OneBlock to Rule Them All - v0.6
What's new
v0.6: Iron and quartz in Act III, Mechanical Crafter quests, mod updates
Added
- New optional Act III quests: A Hand for Every Cell and Potato Cannon. Build a block of mechanical crafters (the quest explains how to make the electron tubes they need), then use them to build the Potato Cannon.
- Iron trader. In the Underground and Caves tiers a trader now swaps 4 iron ingots for 12-16 oak logs.
- Black quartz to quartz. In the Caves tier a trader now swaps black quartz for quartz 1 to 1. Black quartz comes from sifting gravel with a brass mesh and from Cave blocks.
Changed
- Iron ore is more common in the Underground and Caves tiers. Raw iron drops about 1 in 24 breaks, up from 1 in 35. Other blocks are about 3% rarer to make room.
Updated
- Collective, Sophisticated Core and Sophisticated Storage.
Notes for existing worlds
- The new quests, iron weights and trades apply to existing worlds when you load them. The trades are random, so a trader may not offer them straight away.
v0.5: Act X power and forging branches, Advanced Loot Info
Added
- Advanced Loot Info (ALI) is now included, so players can look up loot tables and drop chances in-game.
- New optional Act X quests: Actually Additions
- The Atom Smasher is the Atomic Reconstructor.
- Red Light, Blue Light and Black Light are the Restonia, Palis and Void crystals.
- A Field of Yellow → Squeeze → Let It Stand → Green Oil covers canola, the Canola Press, the Fermenting Barrel and the Oil Generator.
- New Act X quests: Oritech power (these start from the Black Rain quest)
- Oil to Power asks for Oritech's Fuel Generator, which burns the crude oil players collect in Black Rain.
- Cracking Black Rain (optional) asks for the Refinery.
- Catch the Sun (optional) asks for the Solar Panel, a 3×3 multiblock. The quest text points players at Mystical Agriculture crops for the platinum, nickel, electrum and steel it needs.
- New optional Act X quests: the Foundry (Productive Metalworks' big multiblock forge)
- Fire and Clay → The Foundry → Pour It Out → A Mould for Ingots → Pale Gold goes from fire bricks to casting an electrum ingot.
- Beacon reward. Shard of Motion, the last quest of Act III: The Memory of Gears, now also gives a Beacon.
Changed
- Black Rain quest text now describes oil gushing out of the ground, which is how Oritech's oil actually appears, and says oil is most common in deserts. It also mentions that a Pump can drain a well.
Notes for existing worlds
- The new quests appear when you load an existing world, and existing quest progress is kept.
- Players who already claimed Shard of Motion may need to re-open that quest to claim the Beacon.
- The Act X additions are post-game. The only one that needs real preparation is Catch the Sun, which wants a lot of mining or a Mystical Agriculture farm.
v0.4: Early-game food and farm fixes
Fixed
- Players could get stuck on the Act II crop quests (Underground Treasure, Don't Cry, Wet Feet). Potatoes, onions, rice and beetroot seeds were only sold for 4–12 apples, and apples almost never drop from the Oneblock. The early crop trades now cost dirt, and the Forest chest can also contain potatoes, beetroot seeds, onions and rice.
- The later seed and vegetable trades (pumpkin, melon, tomato, cabbage, onion, rice) no longer cost 20–40 apples.
- Farm animal tickets are now affordable: the pig costs carrots and the cow and sheep cost wheat, instead of 12–16 apples.
- Optional quest "Light in the Caves": glow berries are much easier to get (a bigger chance in the Lush Caves chest, and the moss trade is cheaper).
Changed
- Water buckets drop less often from the Oneblock's random chests (about a third as many). A bucket is infinite once placed, so players were collecting piles of them. The first bucket every player needs is still guaranteed.
Notes for existing worlds
- The cheaper trades and the lower water bucket chance apply to existing worlds as soon as you load them. The extra crops in the Forest chest only appear in worlds created on v0.4, because that chest is only placed once, when tier 1 unlocks.
- If you are stuck on a crop quest in an older world, the trader now sells it for dirt.
v0.3: Tier unlock fixes
Fixed
- Quest rewards that unlock the next Oneblock tier failed with "Incorrect argument for command ... neoblock tiers satisfy". They now run with the permission level NeoBlock needs, so finishing the quest unlocks the tier, even in worlds with cheats off.
- Leaving a world and coming back could turn the Oneblock into bedrock ("Tier N has been updated and is incompatible"). Each tier now unlocks from the quest alone, so worlds reload normally.
Changed
- Tiers no longer also require breaking a set number of blocks. The quests are the only gate.
If you are mid-game on an older version
- Worlds started before v0.3 may show the "updated and incompatible" message after updating. Start a new world.
v0.2: Crash fix
Fixed
- Game crashed when joining or creating a world. v0.1 shipped Sodium 0.8.13 with Iris 1.8.12, which are incompatible (Iris expects Sodium 0.6). Sodium is now 0.6.13, matched to Iris 1.8.12. Worlds now load normally.
Notes
- Shaders are off by default. Enable one under Options > Video Settings > Shader Packs. Complementary Reimagined and Unbound (with Euphoria Patches) are included. Shaders are heavy: expect lower frame rates on weaker GPUs.
- If you update Sodium or Iris yourself, keep them a matched pair. Iris 1.8.12 needs Sodium 0.6.x.
No changes to quests, progression, the Worldseed or the world restoration since v0.1.
v0.1 Initial Release
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

