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Magiculture 2

1.12 pack focused on exploration, magic, and agriculture

File Details

Magiculture 2 - 0.8.0.0

  • B
  • Feb 25, 2022
  • 33.52 MB
  • 568
  • 1.12.2

File Name

Magiculture 2-0.8.0.0.zip

Supported Versions

  • 1.12.2

Update 0.8.0.0

After nearly two years, we're back! This update represents the sunsetting of Magiculture 2 - the questbook is nearly feature complete and many long-standing bugs have been squashed. There will be a gradual 0.8.X update cycle that will mainly feature balance changes and bugfixing as a result of playtests. After that, it's version 1.0 at long last baby!

Changelog

Systems Changes:
- Worldgen changes
   - Biomes O Plenty & BBOP added
      - BBOP heavily tweaked to add custom thaumcraft biome, fix bugs, add foliage
      - Few examples: BBOP's coral reefs now actually generate coral, Webbed forests now contain witchery trees, mushroom islands are no longer vanilla and contain giant mushrooms
      - Make sure to use the OTG world type "BBOP MC2" for these changes!
   - Better Caves mod added

- Movement changes
    - Elenai Dodge added
       - adds a dodge mechanic, can dodge in any direction by moving and pressing "Alt"
  - Aqua Acrobatics added
    - Backports future mc swimming mechanics
    - Makes exploring ocean temples and sunken ships more interesting
  - Better Combat mod added

- LOT of questing updates
  - EB Wizardry quest tree added to basics of magic
  - Agricraft quest tree added to Agriculture job
  - Pizzacraft quests added to Agriculture job
  - Twilight Forest quest tree added to Adventurer job
  - Grimoire of Gaia quest tree added to Adventurer job
  - Thaumcraft quest tree added to Artificing magic discipline
  - EnderIO quest tree added to Occultism magic discipline
  - Some misc quests fixed, added, tweaked

- End-Game creative quests
  - Added custom crafting component items unlocked after finishing all jobs/magic classes
     - Nearly every creative item is craftable using these components
    - Some are extremely expensive, be warned

- PackModes added, can set PackMode to "NoClass" to grant yourself a no-class tome on world load
  - Also makes the tome craft-able

- A shiny new Custom Main Menu with a panorama
  - Also features a link to the official discord + hosting sponsor (Check out Akliz hosting today!)

Modlist Changes:
- Nearly every mod updated to latest version as of Feb 2022
  - Notable updates
    - EB Wizardry has loads of new spells, structures, systems
    - EnderIO has a few new machines
    - Mystical World has a few new mobs and structures

- Agricraft and Pizzacraft added to pad out Agriculture profession content
  
- Tweaked recipes and crop mutation to integrate to pack

- Dragon Mounts Sunfork added
  - Lets you hatch the ender dragon's egg, as well as some other dragon eggs added
  - More likely to find these if you are an adventurer


- Removed Antique Atlas :( added Xaero's Fair Play map w/ some tweaks
  - Decision made due to Atlas not understanding OTG's features or biomes. Atlas just became too difficult to work with and did not accurately reflect terrain
  - Xaero's is implemented with disabled cave view and mob radar, should be functionally similar to how you would use Atlas before
  - Xaero's map is only active when a compass is held or on your hotbar
  - Also removed Batty's Coords Hud, as the compass hud shows the same info

- Removed Dynamic Sword Skills
  - Mod was rarely used and took up fair amount of resources
  - If you miss it, can be re-added to the pack without issue

- Removed Psi and Magical Psi
  - Rarely used, non-core mods which add complex systems should be cut
  - If you miss it, can be re-added to the pack without issue

- Removed Crayfish Vehicle Mod
  - Felt poorly integrated to the pack and did not fit thematically
  - If you miss it, can be re-added to the pack without issue

- Removed Atum 2
  - Wanted to cut down on dimension load, and Atum 2 did not feel as well integrated as Twilight Forest / The Beneath
  - If you miss it, can be re-added to the pack without issue

- Removed Architecture Craft
  - Rarely used and added a ton of complex blocks and features
  - If you miss it, can be re-added to the pack without issue

- Removed multiple heavy client-only cosmetic mods
  - These can be re-added without issue, and are recommended in the "About the Pack" quest
   - Full list: Dynamic Surroundings, Ambient Sounds, Better Foliage, Ambient Environment

- Switched Quark for ROTN Quark fork
  - Fixes bugs and has continued development
  - Has colored backpacks
  - Check out the pack Rebirth of the Night for a really cool adventure-focused experience!

- Switched AE2 for AE2 extended life fork
  - Fixes bugs and has continued development 

More Changes:
- Lots of behind the scenes configuration to get new mods to play nice with eachother
- Lots of small tweaks to loot in nearly every chest pool
- Fixed more bugs than I can remember
   - Notably, the infamous witchery salt/silver bug is fixed! Witchery salt is now called "Blessed Salt" and does not get converted
- Bonsai pots require much higher Agriculture skill, produce more slowly, and are locked behind Agriculture profession
- Added portable core sample drill for Immersive Engineering
- Added Roots harvest ritual script by discord user Invader
  - Provides harvest ritual and runic shears compat to Animania animals
- Fairy lights mod added (just adds cute lights)
- Backpacks from Quark are now usable as baubles
  - Can be crafted by adventurer class, or purchased from villager by any class
- Fishing system backend overhauled
  - Fixes bug where non-vanilla biomes would cause fishing to fail
  - Rare fish now more commonly caught during weather events