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Modern Lightweight Magitech

This pack consists of performance mods, Ars and it's add-ons, AE2 and it's add-ons, Create, and Industrial Engineering. World generation is handled by Lithosphere and Regions Unexplored. Meant to be simple, and close enough to vanilla for beginners.
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Modern Lightweight Magitech 0.3.0 - Server.zip

File nameModern Lightweight Magitech 0.3.0 - Server.zip
Uploader
mizunagamesmizunagames
Uploaded
Jul 17, 2026
Downloads
5
Size
390.5 MB
Mod Loaders
NeoForge
File ID
8452916
Type
R
Release
Supported game versions
  • 1.21.1

What's new

ModernLightweightMagitech 0.3.0

New mods

  • Sinytra Connector + Forgified Fabric API — lets this pack run select Fabric-only mods on NeoForge.
  • Create: Connected, Create Encased, Create Deco, Ore Doubling for Create — new Create-ecosystem content (connected textures, casing, decoration, ore multiplication).
  • HT's TreeChop — chop a tree down in one hit.
  • Via Romana — infrastructure-driven fast travel (roads/paths).
  • Ecliptic Seasons + Serene Seasons API Stub (compatibility bridge) — seasonal cycle overhaul.
  • Lithostitched, MidnightLib, AnvilCore — support libraries required by the mods above (no direct gameplay effect on their own).
  • BSL and Mellow shaderpacks bundled for anyone wanting an Iris shader out of the box (optional, purely visual).

Immersive Portals swapped for a compatibility fork

Same mod, same version number (6.0.7), different build. The stock build had three unresolved bugs on this pack's mod combination — rather than wait on an inactive upstream, I maintain a fork with the fixes:

  • Crash on world join when Sodium 0.8.x is installed (upstream hadn't adapted to a Sodium internal API change).
  • Portals rendering through walls (or silently degrading) when a shaderpack is active — caused by a depth-buffer mismatch with Iris.
  • Severe stutter (900ms+ frame spikes) when a portal is visible with Distant Horizons installed — DH was doing full synchronous terrain generation for the portal's alternate-world view every single frame.

Fix submitted upstream as PR #71; also published as its own listing on CurseForge since upstream hasn't merged anything in over a year.

Updated (93 mods)

Grouped by area — every mod here got bumped to its current latest release for bugfixes/compatibility:

  • Loader: NeoForge 21.1.216 → 21.1.236
  • Performance/Rendering: Sodium 0.6.13 → 0.8.12, Iris 1.8.12 → 1.8.14, Lithium, Distant Horizons 2.4.5 → 3.2.0, Not Enough Animations, 3D Skin Layers
  • Create ecosystem: Create 6.0.9 → 6.0.10, Create: Ages 0.3.0 → 0.6.1, Create Crafts & Additions, Create: Structures Arise, More Immersive Wires, Immersive Engineering JS
  • Ars Nouveau ecosystem: Ars Nouveau 5.11.1 → 5.12.1, Ars Additions, Ars Creo, Ars Elemental, Ars Technica, Ars Nouveau's Flavors & Delight, Not Enough Glyphs
  • Storage: Sophisticated Storage, Sophisticated Core, Sophisticated Backpacks (+ both Create integrations), Storage Delight
  • FTB suite: FTB Chunks, FTB Library, FTB Quests, FTB Teams, FTB XMod Compat
  • KubeJS toolchain: KubeJS, KubeJS Delight, ProbeJS, Rhino, LootJS
  • World/structures: Twilight Forest, Regions Unexplored, Moog's End/Nether/Voyager Structures + Structure Lib, Deeper and Darker
  • Food/cooking addons: Farmer's Delight, Ender's Delight, My Nether's Delight, Ocean's Delight, Corn Delight, Twilight Flavors & Delight, Cooking for Blockheads, Brewin' and Chewin', Just Enough Breeding
  • Quality of life / UI: JEI, Just Enough Professions, JourneyMap, GuideME, Patchouli, AppleSkin, Collective, Carry On, Lootr, KleeSlabs, AmbientSounds, Simple Voice Chat, Better Combat
  • Everything else: AE2 JEI Integration, AE2 Wireless Terminals, Amendments, Aquaculture 2, Artifacts, Athena, Balm, CorgiLib, CreativeCore, Cristel Lib, Doggy Talents Next, Fragmentum, Friends&Foes, GeckoLib, Guard Villagers, JAOPCA, Macaw's Bridges/Doors/Paintings, Moonlight Lib, Mysterious Mountain Lib, OctoLib, Productive Bees, Puzzles Lib, Relics, Starbunclemania, Supplementaries, Towns and Towers, Villager Names

Known issues (not addressed this release)

  • Create: Ages 0.6.1 ships bundled Zinc Age recipes for storage mods this pack doesn't include (Functional Storage, Storage Drawers). These fail to parse and silently fall back to vanilla — harmless, just log noise, no gameplay impact.
  • A handful of other mods (Create Deco, Delightful Creators, Ender's Delight, Create Crafts & Additions, and vanilla Create's own tuff milling recipe) ship a few recipes with malformed data in their own files, unrelated to anything in this pack. Not yet reported/fixed upstream.

Quest progression — work in progress

Only the Andesite Age is feature-complete. Current state, 8 chapters / 44 quests total:

  • Getting Started (9 quests) — onboarding, complete.
  • The Andesite Age (27 quests) — feature-complete: full mechanism/machine walkthrough, alloy kiln, precision mechanisms, Ars Nouveau spellbook progression, blaze burner, and the opening Brass Age spell turret content.
  • Storage Solutions (8 quests) — partial; Sophisticated Storage/Backpacks covered, not yet finished.
  • The Copper Age, The Zinc Age, The Brass Age, The Arcane Age, Farmer's Delight — chapters exist as empty shells (registered, zero quests written) — coming in future updates.

Recipe changes

The following cross-mod integration recipes are live now (implemented ahead of their quest chapters in some cases — Brass Age recipe work is done even though the Brass Age quest chapter itself is still empty):

  • Ars Nouveau now runs on Create's material chain: gold ingot/nugget inputs across Ars Nouveau recipes are replaced with Create brass ingot/nugget.
  • Novice Spell Book — no longer a simple crafting recipe; now a Create sequenced assembly off an electrum sheet, folding in Hexerei's infused fabric and an Ars Nouveau source gem.
  • Magebloom Crop — new recipe: grow it by filling with liquified Source fluid on a Hexerei sage seed.
  • Empty Blaze Burner — vanilla recipe removed; now requires a source gem, an Immersive Engineering lead plate, and a Brass Age machine, gated behind the Ars imbuement apparatus.
  • Immersive Engineering's Alloy Brick — now built from Create's andesite alloy instead of its own vanilla ingredients, pulling IE into the Create material chain early.
  • Precision Mechanism — reworked into a sequenced assembly requiring Immersive Engineering copper and electrum wire plus JAOPCA brass gears, off an andesite mechanism base.
  • Brass Wire (new custom item) — pressed from brass ingots via an Immersive Engineering wire mold.
  • Basic Spell Turret (Brass Age) — vanilla recipe replaced with a sequenced assembly: brass machine housing, brass wire coil, source gem matrix.
  • Sticks — quality-of-life tweak, craftable from any log.

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