1.2.0
What's new
Tech update! I think I said before this modpack won't include tech mods, but recently I was persuaded to include them. Now the modpack may be a little bit too big, forgive me for that!
Lots and lots of new mods and stuff. World regen is probably necessary, and the modpack is still considered in beta because things are probably broken. Bear with me for just a little bit longer---trying to get where I want with the pack.
ProjectE and related mods have been removed because of how they completely break the progression system.
Added:
-Thermal Foundation
-Thermal Dynamics
-Thermal Innovation
-Thermal Cultivation
-Draconic Evolution
-Applied Energistics 2
-AE2 Stuff
-Immersive Engineering
-Immersive Cables
-B.A.S.E.
-ContentTweaker (going to add new stuff later!)
-Phosphor
-Tinker's JEI
-JustEnoughIDs
-Wawla
Removed:
-ProjectE
-Project EX
-Mob Grinding Utils
-Waila Harvestability
Updated:
-FTB Mods
-Extra Alchemy
Changed:
-Fixed some issues with ores unifying and Inventory Pets
-Oreberry output fixes
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

