Medieval MC [FABRIC] MMC3

Version 1.21.1 | Fantasy Adventure RPG & Exploration | Quests, Bosses, Custom Content!

File Details

Medieval MC [FABRIC] 1.21.1 v6

  • B
  • Oct 24, 2024
  • 85.74 MB
  • 2.1K
  • 1.21.1
  • Fabric

File Name

Medieval MC [FABRIC] MMC3 v6.zip

Supported Versions

  • 1.21.1
[Content Update]
 
Changes:
- Added YUNG's Better End Island (Fabric) (by YUNGNICKYOUNG)
- Added YUNG's Better Strongholds (Fabric) (by YUNGNICKYOUNG)
- Added YUNG's Better Nether Fortresses (Fabric) (by YUNGNICKYOUNG)
- Added YUNG's Better Dungeons (Fabric) (by YUNGNICKYOUNG)
- Added YUNG's Better Ocean Monuments (Fabric) (by YUNGNICKYOUNG)
- Added YUNG's Better Jungle Temples (Fabric) (by YUNGNICKYOUNG)
- Added YUNG's Better Desert Temples (Fabric) (by YUNGNICKYOUNG)
- Added YUNG's Better Mineshafts (Fabric) (by YUNGNICKYOUNG)
- Added YUNG's Bridges (Fabric) (by YUNGNICKYOUNG)
- Added Yung Structures Addon for Loot Integrations (by someaddon)
- Added Traveler's Titles (Fabric) (by YUNGNICKYOUNG)
- Added Horse Expert (by Fuzs)
- Added a giant new island with lots of traps, mobs and ofc loot!
- Challenge should now draw aggro from enemies with brains (Warden, Piglins, etc.)
- Move death drop to be more compatible with grave mod
- Allow for the closing of the accessories screen using open accessories keybind when within the screen
- Adjust tooltip rendering to prevent such from covering the player at all costs
- Moved Trinkets items to Accessories Slots
- Nerfed Mobs Health
- Updated Mods
 
Fixes:
- Possible crash for Sodium 6.0
- Some resource pack issues for mob icons
- Setting max render distance on the server
- Biome color lookup. This significantly improves automapping
- Issues with checking unused slots was imperfect leading to some slots being ignored
- Issues with drop rule override not being properly handled
- Issues related to quick equipment being allowed for all accessories even if such is disabled
- Issues related to slot attribute methods not returning holder
- Issues with Scrollable Widget leading to issues with slots only being cosmetic variants when switching
- Issues with being able to equip cosmetic armor quickly
- Invalid containers from being gotten leading to possible crashes due to missing slot type
- Attempt fix to constant entity clipping into GUI elements
- Bug that caused biome borders to be blocky/jarring rather than a more wavy smooth border in Bumblezone
- A possible deadlock issue with structure checking in Bumblezone
- Disappearing backpack when the allowOnlyEquippedBackpack option is set to true and Trinkets/Accessories is installed
- Issue where the backpack in the Accessories cosmetic slot was not being rendered
- Dyed backpack rendering bug
- Crash with Accessories
- Almost Unified Issues
- Quests