Not Enough Animations, Skin Layers 3D, StableCap, True Fishing, Structory, Simply Traps, TaCZ, E-PCA, and Mobtimizations.
CurseForge Public-Release Repairs
- Restored official, unmodified CurseForge releases of third-party mods.
- Removed previous internal third-party JAR modifications.
- Moved required fixes into external configuration files, datapacks, and resource packs.
- Upgraded Warium from the previously modified 1.2.8 build to the official Warium 1.3.0 release.
- Replaced previous Warium modifications with external Paxi recipe and data overrides.
- Cleaned the generated Connector transformation cache.
- Prevented Connector’s generated cache from being included in the exported pack.
- Validated the external Paxi configuration and data files.
- Removed unmanaged top-level files that should not be included in the CurseForge export.
- Prepared Outbreak EPCA Performance Compatibility as an independent addon instead of modifying E-PCA.
- Preserved the original E-PCA JAR without internal edits.
- Improved compatibility with public modpack-distribution requirements.
Removed or Disabled
- Removed AI Improvements from the active performance setup.
- Removed Forge Sound Attract from the active audio setup.
- Disabled the malformed TaCZ and First-Person compatibility addon.
- Disabled Burnt’s unsafe active fire simulation.
- Disabled problematic Still Life far-chunk features.
Before Updating
- Back up important worlds before installing the update.
- Most world-generation changes require a new world or newly generated chunks.
- Dedicated servers must install all required server-side files, including Outbreak EPCA Performance Compatibility.
- Do not update E-PCA beyond 0.3.5/0.3.5m until compatibility is officially confirmed.
Community & Support
Get help, report problems, share performance results, or suggest improvements through the official WITHHELD STUDIOS Discord:
Discord: https://discord.gg/zFrNaBAMbx
When requesting support, please include your pack version, Minecraft and Forge versions, CPU and GPU, total and allocated RAM, a clear explanation of the problem, your latest.log, and your crash report when one was generated.
Outbreak: Containment Lost is created and maintained by WITHHELD STUDIOS.
Thank you to everyone who tests the alpha, reports problems, and helps shape the outbreak as development continues.
This mod has no additional files

