So bad news, although very understandable, there is a good chance that this project will not go beyond 1.20. Mostly due to mods for optimization and more declining in updates or stuff like Sodium would pretty much leave and move directly to Modrinth. The main reason of course they're doing this is because CurseForge treating the devs not nearly as well. Thankfully I can confirm that the mods I've used so far have been official, nor do I plan on getting rid of this project here. Since yeah, they should still work well for those that want to actually continue using CurseForge. And for those that want to use the Modrinth side of things, here's a link to that version of the modpacks since I've updated them up to 1.20.4 as of writing this: Modrinth Only Fabric Performance
Otherwise! This is in some ways going to be similar to a set up to Optifine in features, but mainly just mods in fabric to focus on improving performance while playing in minecraft (while also maintaining it being client based).
To make things simpler, I'm not going to implement the usual "V" system for labels, and just put the actual versions direction on each version as a label for them. Might as well since this is basically doing this from the beginning, so there's less effort to change things later. These versions are also very bare bones focusing on performance, so there won't be any superfluous mods and resource packs.
Also due to me focusing on every fabric version, there's no possibility in this being anywhere lower than 1.14 as a version (since again I can only make modpacks, not uh... force edit mods to work in lower versions). This also implies the limitations on parity of mods I'd love to use, like Starlight-that ain't existent on 1.14, so I will put other possible mods (if any at all) for those versions.
Oh and as always...
Feel free to express if there are any issues at all whatsoever, comment about stuff, etc etc.
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