Modern Lightweight Magitech 0.3.0.zip
What's new
ModernLightweightMagitech 0.3.0
New mods
- Sinytra Connector + Forgified Fabric API — lets this pack run select Fabric-only mods on NeoForge.
- Create: Connected, Create Encased, Create Deco, Ore Doubling for Create — new Create-ecosystem content (connected textures, casing, decoration, ore multiplication).
- HT's TreeChop — chop a tree down from the bottom.
- Via Romana — infrastructure-driven fast travel (roads/paths).
- Ecliptic Seasons + Serene Seasons API Stub (compatibility bridge) — seasonal cycle overhaul.
- Lithostitched, MidnightLib, AnvilCore — support libraries required by the mods above (no direct gameplay effect on their own).
Immersive Portals swapped for a compatibility fork
Same mod, same version number (6.0.7), different build. The stock build had three unresolved bugs on this pack's mod combination — rather than wait on an inactive upstream, I maintain a fork with the fixes:
- Crash on world join when Sodium 0.8.x is installed (upstream hadn't adapted to a Sodium internal API change).
- Portals rendering through walls (or silently degrading) when a shaderpack is active — caused by a depth-buffer mismatch with Iris.
- Severe stutter (900ms+ frame spikes) when a portal is visible with Distant Horizons installed — DH was doing full synchronous terrain generation for the portal's alternate-world view every single frame.
Fix submitted upstream as PR #71; also published as its own listing on CurseForge since upstream hasn't merged anything in over a year.
Updated (93 mods)
Grouped by area — every mod here got bumped to its current latest release for bugfixes/compatibility:
- Loader: NeoForge 21.1.216 → 21.1.236
- Performance/Rendering: Sodium 0.6.13 → 0.8.12, Iris 1.8.12 → 1.8.14, Lithium, Distant Horizons 2.4.5 → 3.2.0, Not Enough Animations, 3D Skin Layers
- Create ecosystem: Create 6.0.9 → 6.0.10, Create: Ages 0.3.0 → 0.6.1, Create Crafts & Additions, Create: Structures Arise, More Immersive Wires, Immersive Engineering JS
- Ars Nouveau ecosystem: Ars Nouveau 5.11.1 → 5.12.1, Ars Additions, Ars Creo, Ars Elemental, Ars Technica, Ars Nouveau's Flavors & Delight, Not Enough Glyphs
- Storage: Sophisticated Storage, Sophisticated Core, Sophisticated Backpacks (+ both Create integrations), Storage Delight
- FTB suite: FTB Chunks, FTB Library, FTB Quests, FTB Teams, FTB XMod Compat
- KubeJS toolchain: KubeJS, KubeJS Delight, ProbeJS, Rhino, LootJS
- World/structures: Twilight Forest, Regions Unexplored, Moog's End/Nether/Voyager Structures + Structure Lib, Deeper and Darker
- Food/cooking addons: Farmer's Delight, Ender's Delight, My Nether's Delight, Ocean's Delight, Corn Delight, Twilight Flavors & Delight, Cooking for Blockheads, Brewin' and Chewin', Just Enough Breeding
- Quality of life / UI: JEI, Just Enough Professions, JourneyMap, GuideME, Patchouli, AppleSkin, Collective, Carry On, Lootr, KleeSlabs, AmbientSounds, Simple Voice Chat, Better Combat
- Everything else: AE2 JEI Integration, AE2 Wireless Terminals, Amendments, Aquaculture 2, Artifacts, Athena, Balm, CorgiLib, CreativeCore, Cristel Lib, Doggy Talents Next, Fragmentum, Friends&Foes, GeckoLib, Guard Villagers, JAOPCA, Macaw's Bridges/Doors/Paintings, Moonlight Lib, Mysterious Mountain Lib, OctoLib, Productive Bees, Puzzles Lib, Relics, Starbunclemania, Supplementaries, Towns and Towers, Villager Names
Gap: I don't have visibility into any quest, recipe, or progression content changes made since 0.2.1 — if anything shipped on that front (new chapters, recipe additions, balance changes), add it above before publishing.

